SGOTM 14 - Ivan

Thanks for input, will continue as thought, Road Ivory and Irrigate wheat.
May be wrong idea, but what about road to NE, to settle faster near Incense?
Will trade next turn.
 
Reporting to duty as well...! (I'm glad you put me at the end of the roster: couldn't play right now, both kids ill and a couple of sleepless nights...)

Not much to add here, looks like you guys already said everything. I also vote for trading next turn. Worker road plain elephant, then irrigate & road wheat, then road wine.

I expect we can settle at least 6 towns before running out of space. Does a granary pay off in that case? (What do the spreadsheets indicate?) It will also help with cranking out workers later with bringing Lisbon to size 12. On the other hand I'd like to get the first settler early and claim those incenses, before the AI does!

Lanzelot
 
Thanks for input, will continue as thought, Road Ivory and Irrigate wheat.
May be wrong idea, but what about road to NE, to settle faster near Incense?
Will trade next turn.

I don't know about that. I'd rather get two cities in near the wheat to SW and SE before venturing out that far. Maybe that's too conservative, but with so many neighbors I have to think one of them will come calling at some point.
 
I wouldn't go for the wheat to the SE because it will take too long to get there, for effective CxxC settling we'd have to settle SE or S of it, that's too far to go to start with.

I've done a hi-res dotmap and pic of the local area, feel free to object to my initial conclusions!

Spoiler dotmap :

attachment.php

 

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I think orange most important, blue is not as Lisbon will use the wheat. This lux would mean settler before granary, so continue warrior then settler. Also pink more important then red, will give more bg tiles. I'd go Orange, pink, yellow.
 
If we want to shoot for Orange first, I'd suggest switching to a Settler immediately and chopping the Ivory. I would still not be surprised to see Ottoman borders there before we get a chance though.
 
If we want to shoot for Orange first, I'd suggest switching to a Settler immediately and chopping the Ivory. I would still not be surprised to see Ottoman borders there before we get a chance though.

I agree on all counts.
 
I wouldn't worry about those spices - letting ottoman's get them is fine - there are three and you guys will probably be the first to be able to trade with Ottomans. I think Blue (or maybe 1 further over) might be good - get some curraghs out exploring.
 
0 4000*BC Settle on spot. Scout on Vine. Worker to cow.
IBT zzz
1 3950*BC Irrigate Cow
IBT zzz
2 3900*BC Nothing
IBT zzz
3 3850*BC
IBT zzz
4 3800*BC
IBT zzz
5 3750*BC Meet ottomans.
IBT zzz
6 3700*BC Meet Arabia
IBT zzz
7 3650*BC Curragh ready
IBT zzz
8 3600*BC meet American. See Zulu border.
IBT zzz
9 3550*BC See Russian scout. Looks that Arabs has Ivory...
IBT zzz
10 3500*BC Gift to Russia 10. Trade Alpha for 25+CB+BW.
Trade Americans CB for Masonary+10. Trade Zulu WC +4 for Masonary. Gift 25 to Ottomans and trade WC for 50. Americans may pay 25 from BW, but I did not. Decided to trade when price will go down.
IBT zzz
11 3450*BC Russia have Worker to trade. Can’t resist. WC for Worker.
IBT zzz
12 3400*BC Russia have another Worker to trade. Can’t resist. Masonary for Worker. Are they at war with somebody? Otto has Wheel. Can trade for Alpha and 30 gold, but wait.

IBT zzz
13 3350*BC American got BW themselves.
IBT zzz
14 3300*BC

15 3250*BC America got WC+4 gold from somebody. Babs got Techs except Alpha. Met Babylon, they have 5 Gold and below few techs.
IBT Babylon at war with Russia? Have not seen fight, but spearmen moves “like in war”.
16 3200*BC Babylon got all techs but Alpha.
IBT zzz
17 3150*BC
IBT zzz
18 3100*BC See strange color border. Settler ready.
IBT Japanese settler appear.
19 3050*BC Arabia got Mysticisms and trade to Otto for Wheel. Strange thing, that Arabia value Alpha a little, but did not get it for Mysticism and Wheel, if he knows somebody. Trade Mysticism for Alpha to Otto and Mysticism to Japan for Wheel. They will not do it for Pottery. We have many horses around.
IBT zzz
20 3000*BC Found Oporto.

Here is a plan and DM. It is time for forest cut to have Granary earlier. Then settler and Workers from Lisbon depending on next cuts. (We have to calculate it). I think it is risky to postpone Phylo after CoL, but hope is that some of 4 Big Dogs research Poly and we will make Monarchy sling shot, like in Sgtom-11.
We may trade Ivory to Ottos that somebody build SoZ for us. It is nice to have ToE at our land..
 

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If we want to shoot for Orange first, I'd suggest switching to a Settler immediately and chopping the Ivory. I would still not be surprised to see Ottoman borders there before we get a chance though.
I hesiteited about this a long time (played in airplane), but decided to follow "a plan" (Warrior first), then settler. I think better to settle wide to grab more space. The trick is to build roads first to minimaze settler trvel time.
 
Why not settle Oporto 1 more NE? Dot's look ok, but bit wide, but Oporto calls for that now.
It is enough to grab Lux, I do not plan anything in between. Next City may go to New City 4 or New City 2
 

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Looked at save and notice that we may trade Worker from Zulu. Pleas, do it at preturn for Mysticizm. Then we need carefull calculations: we need just 2 forest to finish Granary after 6 turns.
To acheave this move Zulu worker to NON IVORY Forest. Reg Workkers after finish Ivory will help. 2 Russians workers will cut Ivory forest. After 7 turns from now we will have granary. at size 5.5 We will need 3 turn forest cut to det settler before too late.
Gwetzel up.
Please, let me know if something not clear.
 
Checking in.
So far so good. Next town to new city2 for more commerce (it's on coast and on river and peasant will be working wheat near a river).
What Zulu warrior near Oporto is thinking about.?
 
I'd go for new city 1. Also has wheat on river, plus BG on river, and will grab land and horse. Later fill in to SW and NW.
I think city4 should be 1NW and another can go 2SE, altough it's not that clear if it can go there. city 4 might already be coastal.
City 3 could alo go on hill south of horse and another on the hill south of the tiny lake. Usually like CxxC more. Especially as this should't be that long a game.
 
Checking in.
So far so good. Next town to new city2 for more commerce (it's on coast and on river and peasant will be working wheat near a river).
What Zulu warrior near Oporto is thinking about.?
I think warriors go somewhere north to Barbarians. (Ottos also go there). City 1 is good, but we still dont. have road there. City 2 will be faster.
City 4 also good, Frash+salt water ideal combination.

Ignas, nerovats, is my post 33 clear? I did a lot of calculs, before found this combination. (Granary at 7)...
 
Got it, but won't be able to play until (hopefully) this evening.
 
OK, to clarify re: post 33, just so there isn't any mis-communication (and note, I do not have the save in front of me, so if I say something stupid, let's pretend that's the only reason):

1. Buy Zulu worker immediately.
2. Move Zulu worker to non-ivory forest (1E of Lisbon), start immediate chop.
3. As soon as able, move native workers to non-ivory forest and chop.
4. As soon as able, move Russian workers to native forest and chop.
5. Enjoy granary.
6. Crank out settlers for settling enjoyment.

I haven't calculated, do we want to chop a settler out quickly (via forest ESE of Lisbon) or let the factory do its thing naturally? (I am guessing let the factory work.)

City order... I personally favor 1, 4, 2, 3 in that order (or some modified version of 4) based off the screen shot, but I don't feel strongly about it. I do think it's important to grab the coast to our north fairly quickly so we are not surrounded on three sides.

Tech: I assume trade whatever we can for what we can get, except keep Alphabet, right?

Oporto production: I assume a bunch of warriors for MP/defense?
 
OK, to clarify re: post 33, just so there isn't any mis-communication (and note, I do not have the save in front of me, so if I say something stupid, let's pretend that's the only reason):

1. Buy Zulu worker immediately. Yes
2. Move Zulu worker to non-ivory forest (1E of Lisbon), start immediate chop. YesYes
3. As soon as able, move native workers to non-ivory forest and chop. Yes
4. As soon as able, move Russian workers to native forest and chop. Ivory forest.
5. Enjoy granary. Yes
6. Crank out settlers for settling enjoyment. With third forest cut. (3 turns).you will need 2 slaves and 1 Worker. Leave Settler unmoved, teem finally decided.

I haven't calculated, do we want to chop a settler out quickly (via forest ESE of Lisbon) or let the factory do its thing naturally? (I am guessing let the factory work.) I think we need more minig arond for Non- distructive sf, two turns wf is OK for a while.

City order... I personally favor 1, 4, 2, 3 in that order (or some modified version of 4) based off the screen shot, but I don't feel strongly about it. I do think it's important to grab the coast to our north fairly quickly so we are not surrounded on three sides.

Tech: I assume trade whatever we can for what we can get, except keep Alphabet, right? And try to trade out Mysticism around at our Continent

Oporto production: I assume a bunch of warriors for MP/defense? Yes
Probably OK, Russian worker to Ivory forest.

After Granary, we need third forest cut in 2-3 turns to get settler at 3 turns.
Then pump workers until SF ready
 
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