Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
Paul#42 said:Don't build wealth anywhere unless there's
a) less than +2fpt at size 2 (settlers) or
b) coast (galleys) or
c) no barracks (horses) or
d) no territory to be gained by culture (temple)!
I think that should have been b) no coast
Agree - esp anywhere we will later want culture expansion, we save 4g for every shield towards temple, rather than the 1 shield of wealth. The only other exception is if we plan gifting that town before anything would get built.
edit: I note 4 slaves clearing jungle which wont complete for 9 turns, by the time that tile is irrigated the game will be nearly over. One tile I would like cleared is the swamp E,SE of Isandhlwana - we should settle this site for 8 tiles (it wont need a temple). Also, I would chop forests and irr grass around St P, The Crypt and Silk City whilst switching to settler production.
It looks like it will be a tight race
Our biggest risk is if one AI takes out another costing us 10 turns.
I had a thought that we could gift a second town to each at risk AI. When victory is about to come we would take their capital (which uses up too many tiles) leaving them with a town with no cultural expansion. Further, if we space AI, us, AI etc at CxC and have rushed temples, the AI will get less than the 9 tiles as our temple's culture would be greater than their new capital.
Persians have gunpowder, but looking at their tiles I see only 2 hills which might provide salt. The odds of them having salt are low. Russia, Germany, Mongols and Greece could be researching guns (or trade Persia for it) and the latter 3 have terrain more likely to provide salt.
I wonder whether it is worth buying guns from Persia to see where the salt is?
They wont take our gpt as gpt rep is shot, but we could reneg peace, buy guns with gpt, then dow to get rid of our gpt payment (if we settled next to the Persian horse in our south we could make Xerxes furious and demand he leaves, but why bother?). Our troops could then go to Persia immed after Japan, provided Xerxes has no salt)
I think it unlikely any other AI will get to guns.
edit 2: Persians have a big headstart on Leo's which would be a big cost saver for us. In the embassy sceenshot 10 turns ago they had 23 turns left to complete at size 11 - they are now size 12 so perhaps another 10-11 turns?
Agree we need more galleys, we need to keep the troops moving
Celtia has no troops on the island and Hittite and Japanese galleys adjacent ... I am sure there is a cunning plan, is it gift at risk towns or retake with units after American campaign?
edit 3: just realised we are now at peace with Hittites, that still leaves the Jap galley, though.
Phili is defended only by injured units - we have 4 3hp knights which could attack. If we wait for the knights to heal fully, then any injured units in Phili will have healed as well as perhaps another defender will be rushed.
On the subject of rushed defenders, should we not gift rep (taking any spare cash) prior to each dow?