Once GLibrary completes, we could get a map from the West Witches, and some Gold, for Lit. That would, perhaps, open up most of the fog?Geez that map is huge! Scouting all the "tentacles" of this "octopus" normally would take ages, interested to see what some map trades can do...
Yes, we can let cities grow, but we do need to get some specialists running before we start falling behind more in tech. West and North Witches are moving along.As our happy cap is huge, there's no need to really control pop growth that much. There seems to be only few not-that-good tiles worked (like grassland farms and coastal tiles) so I don't see "immediate" need to switch to caste. On the other hand, I don't see much point in massive whipping either.
We have a lot of tiles to improve and improvements to build to take advantage a lot more population. Seems they would be of more benefit as specialists than working unimproved tiles?
We can enhance our chances of a Great Engineer by firing one Scientist, delays GP for 2 turns. Manage the citizens so that the Great Library completes the same turn as the GP is due. Working more food will get the city growing a bit faster.Next GP is coming in 5 turns from Not Kansas, probabilities are around 60% for GSci and 40% for GE. GE would be nice to bulb Machinery but don't know what to do with GSci. one option would be to use it for GA to avoid 2 turns of anarchy (1 for switching to caste + pacifism, 1 for adopting taoism) and to raise more GPs during that period. Can we wait 5 more turns to see what we get before caste & stuff?
Also not a huge fan of GA right now. Rather use the GS for Education.
If we really need to tech up to paras, is it any use to go warring with cats + axes/swords/maces to far-away lands when we can still expand peacefully? Distances are huge and those galleons will definitely speed up things. And so will horses... I'd wait for cuirassiers instead and concentrate on teching up the tree atm with repre.
Isn't REX nearly complete? We have the Settlers to found our last 2 cities and the Missionaries to convert them. Not sure I see where else we would want to settle? Seems it might be better to take some developed cities from Asoka? In three turns, Marble City will expand culturally and give us a bridge over there.This is a very good point. No need to rush to war until we've finished the REX available to us.
Early on we had discussed crippling team's research ability by taking down one of each partner. Seems like an excellent opportunity to give Asoka a bit of trouble and, perhaps, get Compass for peace?
Copper city should be settled asap and those troops that handled Ragnar's initial stack could go and secure the land further in the middle. Another settler could go either far to the middle area or south of Not Kansas for two seafoods and a hill. Regarding copper city, on which tile have you guys thought to settle? Of course, all 4 resources should be on bfc but should we settle to form a canal with or without forts?
Like 1E of Horses to form the canal. The fort tile is a wasted tile and settling SW of copper wastes a forest. Also, forming a canal means no one can by-pass the city without taking it.I vote for 1 SW of copper. Settling the spot to form a canal without fort brings in 3 crap tiles.
Last city 2 south of Clams, gives us Furs.

may be hard to defend though?
