Thanks for the comments (and confusing me even more


, guys! As everybody can see, there are plenty of hard decisions at hand as we're getting mixed opinions here.
Peace:
- "We do not need OB." Yes.
- "We don't need relations with Rags." Yes.
- "Getting exp for some units." Few exp points don't really matter that much so I'd consider this only as a very minor bonus. And every time we're "training" our units there's also that small possibility of losing them.
- "War is best way to explore." I'd rather have OB and send a couple of whatever units to do that.
- "Getting more for peace if delayed." I don't see this very profitable. I believe that AI would only give us more if we either take out bunch of their units or bring the war to their lands (don't think pillaging party would be enough here), and still I don't see them giving techs unless we take a city or two.
- "Pillaging party." Built in where? I think we have enough in our hands trying to secure the copper site (+ possibly another site in the middle area) so we just don't have troops for it atm.
IMO, we're just not ready to fight a war yet. Settling the copper city + some cities to the middle area would be a lot easier in peace. Also, atm I'd like to see AIs not in war(-prep) mode and building lots of units.
Harappan party + copper site:
- I don't believe that Asoka would have bunch of units heading our way yet. Rags was the one who declared war and the AIs don't work together too well. This said, I believe that a party of cat + archer + spear + 4 axes is enough to secure the copper site (more axes/something coming from Wash later).
- This would free those 2 swords (+1 built later) and cat to go for Harappan.
- Will scout the way with those galley + wb so that I won't run our settler into danger.
- Will consider healing units in new copper city.
New York:
- Building forge would take approximately 20 turns (haven't done the math) and getting the hammers back as a bonus would take 30-40 turns. This sure is kind of a borderline case as CP says.
- Building a trireme here would take maybe bit less than 10 turns now, less later.
- One possibility could be to keep NY as a naval base as suggested and only build boats from there forgetting forge & barracks.
- We would definitely get hammers back and more from forge but do we have time to build it?
I'd do as follows: If we get peace in next few turns, build forge. If not, build trireme => trireme/galley.
Whipping forges:
I'd also let the cities grow if there were good improved tiles to work and support it. but there really aren't yet, at least not in Seattle. In Atlanta I'd like to get a galley for Harappan party because of it's location and whipping that forge for 28 hammers overflow would do that nicely. Also like to get forges up and running sooner than later. Both cities have enough food to grow back in few turns and it would give our workers some time to improve more tiles there.
But if you guys think we should work a bunch of unimproved tiles here, who am I to oppose. Without that rather fast galley from Atlanta we can say good bye to either Harappan or fast copper city.