SGOTM 14 - Ivan

Turnlog:
Spoiler :

14. 900
Declare war on France and settle a town south of Osaka.
Settle three more towns in Indian territory, destroy three more Indian units and then make peace with them (even getting 21g...) The little Indian intermezzo has now netted us 28 tiles (and one leader!). I think it was worth it, it bound only 7 Kts and a couple of galley turns.

Declare war on Celtia and take Chichén Itza, loosing a Kt against a reg spear?!
Take Pisae. It had 2 spears and a longbow in it and took 5 Kts to capture! Glad I took 3 galley loads. Fortunately no losses.

Land 7 Kts in Greece.

I had used wounded Kts for resistance quelling in Persia, Aztecia and Sumeria. Admittedly I lost quite a few due to flips, but it has the advantage that in these countries we were able to rush settlers early and fill the gaps quickly. However, I don't dare to use the same strategy in Mayaland: I checked the flip risk of the Mayan cities, and it's incredibly high, probably due to the ToA and to the fact that their capital (Delhi) is very close by. (Who relocated them to India?? Perhaps I should have gifted them a town on the Persian tundra island during the short peace interval I had, but that idea didn't occur to me... :hammer2:) So instead I'm starving them resistors down... and keep the Kts outside the cities in case they flip.

Sell more luxes to China for 34gpt. At the moment they are paying us 58gpt, so I refrain from attacking Tientsin...

IBT
Celts move 2 units next to Neu Oporto.
Romans land two MI in Egypt, yawn...

15. 910
Kill the two Legions in Egypt and the two Celtian units in India.
Take all Celtian towns in Greece except for Tomar2b, which apparently was built with a native settler instead of a Greek one?! Didn't pay attention.

Rushed the walls in Mongol1. I told the Mongols to give us Invention or otherwise they'll regret it. Of course they didn't oblige... Then I asked them to leave our country and surprisingly they declare war... :D


Handover notes:
  • The war in Mongolia will now develope as follows:
    • In the next interturn all Mongolian units will move on the moutain square next to Mongol1.
    • Then in the next turn you can land 22 Kts and an empty Army onto the hill square near Iro3. With all the Mongolian units being in the east, this stack should easily survive.
    • In the following interturn the Mongolian units will attack Mongol1 across the river, uphill and against a city wall... High losses are to be expected...
    • Now is the time to break out of Mongol1. One stack in the west and two in the east, all covered by an Army, should do a bit of damage...
  • In two turns the deal with Iroquois will expire. You can retake Grand River then.
  • The Hittites are currently paying us 41gpt, therefore I recommend to delay the settling of the southern Sumerian land (and the final Aztecian town) for as long as possible
  • I did not yet take the Arabian towns. We still have a RoP with them, and perhaps they'll renew it?! Then we can use them in Mongolia as well. One turn before you finally take those towns, finish the two settlers in Washington and Lugdunum. The one from Washington will go 2SW, the one from Lugdunum 2N. Celtia should have enough Kts to deal with the Arabian "counterattack"...
  • There's still one settler in Neu São Paulo. Perhaps it can go to N-NE of Namp'o?! But we would need a few units there and a few in Korean Channel to deal with the Greek counterattack.
  • I think, your differential equation says that now is the time where we should stop building horsemen and instead spend all our cash on settlers?! But I'll leave that decision up to you. There's still a number of horses to upgrade and pikes to change to horses.
  • Sorry, if I left the galleys near Rio Janeiro2 in a bit of disorder. Somehow I just can't get these ship chains organized properly...

CivAssist says it's 224 tiles to go.
  • 35 can be taken from Arabia anytime.
  • 8 can be gained in Aztekia (the settler is already ready, once we declare on the Hittites)
  • 31 can be settled on Mayaland. (But the resistance is not yet quelled, so perhaps it's faster to ship settlers from Mpondo?!)
  • 30 can be settled on Sumeria
  • 10 after we retake Grand River
  • 5 when we rebuild Tomar2b (settler already there)
  • 7 if we build near Namp'o on the last turn
That's a total of 126. I think that about 90 can be taken from Mongolia, so it's going to be close. You probably need to finish a handful of temples that give us 4 or 3 tiles each. (I had finished only those temples that gave us 5 or more tiles, thinking the money would be better invested in rushing settlers. I guess, I was wrong... But 5 more temples and you should be on the safe side.)

Best Regards, Lanzelot
 
Got file but did not open yet.

Will study over weekend and play next week.

Ivan.
 
Played 4 turns. "Mongol plan" worked. They are toast next turn.

Question is which City to give him? And how mwny turns left?
4 or 5?
 
You mean we need to capture all of Mongolias cities before we reach dom limit?
In that case you can perhaps give them one of the towns in India...? (That'll be
only a few tiles wasted...)

Cheers, Lanzelot
I did this. It is 960 AD and 69 tiles left. Can declare to Arabs now and to hitties next turn. It will give 62 tiles. Really, some temples could be earlier with benefit. Will consider Libs as well...
 
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It is over, finally.​

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Well done, Team Ivan :goodjob:

Just one team left playing.
 
Well done, thank you for taking up the slack from the less dedicated amongst us....
 
Excellent work! A special toast to Ivan and Lanzelot for bringing us home. :cheers:
 
Excellent work! A special toast to Ivan and Lanzelot for bringing us home. :cheers:

Agreed. Sorry I couldn't be more a part of things.
 
The final save doesn't show on the Progress & Results page until all teams have finished.
 
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