Mad Professor
Deity
Looking Good CP - looking forward to the update when you're finished.
125: Note French galley has exited Lyon to parts unknown without taking on board any units; How do you know it left empty? You can not see units aboard boats in BtS. I am guessing that all of the units that were visible in the city are still there, but that does not mean that the boat left empty.
Surreal RNG luck resulted in loss of 4 units (2 cats, axe, and a chariot) to one sword that remains in pretty good shape and will no doubt gain promotions and most of strength next turn.
I've never seen that. If it does not please the RNG gods it will definitely scare the French.
"I would definitely have promoted the 1st Cat to Drill 1, in the hopes that the extra hit would ensure some damage." Can't argue with you in retrospect. My thinking was that, given a shock-promoted axe, the French axe was the real problem. Thought two cats and a chariot would be more than enough to deal with the sword and I could degrade the axe at the same time, thereby assuring victory. Please don't take my comment to mean that I necessarily disagreed with that promotion. That was actually the reason why I asked about how the CD promo works. If it does in fact do more damage to the few units in a small stack, then it actually makes very good sense because your odds should go up (relative to using a different promo), on every battle after that first one. I just don't know the exact mechanics of that promo(shame on me).
Forgot to report that there is a healthy French archer on the ruins west of the other two units. Suspect that the stack will advance together after healing.
Don't think it's hurting us much to delay Paper research or to be without calendar a few more turns. Let's try to get a little more cash for Aesthetics.Preliminary Plan
Like plan, may need to adjust unit builds depending on losses defending GPFarm.
Yaroslavl Continue with Galley. The city will grow next turn and there is no tile for the citizen to work. Whip the Galley and use overflow towards Granary. I had planned to put overflow into a second galley and whip that one as well to be able to move units faster than reinforcements can be built of moved and to protect each other, but the delay and probable loss of units caused by defending GPFarm (and probably should send all available units in that direction initially) slows the need for another galley.
Yekaterinburg Continue with Axe. Move two Workers east of city to forest tile to chop Axe in two turns. Note my suggestion to build road to forest. See what happens and then decide next build, either Granary with no threat or another Axe, or Chariot, if threat persists.
Civics No foreseen changes needed.
Workers:
Near Rostov
Workers 1 and 6 finish Farm near Rostov, then move to plains hill with the wine and scrub. Wine won't aid happiness until road to it is built, so workers should build road as they move toward wine; otherwise, they lose turns moving onto and off the same tile twice.
Worker 12 stops work scrubbing and builds a road.
Near St Pete:
Worker 4 scrubs grass hill and mines.
Near Yaroslavl:
Worker 3 and 10 (can they scrub fallout in enemy territory? Yes, pigs are already half scrubbed. Had to move worker off pigs because couldn't keep cat there [needed for support south] to defend against possible worker capture by French galley. Note that, although road to pigs is built, it does no good as long as in French territory.) if so, they could scrub the Pig tile as it should be ours fairly soon? (Now at 55% French and 44% Russian) If not, scrub plains hill north of Worker 3s location and scrub. Consider scrubbing sugar tile.
Near Yekaterinburg:
Worker 11 starts chopping next turn.
Workers 2 and 7 join Worker 11 and chop in two turns. After chop completes, move to Ivory tile and scrub and build Camp.
Workers 5, 8 and 9 scrub plains hill and mine If those are workers near GPFarm, you may need to use them to road to facilitate unit movement, depending on what French units do..
Units:
Move War Elephant 1 to the mined grass hill near Yekaterinburg and prepare to attack French Axe and Sword (superman?)![]()
Move Sword and Cat near Yaroslavl south to Yekaterinburg area.
Move stack on grass hill, south of Novgorod, to the Yekaterinburg area. Keep 'em moving S until threat is gone. (Don't forget peace with France is probably possible if things get desperate.)
The primary objective is to destroy French units in the Yekaterinburg area first.
The question is whether we should float some unitys over to threaten Paris or move to take Rheims and Orleans first? Once GPFarm secured, need to determine if more French units are headed south.
Tech Continue with Paper when we have some Gold to go to 100% research.
Trades I like zs idea of gifting, or selling cheap, Aesthetics to Mao to try to set up a Currency Calendar trade? Other than that, we keep looking for good deals that advance our cause.
Took another look at this.Probably are going to have to chop an axe in GPFarm. Suggest two workers on grass east of city build a road there next turn and one of the workers on the plains hill can move to the forest to aid in completing chop the following turn (then move to ivory and make camp).
Preliminary Plan
Sounds good & looks like you and CP have the city builds and Worker actions pretty well worked out!
...SNIP...
Units:
Move War Elephant 1 to the mined grass hill near Yekaterinburg and prepare to attack French Axe and Sword (superman?)![]()
Yes - don't forget to put those Kryptonite tips on the WE's tusks!
Move Sword and Cat near Yaroslavl south to Yekaterinburg area.
OK, but this leaves Yaro undefended. Keep an eye out for French Galleys, and consider getting an Archer or Axeman in there for city garrison duties. (Alternative, use overflow from whipping Galley for an Archer of Axe?)
Move stack on grass hill, south of Novgorod, to the Yekaterinburg area.
You might consider unstacking Chariot 3 from this stack in order to get it down south sooner.
The primary objective is to destroy French units in the Yekaterinburg area first. Agree.
The question is whether we should float some unitys over to threaten Paris or move to take Rheims and Orleans first?
With just one Galley, not sure how much we could threaten Paris. It looked pretty well defended last time we saw units there, and De Gaulle is running Nationhood Civic, so he can Draft units for defense. However, you might consider dropping off the Horse Archer with an Axeman to defend it, and pillaging the French resources. They could take out that Corn Farm for starters, and the Galley might be able to pillage the Parisian Clam Boats before retreating back to safety in Yaro! When in doubt, starve them out!
Re: Rheims & Orleans - although Rheims is very tempting with those Gem resources, Orleans is sitting on De Gaulle's Iron resource, which should make it a higher priority target in a war. However, Orleans in on a Plains Hill, and would be a tough nut to crack, especially with De Gaulle in Nationhood. Rheims is on flat ground, and we could attack from the Forest 1E of city, so it may be easier to take than Orleans.
Tech Continue with Paper when we have some Gold to go to 100% research. OK.
Trades I like zs idea of gifting, or selling cheap, Aesthetics to Mao to try to set up a Currency Calendar trade? Other than that, we keep looking for good deals that advance our cause.
I'd favor selling cheap, once Mao has a little more![]()
So ~25 turns to keep building units and complete the three remaining Libraries before we start on the six Universities, if my math is correct.