Peace soon. Don't overdue it with the unit production. Be nice if Rags would get something useful researched.
Are we planning to take the war back to Asoka or simply call for peace asap. My vote is the latter. We are not prepared for war with Asoka (e.g. no Galleys). Also, Asoka is not the one about to lose units. He may still be strong.
Played 13 turns, through the defeat of Raggie's initial stack. We lost a Cat and an Archer, he lost the whole stack.![]()
edit - as the server is down, the save is attached below:
I will be busy during the weekend but could start from scratch on Monday (look at the save and so on). The bad thing is that my internet at home has been broken for some days now and I don't really know when it'll be online again (hopefully in few days...). Until then I will have access to forums only from work which doesn't actually help here.How are you fixed for time -Asterix-?
Server is up, save submitted.
Thik we'll wait until tonight to see if Gator checks in, if not, then -Asterix- can have it for next week. If internet problems keep that from happening, then if Htadus is available, we'll go there. I'm flexible...
Hawk is correct, we're a ways ahead of others but do not like to let our momentum slide too much.I think if possible the other 2 players; gator and -Asterix- should play to get a feel for the game. I will avail my self as needed.
I can see pillaging metals and horses and capturing a worker, but other improvements will need to be built back (if we go for a Dom'n win) and Asoka is not developing and teching madly ahead of us. Like taking the barb city and protecting the copper/horse city a bit more than a pillaging expedition right now.Good Job leif (...getting us into a war.) Yes, very skillfully done.
BTW did you notice that Ragnar has a hidden +1 point toward us. No, how do you know and what is the sognificance? Also, I am for NOT getting peace if we can not get a tech for it. Here is the reason. We are not going to suffer because of loss of science since
- we are not trading with them,
- No trade routes with them,
- We have unhindered trade path to England.
- we have plenty of happy
- we can get a large army ready to go take out who ever loose most units. Does not matter which.
- We can have Elephants pretty soon by trading Lit after we build it.
If we set up that copper city and fortify it, then they will come to become Martir's. I'm with you this far, except for the large army.
I think we should send a 4 unit pillage team to which India topillage all we can. 2 axes, spear and chariot would do well. Pillage roads and improvements.
Going big at the moment would be tough to support. Cities are growing like mad, soon we should be able to start after someone.I can see pillaging metals and horses and capturing a worker, but other improvements will need to be built back (if we go for a Dom'n win) and Asoka is not developing and teching madly ahead of us. Like taking the barb city and protecting the copper/horse city a bit more than a pillaging expedition right now.
It is taking forever to get around to that darned redoubt. I was a bit worried when I saw what looked like some green coast at the redoubt's NE corner, would like to check that out and make sure it is blocked.Really like the exploring wkbt.
RL shouldn't be allowed...Sorry for my absence, RL has been busier than I suspected.![]()
We have an Archer in Mongol territory and a Work Boat heading around the north of England's continent, but still a ways from the redoubt. The answer to your question is that we do not yet know what we need.Is it true that we still don't know what it takes to get rid of the Wizard of Oz? If not, it should be a big priority (via scouting or map trading) as we need to know how far we have to proceed. Do we need paratroopers or Astro? If there's ocean on the way, can we culture-bridge or are galleons needed? Of course galleons will be a nice asset in warring too as pointed out earlier.
Thinking we need to change soon. Was about to do it when the Viking stack showed up to our south and didn't want to lose a turn of production trying to prepare for its arrival. All our current cities now have Taoism and, with the two settlers, each has a Taoism Missionary with them.Another question about changing civics and adopting religion: I assume we want some great scientists or possibly merchants for bulbs and such in near future? Would it be possible to wait a bit and do the change in golden age to avoid at least two turns of anarchy? During that same GA it would be possible to raise some of those great people in multiple cities (possibly starving them a bit) if they were big enough. Any thoughts on this?
Tell me about it...RL shouldn't be allowed...![]()
Geez that map is huge! Scouting all the "tentacles" of this "octopus" normally would take ages, interested to see what some map trades can do...We have an Archer in Mongol territory and a Work Boat heading around the north of England's continent, but still a ways from the redoubt. The answer to your question is that we do not yet know what we need.
Looking closely at the map, it appears that there is a coastal tile, green grass, on the NE corner of the redoubt. However, there could still be mountains blocking from this direction. Speculation says we need para's, but the fact has not been established.
Thinking we need to change soon. Was about to do it when the Viking stack showed up to our south and didn't want to lose a turn of production trying to prepare for its arrival. All our current cities now have Taoism and, with the two settlers, each has a Taoism Missionary with them.
Our cities are fairly large and still growing rapidly, we really need to have Caste to control the pop growth and get some GP's cooking. Seems like Pacifism is best for now to help that along.
If we decide to wait for long, then we should war to gain gold to feed our research, which is pretty good at 100%. Not too sure we want to wait very long before going after some other civs. Would be nice to have Maces (we need to complete CS and get Machinery), although Swords and Cats are probably enough to take out Asoka and Raggie. Think we should begin preparation to do so.
As our happy cap is huge, there's no need to really control pop growth that much. There seems to be only few not-that-good tiles worked (like grassland farms and coastal tiles) so I don't see "immediate" need to switch to caste. On the other hand, I don't see much point in massive whipping either. Good points. IMHO, since we are planning to use an SE for our economy, we might as well switch now. Especially since we are in Representation.
Next GP is coming in 5 turns from Not Kansas, probabilities are around 60% for GSci and 40% for GE. GE would be nice to bulb Machinery but don't know what to do with GSci. one option would be to use it for GA to avoid 2 turns of anarchy (1 for switching to caste + pacifism, 1 for adopting taoism) and to raise more GPs during that period. Can we wait 5 more turns to see what we get before caste & stuff? I'm not a big fan of a GA with so few cities settled. I would hold the GS for Edu bulb.
If we really need to tech up to paras, is it any use to go warring with cats + axes/swords/maces to far-away lands when we can still expand peacefully? Distances are huge and those galleons will definitely speed up things. And so will horses... I'd wait for cuirassiers instead and concentrate on teching up the tree atm with repre. This is a very good point. No need to rush to war until we've finished the REX available to us.
Copper city should be settled asap and those troops that handled Ragnar's initial stack could go and secure the land further in the middle. Another settler could go either far to the middle area or south of Not Kansas for two seafoods and a hill. Regarding copper city, on which tile have you guys thought to settle? Of course, all 4 resources should be on bfc but should we settle to form a canal with or without forts?