Lyons could finish trireme and grow in 2 turns and start a settler. There's this bug that when you have an unhappy citizen it won't consume food when you build a settler. We could make use of that... In that case I'd whip it when possible (after 6 turns building it) and have it go to crab/fur, while meanwhile Orleans prepares a settler for iron/2clam. Lyons after that whip will be size 3 and could build a worker (or even 2) naturally to have its whip anger decay a bit.
We definitely start to need more workers now, Tours needs 2 mines, fur should be camped, iron be mined and roaded, the PH next to it mined. And after all that we can always start chopping those jungles. Would take the worker of that cottage-build now, it'll take a good while before we'd profit from that and imo there's more urgent things to do.
Paris, maybe indeed let the wonder finish by itself. Do like the market. Note we have a lot of hammers in a galley there, which will decay eventually.
Orleans, would switch to settler at size 4, whip it for iron. Overflow should finish LH, regrow on granary.
Rheims could use a market as well, we might want to hire merchants here as well, once it grows more (and once happy cap increases).
Tours: could go either way with whipping the WB now. WB granary makes sense. Moai after that?
Marseilles: monument, LH, granary. Oh wait, see Meiz mentioned LH, library. Might make sense as we don't need the border pop that badly from monument, though a monument is still a happy.
Great people use:
GPr: settle in Paris.
GE: if still available, wouldn't mind at all rushing the mids in Paris. Alternatively, settle (?). Or would it bulb machinery maybe (will check that)? EDIT: Checked, machinery is actually the very first on the GE-bulb list, so could make sense.
GS: Academy. Paris or Rheims? Rheims actually has a higher beaker output already (even if you fire the scientists for coast), but Paris might get bureau-bonus soonish.
Tech. Well, appreciate the idea to try investing something in monarchy to try to setup a monarchy/alpha-deal, but if we do end up having the mids, we can completely forget about monarchy... Or backfill it much later. So not sure. If we go for CS now, we need both CoL and math. But both are known already, but AIs won't trade it. Would need machinery as well for maces, but is a heavy tech to research, especially without bureau. So I don't see a very clear winner here.

Maybe indeed CoL and hope for a math trade (CoL might actually make good trade fodder to pick up monarchy from WvO or somebody else later as well)? Or math to open up construction as well?
Sengir is indeed up to complete the first round. Then it's back to Cam_H, who is on deck (as a good old pirate should!

).