Agree, think if we have to sacrifice the work boat to see that tile, we should do so. That Barb Galley may eat it, but as long as it accomplishes its mission, it will be worth it. 

So where are we now? Is there more testing that needs to be done or are we about ready to move ahead?![]()
Does Htadus have questions he wants more discussion on?
Was this your comment?I will try to comment on Htadus's plan late tonight, but wanted to share my World Builder fortress testing -- see save below.
Looks to me that it will be detectable if some of the tiles inside a fortress are not mountains, and I don't see any on the map now.
Nicely done, leif. Would seem that a determination can be made once we've de-fogged. If there's a non-mountainous inner tile, then the settler should probably be used to culture-breach the fortress as discussed earlier.
Not for intentional sacrifice of the Work Boat but believe it may be necessary for us to learn a key piece of info regarding the construction of the redoubt at the base of our spoke. If we can eliminate this redoubt as having any interior tiles, we can then figure out how to look elsewhere or decide what further assets we may need (airship?) to find Oz.So, basically you guys want to sacrifice a WB and settle a city? Do we settle it now? I do not think it is a good time to do so.
What If I make the WB sacri and trades and end turn and then post some infor/images/save?
Not absolutely certain because can't see what's happened during the last few turns, but appears to be a good trade. Running Vassalage not only gives experience when building units but it somewhat offsets the cost of units while running Pacifism; thus, it would seem to fit our needs well, if not immediately, then soon. Is there anything else available for Paper and/or Lit, before they get traded around?
Agree with CP. Sure you checked, but does Mansa have more gold he might give us as a part of this trade? <he asks hopefully>
Good Luck.![]()
Sorry leif, that is all the cash they have and Musa have 0 gold.
I assume by magnet you are trying to attract enemy units to a central place in order to soundly defeat them?BTW, I would like to move the magnet city closer to there hub to this site. It will also give a N-S access. There is a choice of 2.
Forts give our units defense bonus while in our culture. So we can defend them.
I assume by magnet you are trying to attract enemy units to a central place in order to soundly defeat them? Yes, I would move the whole gang after killing the stack. The problem is it would mean short reinforcement for them, but we should have a new super medic GG soon to aid in recovery.
Those choices offer no food? As we have Ivory and Silk, would the purpose be served by placing the city one west of the Pink dot, to pick up Wheat and have a river for defense?Only tose 2 sites allow passage with 2 forts. The requirement is that the fort is next to water to facilitate passage. So it will be fort, city, fort format. unless I missed a water body this new Junk city will be just that......and will give us some land for eventual game end.
Thinking we may need to build some forts in there to act as canals to get our Galleons through? Could we defend from forts?
The civlopedia says that forts provide +25% tile defense and act as cities for combat purposes.Forts give our units defense bonus while in our culture. So we can defend them.
So we *could* build the city off center to gain food as long as the cultural expansion covers the tiles we want to use as a canal, just have to build three forts instead of two?![]()
Actually, you are right!Really? Last time I tried this I must have done something wrong. I thought only forts next to water bodies work like so. Awesome. So what should I do? Found the City? Also if possible I like to get CP and others who are active to give input. I will play in 2 hours from this post. But no hurry anyways for the next few turns.
Yes, I think so. Do please check around and try to get as much as possible for those techs if something else is available. Although, I am sure you have already done so.So am I a go for the trade? Since the capital is not a real buro capital, I would like to switch to Vassel before the end of GA. It seem that we will stay in Paci and CS untill we get Astro. So I would like to switch to Vassal asap. Please comment.
Vassalage is appropriate, but confused by priority of this "magnet" city. If you think that Oz could be in the near fortress, perhaps the settler would be better spent to find that out?
Not at all sure that a supermedic is best use of first GG. Added experience in HE city should be seriously considered.
BTW, screen shots are nice, but an interim save is more helpful if there is a question to be discussed.