Mitchum
Deity
I say refuse the demand and move on...
If we're going to build yet another Trireme in Stone City, I'd prefer to do so after completing the Forge... so, we'd have at least that long until we'd need to decide on Barracks versus yet another Trireme (aka Trireme 5--with one of the 5 being dead).There's not much we can really do about Jao, unless we want to build yet another trieme in Stone at the expense of not having a barracks there when we revolt to police state. If we did this we would not change our builds till T161 so I intend to play out that far if there are no objections in the next half our or so and then pause for further discussion. We would also no what GP we got in the capital at that point, and have a better idea of what we may be able to trade with the AI for.
So, I am assuming that we have yet to complete research on Compass, right?The tech trade situation does not looks, and William has gone off to research machinery. Fortunately we got a GS in the capital so we can research machinery next.
Do you mean to say that Ragnar still has 2 Archers + 2 Galleys in addition to the Catapult? If I understand things correctly, that means that Ragnar has 2 Galleys that are full of Military Units (4 Military Units loaded) and will wait for at least 1 more Galley and 1 more land-based Military Unit before heading out to attack with 3 fully-loaded Galleys.I scouted Ragnar's capital a couple of turns ago and he had 1 more catapult there and nothing else.
Which circumstances are those?In the circumstance I'm thinking of keeping our builds the same despite the Jao situation.
I don't mind if you empty the Foodbox, but please try not to starve down enough to lose a population point, as doing so is rather costly. I'd prefer to have the extra 45 Hammers from whipping than to lose a population point outright.I'm also thinking of hiring an extra scientist in marble by starving it to boost our research a little, we may need it.
If doing so causes the Great Person comes early (I did not check if it might), I would suggest that you do not alter the date on which you plan to launch the Golden Age.I'm also thinking of hiring an extra scientist in marble by starving it to boost our research a little, we may need it.
The Golden Age timing is pretty precise, so it's not really worth messing with that timing unless you're prepared to do some extensive re-testing with a test game to validate that launching the Golden Age earlier wouldn't mess up our Great-Person-Generation plan.
We do not have a Warrior on Ragnar's island, so we will have no advance warning of him setting-out with his Galleys. However, we do have a Warrior on the SW Horse Island that is spawn-busting for Barb Galleys.
"Trireme 1" should move to a position that puts it NE + NE of Nidaros (1N of Ragnar's Plains Iron).
"Trireme 2" should move to a position that puts it NW + W of Marble City (S + S of Gold City's Fish and 1N of Marble City's western Clam).
2.Machinery -> Compass, with the hopes that Compass may come up in trade during the time that it takes to learn Machinery.
Proposal #4: Stone City should switch the DesH Mine to the GWorkshop
We seem to be racking up the negative Diplo modifiers, but if any other AI gets Pleased with us, then we should strongly consider making a Gold Demand out of them at that point in time.
Proposal #3: Do stuff with our Workers
Proposal #6: Let's take advantage of our current Pleased relationships
Willem seems to have Monarchy. Did he self-tech it?
Do you mean to say that Ragnar still has 2 Archers + 2 Galleys in addition to the Catapult?
It's probably a better location for the Warrior, as far as I am concerned.Dhoomstriker said:We do not have a Warrior on Ragnar's island, so we will have no advance warning of him setting-out with his Galleys. However, we do have a Warrior on the SW Horse Island that is spawn-busting for Barb Galleys.
That was to ensure that we would not be flanked by barb galleys while we scouted Ragnars capital.
As I said, it looks like Marble City's borders will expand in 4 turns, so Marble City is a small risk.Dhoomstriker said:"Trireme 1" should move to a position that puts it NE + NE of Nidaros (1N of Ragnar's Plains Iron).
"Trireme 2" should move to a position that puts it NW + W of Marble City (S + S of Gold City's Fish and 1N of Marble City's western Clam).
If we adopted this strategy we would leave both crab and marbles fish potentially vulnerable to barb galleys. I could land our warrior currently here on Ragnar's landmass in 4T if we wanted continual spying on Ragnar's capital.
I don't know about you, but Ragnar heading quite a ways to the NE and then finally doubling-back west doesn't seem as direct to Isabella's area as him heading slightly east, south, then west.Unfortunately, unless Ragnar is going after Izzy we would not be able to tell whether Ragnar would be going after us or another AI until it was too late.
The way I see it, I'd much rather get the +10% defensive bonus on our side of the fighting instead of on Ragnar's side of the fighting. If he doesn't attack us and decides to "sail around his island" to try and get to us, then we can just patiently wait for Galleons before engaging his ships.I can't remember any AI galley loaded with troops attacking another unit. We could keep 1 trieme there, and leave the other in a position to protect our nets against barb galleys.
That's fine (Warrior before Lighthouse), but in the meantime, the Workers should at least be building Roads. What if an AI lands on Iron Island? It'll be nice to have flexibility in movement in case of such a landing.If we built a warrior here before the lighthouse we could transport it to the island SE of iron to act as a Jao "early warning" when the galley went there to pick up the workers. With all the warriors built we would then be free to hook up the iron, and send 2 workers into our core.
Chopping is fine, but it is really painful to see them Sleeping. You're really making me regret sending both Workers to the same island.What do you think it would be more useful for our workers to do? Pre chop a couple of forests, or build a couple of workshops which would be rarely used. I'm leaning towards chopping forests as it might allow us to start our first war earlier , and in the early stages of our military buildup we would probably want to have an extra food instead of a hammer in order to allow us to whip quicker.
Gah, that's sucky. Fortunately, Ragnar is the "dumb kid on the block." From my experience, no AI will trade with him as long as he remains the world's biggest dummy. That's another reason not to give him Mysticism, in addition to discouraging him from trading-up towards Feudalism.It looks like he actually made a metal-casting-monarchy trade with Cathy. This is something we are going to have to watch out for in future, as Ragnar getting MC would be a disaster.
Okay, that's pretty convincing to me: he's got 2 full Galleys and is waiting for more Galleys before attacking.As of T159 (2 turns ago) he had 2 galleys + 2 archers + 1 catapult there.
If the tradeoff is between one Worker staying on Iron Island versus not having enough Warriors, then I'd say just keep one of the Workers on Iron Island and delay connecting the Iron until later.How long do you think we will want to keep our barb busting/early warning warriors in their current positions?
If we go ahead with the planned deployments we will be short of 1 garrison in stone and iron. We can build warriors as garrisons for them before we start our buildup in marble and gold, but this would mean delaying the hook up of our iron, so we would have to keep 1 worker on that island, meaning a lot more wasted worker turns.
Apart from this potential issue I think I am now ready to play on.
One thing that I've always wondered is: if you have excess Galleys or Galleons in a stack, but the strongest Galley or Galleon (say, the one with Combat I while the others don't have any promotions) has troops inside of it, which boat defends? An empty boat or the Combat I boat that has troops in it?So we should assume that Ragnar will bring 2-3 galleys with troops + 1-2 escort galleys.