Yamps
Deity
I'm sorry, no time yesterday after all. Civ time ETA in 10h. 

I read your post last night. Didn't have much to say, except noted we were going to lose a worker. Decided to wait for Yamps to post.Really? Nobody but SH posts since yesterday?I'm not really comfortable playing without more discussion but I think we have to keep moving. As they say, it's easier to get forgiveness than permission, so...
Now that we have Asoka's map, we see that he has 2 iron, 2 copper, and 1 horse. Rags has 2 copper and 1 horse.Spoiler :FTFYSpoiler :and an iron that may or may not be in his borders...
Yamps is up. Go Yamps!I'm sorry, no time yesterday after all. Civ time ETA in 10h.![]()
In the 1090 save, there is an Asoka archer by our furs. I didn't see any way to stop it from killing worker(s).Where will we lose a worker?
In the 1090 save, there is an Asoka archer by our furs. I didn't see any way to stop it from killing worker(s).
But in 1110 save, we have 20 workers, same as in 1090. So we survived somehow.
kcd, oops - I opened the 1090 save - thus loading a save from an earlier time. Something I never do in xOTMs. Is this something we should report?
NW of Agra would be the spot if you try this. Two woody2 rifles and 2 trebs ought to do the trick, or even one of each.Or maybe build some trebs until we get Rifling. These could be loaded on a couple galleys (or galleons) with a couple rifles, waiting offshore India for the peace to expire. Then they get dropped and advance inland (on defensive terrain) so they can bombard city defenses before the cavs arrive. Frigates can handle the coastal cities.
:suicide:(Of course, we're assuming that the Wiz is a barb--a safe assumption, I think, but should we consider sending out scouts to systematically search everywhere for an AI unit called "The Wizard of Oz"?)
I just successfully downloaded and opened both the save from link in post 1060 and save from SGOTM status page.Hmm, I can't open the last save (1110 AD), I'm getting some runtime error. The 1090 AD save however openes just fine.I've tried downloading the 1110 save again, but it didn't help. Anybody else having this problem?
Guilty on all counts--impatience is a weakness of mine. Hopefully I didn't do anything that wouldn't gain at least acquiesence.
NW of Agra would be the spot if you try this. Two woody2 rifles and 2 trebs ought to do the trick, or even one of each.
Jelling and Birka will only lose 1 pop each to starvation when they come out of revolt--just run artists the first turn to get the border pop and then we have plenty of food.
The Confused missionary in Philly just arrived--use it to spread next turn to get the Pacifism GP bonus. Seattle will pop a Merchant in 6 turns, then Wash pops about 4 turns later. LA and Houston are set up for artists--if it turns out we don't need both for culture bombing then we can burn one (plus another GP) for a Golden Age. Nobamba will eventually pop its 60% border--when it does Shaka will be able to see inside his mountain ring--get that map! The other two mountain rings will require airships. The only other place that a barb could hide that I can see is Minoan, on Gandhi's spoke. (Of course, we're assuming that the Wiz is a barb--a safe assumption, I think, but should we consider sending out scouts to systematically search everywhere for an AI unit called "The Wizard of Oz"?)
Well done. This makes a lot of sense. Agree on the approach of Astro after Rifles. How quickly can we get a Galleon with Cavs over there.Personally I'm convinced. Astro needed, nothing else. I'm fog-gazing and concluding that in all likelihood, there is no flat land in any of the mountain ranges... these are a ruse. I'm also pretty certain that Minoan and Saxon are Oz-free zones, since an AI will take those cities eventually... too random.