We just grow to size 3 on the final turn of my turnset, so this doesn't impact me.
Well, whoever comes after you will just have to be attentive to the thought that they may need to steal a square from the capital for Gem City then.
Based on the fact that barb animals are no longer spawning, I think these moves are safe. I can see far enough when on the hill such that I won't move if I see any units. There is a small possibility that we will meet another AI or spot something interesting with these moves. Doing them now, even if we do them with a WB in several turns, should be of small enough risk that they are worth it.
The risks are:
1. A Panther or a Wolf exists and attacks us, particularly when you move to the Grassland Sheep to the west (I am less concerned about the move to the Grassland Forest to the south)
2. Any one-movement-point Barb unit wanders up and decides to attack us when we have no Fortification bonus
The risks are small but I don't see the reward outweighing them, since we really can't afford to let any Barb units come up toward Gem City this early on.
It's a neat thing to notice that we can relatively safely explore these areas but the tiny short-term reward is too small in my mind GIVEN that we have already chosen to skimp on Warriors in favour of early Work Boats.
If we were instead going to build an Archer or Warrior in Pig City as the first build item, then I'd be less worried about the risk. However, since we are building 2 Work Boats and no more land units, I am strongly against the risk.
Will do. Although, doesn't N -> N -> N put us on the same tile as the NE -> N -> NW you proposed...
It's possibly the same. I understood that you would have been 1E of where I suggested that the Marble-spawn-busting Warrior is moving. It's easier to follow what a unit is doing when either:
a) we also list the terrain of the square that it is moving to
OR
b) we list the unit movements a second time in a list like you and I were just discussing
OR
c) both of the above
No need to change your PPP's format now, though, as we've got the issue cleared up (I'm assuming; I didn't re-read the PPP yet).
RE: Forest Chopping Pattern
I was following ZPV's plan, which gets us the GLH at an early date. Plus, the forests I've chopped and where we end with Worker 2 gives us a lot of flexibility. He can move to Washington-3E, to the NE toward Marble or to the SW depending on what we want to do next. This may not be "optimum" for forest re-growth, but it is flexible. If you want to change the chopping pattern, please propose something different in the next 2 hours.
And he was basing his Forest Chops off of my pattern (which could have co-incidentally been the same as each other).
However, I chose that Chopping pattern because I was aggressively Chopping pre-Math. Now that we're going to have a time window where we aren't Chopping pre-Math (I am assuming that this point is true), I am not sure, which is my issue:
I don't know what we're doing with our Workers between the time of Chopping a Library and Lightbulbing Math.
If we aren't Chopping Forests during this time period, then there is probably a better path for Worker 2 (the one currently on the PH Riv square) to take, such as perhaps:
Mine the PH Riv -> 1W GFor Riv (Washington-1E) -> Chop the GFor Riv -> SW + SW PFor (Washington-SW + S) -> Chop the PFor -> be closer to the west if it will not Chop more Forests for a little while
or perhaps:
Mine the PH Riv -> 1W GFor Riv (Washington-1E) -> Chop the GFor Riv -> NW GFor Riv (Washington-1N) -> Chop the GFor Riv -> be closer to the north-west if it will not Chop more Forests for a little while
Are you proposing that I just stay fortified on the hill?
If LowtherCastle is not, I am. In addition to my reasons above, it would be one less detail for you to worry about... but you can certainly unfortify that Warrior and Skip his Turn each turn, just to keep an eye on the Barb situation to the SW.