OK, I played according to the plan... well almost according to the plan. It turns out that Warrior 1 had already moved on T39 in the real save. That means that he was fully healed one turn later than planned and his movements were delayed by a turn. No biggie, right. If that was the most unexpected thing that happened, it would be a great turnset, right?
Regarding barbs, we're in great shape. The only barb I saw was the barb lion last spotted by ZPV near the marble. I put a note on the map of his last known location. The SE is completely clear. There is one tile in the fog (marble-1N) but had there been a barb on it, it would have appeared this turn on an un-fogged tile. Our warrior was spawn busting that square as of last turn, so no new barbs could have spawned there. I think we're on for settling Marble next if that's what we choose to do.
Warrior 1 scouted the NW and found no more resources. There is some land 2NW of the GHill though. Warrior 1 is happily spawn busting in his assigned place.
Warrior 2 found some sheep to the SW. We can have a nice city there with crabs, clams, sheep and 1/2 sugar.
The only thing of interest that happened was that we met the Wicked (Genghis Khan) and Good (Elizabeth) Witches of the North on T43. Both were at Cautious with us at 0. Genghis is the founder of Judhism and has the top city. Genghis has 1 city and Liz has 2. I set an espionage value of 1 to them (you can't set it to one but must set it to both team members). The current espionage ratio is 36/16. Liz's scout is heading toward our stone, which should help spawn bust the area until Warrior 3 get get up there.
Stonehenge was completed on T44/45 (2240 BC). We'll have to compare this to when it's been going in our test games.
Here's a screen shot of the land to the west that was explored this turnset.
Turn log:
Attached is the demo data if anyone wants to see it.