I already have an idea how to play next turns, I can play tomorrow if needed. Playing is my favourite thing, for writing about civ I'm lazy sometimes. I already wrote my plan, so for me it's easy to play according to that
I'm afraid none of us know really what the plan is. What you have written:
Calendar first. Elepults are not needed for now, because barbs can be stopped with archers and we'll get bronze soon anyway. AIs are too far away, so they don't represent a significant threat. Probably we'll need currency before HBR and Construction, because our empire will be big, and we'll need that 1 trade route per city and maybe even markets in 2-3 cities.
We have more nice land on south to settle, so our priority should be workers/settlers. One city can try to build HG, because other cities which have size 4-5 can make workers/settlers anyway. Newly built cities can make granaries while growing, or warriors/archers if barbs are too annoying.
It's too early to think about whipping granaries. Cities which are big enough to do it shouldn't do it now. Instead, they should keep their 4-5 size, and build workers/settlers. We have nice land to settle, and workers are needed to make cottages![]()
We'll also need IW and CoL before military techs.
Settlers and workers are the best way to grab and improve land. Granaries could be sped up by chopping forest if needed.
One more reason to do like I propose, is the fact that we don't know yet where is the Wizard, what is he like, and how we could kill him, so we don't have global military plan yet. With big empire we would be able to conquer AIs two by two. I expected that AIs would block us at SW. That's why I supposed that war is much closer. If we decide to play aggressive, we can simply skip libraries and markets and build only granaries, lighthouses and barracks. For now, we don't need to think about those hard decisions. We can simply delay it. We have enough land to settle, so workers/settlers and warriors/archers are the best we can do
Testing is not much needed, you can simply play, and ask others where to put cities. Position is simple...for now![]()
I think we would do very well on your turnset if you just play it the way you usually would, but on later turnsets we're going to have trouble following through because we don't know enough about where you were heading in your turns.
You don't have to write Tolstoy's War and Peace, just like Yamps suggested
- the big picture for the current game period
- research path
- general city management and specialization
- worker tasks and tile improvements (in general)
- dealing with AI
- special notes (for example: remember to cancel resource deals with A/R, check for possible AI trades every turn, etc.)
Looking forward to your plans!
If you do that, we'll have about 24hrs to reply, and only after we understand whats going to happen not only on your turnset but on the following one or two as well, will you have green light to play the plan.
To clarify and avoid two people playing at the same time I will write the roster as it stands now:
Jovan = UP (will tell us his plan and then wait for green light)
Yamps = ON DECK (will move to up if Jovan doesn't provide a plan in the next day or so)
Steehorse = stand-by (if Yamps gets bumped to the up position and is too busy at that time, you will be up).
And let me re-iterate: Right now the light is RED. Nobody, and I mean NOBODY is to play turns on the official save until the light is turned to green. We could get disqualified if we do not hold to that discipline.