First of all
THE SAVE
SGOTM 14 Turn-set 2 Part 2
Turn 4 110 BC (continued)
Trade Monarchy + Incense to Mongols for Wool (in case we have war with Mayans
Ask Mayans to leave and he says no problem, but hes still there
40g hurries a galley in ZZ
Iron is disconnected and pike builds switch to horsemen
Before ending the turn I spend about 100g to investigate 3 Celtic cities and see a too may GS for 10 Knights
Picking up where I left off:
MMd per Andronicus recommendations
Used his technique of adding shields by short rushing cheaper units to get more units out sooner
Sign peace with Inca getting 10g Trade Republic to Inca for Furs
IBT: Accept peace renewal with Arabs Zulu have a galley - CC Horse->Horse Badajoz Settler->Settler WW Galley->Galley HH Horse->Horse QQ Horse->Horse AA Horse->Horse SS Knight->Horse DD Horse->Horse ZZ Galley-Galley FF Galley-Galley RR Horse->Horse Egypt starts Great Library
Turn 5 90 BC Disband catapult in Yakutsk Sign ROP with Celts and land 10 Knights
IBT: Mayans declare war on us: Warrior loses to our Knight (3/4) MM Horse->Horse Greeks start Leos Sumer starts Great Library Zulus razed Uskador L
Turn 6 70 BC Treb hits Mayan spear E.Horse (2/5) kills Mayan spear
IBT: HH Horse->Horse BB Horse->Horse AA Horse->Horse SS Horse-Horse Persia starts Great Library
Turn 7 50 BC Sign ROP with France Now have 11 Knights in France 19 Knights in Celts land
Now after a bit of sleep, on with the show
IBT: Note: Babylonian Galley heading for Zulu as well as a pair of horsemen CC Horse->Horse YY Baracks->Horse QQ Horse->Horse GG Knight->Horse DD Horse->Horse EE Knight->Horse
Turn 8 30 BC Disband Trebuchet in Medina All set to go next turn
IBT: Sign peace with Hittites getting ROP China has landed a spear & Warrior - Medina Galley->Galley Will need to gift a new city to Zulu as Hammy may have landed units next to Shakas xxx HH Horse->Horse A new Crusader is born AA Horse-Horse SS Horse->Horse
Turn 9 10 BC Ask China to remove forces and he declares E.Knight (5/5) kills R.Spear and Alfonso (2nd MGL) is born Pause to consult the team
Continued (once again):
Alfonso creates an Army
E.Horse (4/5) kills Chinese R.Warrior
Gift Brennus his new home and do the same with Joanie
Spend 54g for an Embassy in Cuzco Sign ROP with Inca
Spend 75g for an Embassy in Krarkorum About to complete Great Library Sign ROP with Mongols
Spend 49g for Embassy in Athens Get 95g + 3gpt from Greece for an ROP
Sign ROP with America getting 2g
Spend 58g for an Embassy in Berlin Note the anarchy Sign ROP with Germany
Spend 53g for an Embassy in Thebes Note its next to a volcano Sign ROP with Egypt
Spend 57g for an Embassy in Persepolis Sign ROP with Persia getting 33g
Spend 98g for an Embassy in Ur Sign ROP getting 1g with Sumer
Sign ROP with Hittites
Thats about it for the friendly part of the turn
R.Galley (2/4) kills Chinese R.Galley and promotes
Declare war on France Battle for Paris:
V.Knight (3/4) kills R.Spear
V.Knight (1/4) retreats from R.Spear (2/3)
V.Knight (1/4) kills R.Spear
V.Knight (2/4) kills R.Spear
V.Knight (4/4) kills R.Spear
V.Knight (4/4) kills R.Horse capturing Paris with Colossus
V.Knight (4/4) kills R.Horse
V.Knight (3/4) kills R.Horse
V.Knight (2/4) kills R.Horse
V.Knight (1/4) retreats from R.Spear (3/3)
V.Knight (1/4) kills R.R.Spear
Unload another 8 Knights in France
Declare war on Celts: Battle for Entremont:
V.Knight (4/4) kills V.Spear
V.Knight (3/4) kills V.Spear
V.Knight (4/5) kills V.Spear and promotes
V.Knight (2/5) kills V.Spear and promotes
V.Knight (2/4) kills V.Gallic
V.Knight (1/4) retreats from V.Spear (3/4)
V.Knight (3/5) kills V.Spear and captures Entremont and promotes
E.Knight (4/5) kills V.Gallic
Battle for Alesia:
V.Knight loses to V.Spear (1/4)
V.Knight (4/4) kills V.Spear
V.Knight (4/4) kills V.Spear
V.Knight loses to V.Gallic (1/4)
V.Knight (4/4) kills V.Spear
V.Knght (1/4) kills V.Gallic and captures Alesia
V.Knight (1/4) kills V.Spear
V.Knight (3/4) kills V.Archer
V.Knight (4/4) kills V.Spear
V.Knight (3/4) kills V.Archer
IBT:
Rostov worker->worker GG Horse->Horse Yekaterinburg worker->worker French start Great Library Mongols build Great Library
Battle results:
Paris 1 V.Knight and w/3 promotions to Elite (11 knights were there)
Entremont: Lose 1 V.Knight and w/2 promotions to Elite
French lose 5 V.Horses & 1 V.Archer
Celts lose 3 V.Archers & 1 V.Chariot
Turn 10 10 AD:
Battle for Richardborough:
V.Knight (1/4) kills R.Spear
V.Knight (1/4) retreats from R.Spear (2/3)
V.Knight (4/4) kills R.Spear and captures Richardborough
Defense of Paris:
V.Knight (4/4) kills R.Spear
V.Knight (1/4) kills R.Spear
E.Knight (4/5) kills R.Archer
E.Knight (4/5) kills R.Archer
E.Knight (5/5) kills R.Horse
E.Knight (3/5) kills R.Horse
E.Knight (3/5) kills R.Horse and get an MGL (Dinis)
Pause to discuss what to do with him.
Continuing after a day at Disneyland:
Dinis is now an Army in Paris loaded with an Elite* Knight
At Paris:
Knight Army (2/5) kills R.Archer
V.Knight (1/4) retreats from V.Spear (3/4)
V.Knight (1/4) retreats from V.Spear (2/4)
V.Knight (3/4) kills R.Spear
Battle: Off the coast of Medina:
R.Galley (2/3) sinks Chinese R.Galley
Battle near Alesia:
V.Knight loses to V.Gallic (2/4)
V.Knight (4/4) kills V.Gallic
Battle at Entremont:
E.Knight (2/5) kills V.Spear
E,Knight (2/5) kills V.Spear
E.Knight (2/5) kills V.Spear
Battle near Lugdunum:
V.Knight (1/4) kills R.Spear
Notes: Well need to keep an eye on the Zulu, Babylon & Russia as they all have galleys and may try to wipe one another off the map (which would be a bad thing)
Our knights in Entermont will be a lot healthier next turn and can probably put a major hurt on the Celtic southern troops. At the end of last turn he began moving troops northward.
In France, there are about 20 Knights facing horses, archers & spears (nearly all regulars), so this shouldnt take long. We should probably begin moving galleys to the north of France for transport to the Incan lands. Their capital is going to be a pain to take (size 8 on a hill), but the other cities should fall with ease.
On our home island, Babylon is moving 4-5 units N towards the Zulu. When youre ready, give him a new home (maybe Richardborough) and wipe out whats left of him in the south. I didnt realize he had the SoZ or I would have made taking out a bigger priority. Ive got most of core cities on 10spt or 15spt building horses for upgrades. Weve still got 1000g with 267gpt, so we can keep upgrading (at 120g each) for a while longer. Also keep an eye on QQ as Ive been starving it to keep up the 10spt. I was planning on gifting WW to either America or the Inca and will another Settler in PP ready to head north so that when we relocate Shaka well be able to resettle the old Uskador.