SGOTM 14 - Xteam

Agree, think if we have to sacrifice the work boat to see that tile, we should do so. That Barb Galley may eat it, but as long as it accomplishes its mission, it will be worth it. :)
 
:) Yep, I think you gents are correct. Played around with Leif's save. Some tiles can be hidden but the slopes give them away.
 
So where are we now? Is there more testing that needs to be done or are we about ready to move ahead? :shifty:

I have been ready.

Does Htadus have questions he wants more discussion on?

Sorry CP, I thought you were going to make comments on the plan based on the following quote

I will try to comment on Htadus's plan late tonight, but wanted to share my World Builder fortress testing -- see save below.

Looks to me that it will be detectable if some of the tiles inside a fortress are not mountains, and I don't see any on the map now.
Was this your comment?

Nicely done, leif. Would seem that a determination can be made once we've de-fogged. If there's a non-mountainous inner tile, then the settler should probably be used to culture-breach the fortress as discussed earlier.

So, basically you guys want to sacrifice a WB and settle a city? Do we settle it now? I do not think it is a good time to do so.

What If I make the WB sacri and trades and end turn and then post some infor/images/save?
 
"Was this your comment?" Wasn't much -- see post #693 -- liked the plan, although, now that I understand it, killing citizens off to speed GPs seems a bit short sighted.

"So, basically you guys want to sacrifice a WB and settle a city? Do we settle it now? I do not think it is a good time to do so." If there are no non-mountainous tiles, it's academic. If there are, agree that settling can wait.

"What If I make the WB sacri and trades and end turn and then post some infor/images/save?" Sounds good.
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Am in agreement with the plan as discussed. Understand the possible need to sacrifice some pop to get as many GP's as possible during the golden age.

So, basically you guys want to sacrifice a WB and settle a city? Do we settle it now? I do not think it is a good time to do so.

What If I make the WB sacri and trades and end turn and then post some infor/images/save?
Not for intentional sacrifice of the Work Boat but believe it may be necessary for us to learn a key piece of info regarding the construction of the redoubt at the base of our spoke. If we can eliminate this redoubt as having any interior tiles, we can then figure out how to look elsewhere or decide what further assets we may need (airship?) to find Oz.

Starting to think Oz may be located in the fog to the extreme west and south of Montie? To figure that our requires Astronomy or Airships, and our planning includes Astro.

So, guess I'm ready if you are?
 
I played a few turns and need to stop for the night but this was available. I rarely learn or trade for this until I need it. We do need this right? is this a good trade?

Will have our first GP next turn. I will continue tomorrow. Sorry long day at work.
 

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Not absolutely certain because can't see what's happened during the last few turns, but appears to be a good trade. Running Vassalage not only gives experience when building units but it somewhat offsets the cost of units while running Pacifism; thus, it would seem to fit our needs well, if not immediately, then soon. Is there anything else available for Paper and/or Lit, before they get traded around?
 
Agree with CP. Sure you checked, but does Mansa have more gold he might give us as a part of this trade? <he asks hopefully> ;)

Good Luck. :thumbsup:
 
Not absolutely certain because can't see what's happened during the last few turns, but appears to be a good trade. Running Vassalage not only gives experience when building units but it somewhat offsets the cost of units while running Pacifism; thus, it would seem to fit our needs well, if not immediately, then soon. Is there anything else available for Paper and/or Lit, before they get traded around?

I am having trouble locationg my notes, But from memory, this is what happend.

T0: made trades to get compass. Moved units, set SF to expand while building culture and build a pasture. Set science to 50%. Wb on the run. Bringing back the settler party to SF.
T1: Made another trade to get CS but did not start GA to let two cities grow. Started a galley and a Phant. Set tech to Paper. There may be 1 tile without a hill in our mountain fort area. SF expand and using fish. Spy heading to india.
T2: GA started and Civics and religions changed. Set cities to generate GS's. See an axe protected city of Asoka and a stack of Vikings heading our way. 2 cats and a bunch of chariots.
T3: Landing units near Barb city. The trade is available.

Agree with CP. Sure you checked, but does Mansa have more gold he might give us as a part of this trade? <he asks hopefully> ;)

Good Luck. :thumbsup:

Sorry leif, that is all the cash they have and Musa have 0 gold.

BTW, I would like to move the magnet city closer to there hub to this site. It will also give a N-S access. There is a choice of 2.
 

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Sorry leif, that is all the cash they have and Musa have 0 gold.
:sad:

BTW, I would like to move the magnet city closer to there hub to this site. It will also give a N-S access. There is a choice of 2.
I assume by magnet you are trying to attract enemy units to a central place in order to soundly defeat them?

Those choices offer no food? As we have Ivory and Silk, would the purpose be served by placing the city one west of the Pink dot, to pick up Wheat and have a river for defense?

Thinking we may need to build some forts in there to act as canals to get our Galleons through? Could we defend from forts?
 
:sad:


I assume by magnet you are trying to attract enemy units to a central place in order to soundly defeat them? Yes, I would move the whole gang after killing the stack. The problem is it would mean short reinforcement for them, but we should have a new super medic GG soon to aid in recovery.

Those choices offer no food? As we have Ivory and Silk, would the purpose be served by placing the city one west of the Pink dot, to pick up Wheat and have a river for defense?Only tose 2 sites allow passage with 2 forts. The requirement is that the fort is next to water to facilitate passage. So it will be fort, city, fort format. unless I missed a water body this new Junk city will be just that......and will give us some land for eventual game end.

Thinking we may need to build some forts in there to act as canals to get our Galleons through? Could we defend from forts?
Forts give our units defense bonus while in our culture. So we can defend them.

Also I am going to try to get the trireme past the culture block through india/vikings. Meanwhile, I will get a attack force gathering near NY for a rear attack with about 4 galley's. The war must start near the end of my turn set.:cry: You mongers always get to have fun.
 
Forts give our units defense bonus while in our culture. So we can defend them.
The civlopedia says that forts provide +25% tile defense and act as cities for combat purposes.

Before building a magnet city, do you think we should test this to see if culture is needed?

When they act as cities, they can pass ship traffic, regardless of culture, no?

edit - just tested.
A unit in a fort without culture will receive the 25% city defense bonus.
A ship cannot pass through a fort improved tile without a cities culture. Surprised me...

So we *could* build the city off center to gain food as long as the cultural expansion covers the tiles we want to use as a canal, just have to build three forts instead of two? :mischief:
 
So we *could* build the city off center to gain food as long as the cultural expansion covers the tiles we want to use as a canal, just have to build three forts instead of two? :mischief:

Really? Last time I tried this I must have done something wrong. I thought only forts next to water bodies work like so. Awesome. So what should I do? Found the City? Also if possible I like to get CP and others who are active to give input. I will play in 2 hours from this post. But no hurry anyways for the next few turns.

So am I a go for the trade? Since the capital is not a real buro capital, I would like to switch to Vassel before the end of GA. It seem that we will stay in Paci and CS untill we get Astro. So I would like to switch to Vassal asap. Please comment.
 
Really? Last time I tried this I must have done something wrong. I thought only forts next to water bodies work like so. Awesome. So what should I do? Found the City? Also if possible I like to get CP and others who are active to give input. I will play in 2 hours from this post. But no hurry anyways for the next few turns.
Actually, you are right! :goodjob:

I did not specifically test going through an inland fort. Tiles that are not next to water will not allow passage, so you're right, we do need to place the city ion the middle.

Apologies, shouldn't make assumptions like that. :blush:

edit - Soley as consideration for a pass-through city, the blue dot location will allow us to also go to the ocean area between Raggie and Asoka, with a fort on the Silks as well.

So am I a go for the trade? Since the capital is not a real buro capital, I would like to switch to Vassel before the end of GA. It seem that we will stay in Paci and CS untill we get Astro. So I would like to switch to Vassal asap. Please comment.
Yes, I think so. Do please check around and try to get as much as possible for those techs if something else is available. Although, I am sure you have already done so.

Fine with me to change to Vassalage, sooner to war the better as far as I am concerned. :hammer:
 
Vassalage is appropriate, but confused by priority of this "magnet" city. If you think that Oz could be in the near fortress, perhaps the settler would be better spent to find that out?

Not at all sure that a supermedic is best use of first GG. Added experience in HE city should be seriously considered.

BTW, screen shots are nice, but an interim save is more helpful if there is a question to be discussed.
 
Vassalage is appropriate, but confused by priority of this "magnet" city. If you think that Oz could be in the near fortress, perhaps the settler would be better spent to find that out?

Not at all sure that a supermedic is best use of first GG. Added experience in HE city should be seriously considered.

BTW, screen shots are nice, but an interim save is more helpful if there is a question to be discussed.

Magnet city is not a priority and did not build. I need to stop and here is the save to view. Mansa wanted to trade Machinary for Music and our gold I said no. Kahn demanded Music and I said no. I did not switch to Vassal since the capital is making many hammers right now but will switch on last turn of GA.

Oh yeah, I intend to go on the offfensive againstt he stack and asoka had a similar stack heading our way. Damn...I forgot to build a LB for copper city.

Oh yeah part duex, we should consider a war against England. Cheers. :D

I should sleep.
 

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