I would prefer that no teams pop anything in the capital. It's this randomness that leads to complaining or "what if" scenarios. But if LC and shyuhe want me to pop copper in the capital, I'll do my best...
Let’s try this again, incorporating LC’s MM with ZPV’s minor change. Again, I will pause play at the sight of any barbs that would affect this plan. The lion in the NE does not count.
T39 – Rename NY to Gems City. Gems City builds a work boat. Warrior 1
takes Woody I promotion and heals (2T). Warrior 2 heals in Gems (3T). Wkr 1 completes chop at Washington-1N.
T40 - Washington completes Wkr 2 and starts Settler 3 to catch OF hammers (1T). Wkr 1 moves to desert at gems-1NE. Wkr 2 moves to forest at Washington-1S.
T41 - Switch from partial Settler 3 to Warrior 3 in Washington. Warrior 1 moves W onto GForHill. Wkr 1 moves to the gems tile and mines it. Wkr 2 chops forest at Washington-1S.
T42 - Warrior 1 moves NW to the GHill, completing exploration of the western area. Warrior 2 moves to Gems-1W. Washington will grow in 2 and finish warrior in 2 by working the corn. Stick with this as opposed to getting Warrior 3 out one turn sooner without growing to 5.
T43 - Warrior 1 moves 1SE to GForHill. Warrior 2 moves SW. Wkr 2 completes chop. Switch from partial Warrior 3 to partial Settler 3 in Washington to catch chopped hammers.
T44 - Switch from partial Settler 3 to partial Warrior 3 in Washington. Move Gem City’s citizen from deer to completed gem mine. Warrior 1 moves E if the coast is clear to spawn bust at pig-2NE. Warrior 2 moves W to GForHill to spawn bust at Gems-3W1S. Wkr 2 move to PHill at Washington-2E.
T45 - Writing -> Sailing at 0% research for 1 turn. Washington grows to 5 pops and works improved tiles plus silk and spices. Warrior 3 completes and Settler 3 continues. Warrior 3 moves to Washington-1SE. Wkr 1 farm/stop at Gems-1N. Wkr 2 mines PHill at Washington-2E.
T46 - Research back to 100%. Warrior 3 moves SW to spawn bust the SE while waiting for the settler. Wkr 1 farms the wheat.
T47 - Washington finishes Settler 3.
I intend to play through Sailing or so, but stopping mid way through my turnset will help me focus better and will give everyone a chance to reassess our situation re: demographics, barbs, etc.