here is the save
Part 2.
turn 2 (102) 510 BC (continued)
join three workers to GG ([12], 26spt)
join worker to SS ([11], 24spt)
diplomacy
Make peace with Arabs for Basra[1], 20g, 7gpt. Basra has an arab worker standing on its adjacent Iron hill...

Make peace with Ottomans for Uskudar[4], 14g.
I will rush a settler in Uskudar before I sell the harbor.
Gift Basra to Ottomans.
PT with Persia. No gain, no loss. They offer 3gpt, 45g for chivalry.
Short-rush to spear in HH, switch to knight in 2.001.

Still 5 horses in production, 1 to upgrade - enough for two turns'money.
Leave Iron connected, workers work different tasks.
Six knights to take Istanbul, Army needs two turns to heal and then go south.
Sell market in Medina.
IBT
CC settler -> settler
resistance quelled in Mecca
QQ, MM, XX horse -> pike, upgrade 3 horses to knights.
turn 3 (103) 490 BC
join worker to HH ([10], 26spt, knight next turn)
Switch GG to market (+17gpt!)
Found Shaka's Shelter.
Make sure, no units on Ottoman soil, dow. Six vet and one elite knight advance.
Switch PP and YY to wonders to direct chop to RR.
Disband cat in Mecca.
IBT
2 Hittites reg warriors land next to CC
Mecca slave -> slave
HH, SS knight -> knight
BB horse -> pike
AA rax -> Palace (FP prebuild)
resistance quelled in Medina and Baghdad
turn 4 (104) 470 BC
Istanbul
vet knight vs vet spear -> 1/4 spear
vet knight vs reg spear -> 3/4 spear
vet knight vs 3/4-spear -> 4/4 knight
e knight vs 1/4-spear -> 5/5 knight, raze town, 2 slaves and a cat captured.
outside
vet knight vs reg spear -> 2/3 spear
vet knight vs reg spear -> 4/4 knight
vet knight vs 2/3-spear -> 3/4 knight
near CC
vet knight vs Hittites reg warrior -> 4/4 knight
vet knight vs Hittites reg warrior -> 3/4 knight
Switch Baghdad to HE to direct chop to Mecca.
Switch AA to FP (in 8 @25spt)
diplomacy
Embassy with Iroquois (42g). Dow Inca.
PT with Iroquois, we get Alliance against Inca and Spices 
Germans offer 17gpt, 50g, monarchy for chivalry

Russia offers 32gpt, 80g, monarchy for chivalry.
Mongols would offer wool for incense, silks and ivory. No need for happiness.
Rush native settler in Uskudar (112g)
Upgrade horse.
Rush slave in Medina (32g) and Damascus (28g).
Zulus have peace with Babylon.
IBT
Babylonian AC lands on hill N-NW of CC - i had blocked some important tiles for CC.
But the galley ends on the oysters, messing up growth on settler build...

CC settler -> settler
Mecca, Medina slave -> slave
Damascus slave -> settler
Uskudar settler -> settler
FF galley -> galley
turn 5 (105) 450 BC
near CC
vet knight vs Babylnian AC -> 3/4 knight
rush galley in Shaka's Shelter (112g). Zulu attack next turn.
upgrade horse.
switch CC to spear to grow back to [5], some Pikes to horses. (after disconnecting Iron)
IBT
CC spear -> settler
QQ, EE horse -> horse
Baghdad slave -> slave
GG market -> court (knight prebuild)
Shaka's Shelter galley ->
turn 6 (106) 430 BC
found Hammu's Harbourage.
Gift Shaka's Shelter to Zulus. Dow.
Zimbabwe
1st knights vs vet Impi -> 13/13 1st knights
near Ulundi
vet knight vs vet sword -> 2/4 sword, retreat.
vet knight vs 2/4-sword -> 3/4 knight
Ulundi
vet knight vs vet Impi -> 2/4 Impi
vet knight vs reg Impi -> 2/4 knight
vet knight vs 2/4 Impi -> 2/5 Impi
vet knight vs 2/5 Impi -> 3/4 knight, raze, 1 slave, 1 cat.
near Bapedi
vet knight captures 2 slaves
rush slaves in Medina, Mecca and Baghdad.
short rush galley in FF.
IBT
Zulu reg sword vs 3/4 knight -> 1/3 sword.
Zulu archer and Babylonian pike land up north.
Zulus rush Impi in Shaka's Shelter

Mecca slave -> slave
Medina, Baghdad slave -> galley
HH, SS knight -> court (knight prebuild)
AA emittes 1st Crusader
MM, XX horse -> horse
turn 7 (107) 410 BC
up north
vet knight vs Zulu vet archer -> 2/4 knight
gift Hammu's Harbourage (next to Babylonian pike) to Russia

Then I recall it will autoraze :suicide:
Reconnect Iron. Switch courts to knights.
Upgrade 4 horses to knights.
upgrade spear to pike.
Zimbabwe
1st knights vs 2vet, reg Impis -> 5/13 1st knights
3/4 knight vs 1/3 sword -> 3/4 knight
Bapedi
vet knight vs vet Impi -> 2/5 knight
vet knight vs reg Impi -> 3/4 knight
e knight vs reg Impi -> 4/5 knight, razed, 4 slaves.
IBT
Babs raze Hammu's Harbourage.

CC settler -> settler
BB horse -> pike
FF galley -> galley
RR rax -> pike
Greece and Germany come up with literature.
Zimbabwe
vet knight vs reg Impi -> 1/4 knight, take town, 5/6 resistors, market, rax.
1st knights vs reg Impi -> 3/13 1st knights
3/4 knight vs reg Impi -> 3/4 knight
up north
e knight vs Babylonian reg pike -> 1/5 knight
near Medina
vet knight vs reg Impi -> 1/4 knight
near former Bapedi
4/5 knight vs vet Impi -> 4/5 knight
rush slave in Mecca.
rush galleys in Baghdad and WW.
Upgrade a horse in BB.
IBT
Mecca slave -> galley
WW, Baghdad galley -> galley
QQ horse -> pike
GG knight -> knight
DD market pike
after flight check
Most units have movement left.
Alliance with Rome against Aztecs ends this turn.
I had not thought about the danger of Impis in ICSed exile area. We need to get an island for Shaka.
I'd like some culture in XX to get hill and horses without the need to build towns at RCP7.
temple in XX?