A thought on Sippar. Our first catapult is 5 vs 13. Same for the second one. There is a chance we could lose 2-3 catapults and not harm it. We could however weaken it first attack. Once the longbow is 50-60% strength the other units should fall. The 2 +100 attack axes should do well. We could heal the stack for 1 turn to up the strength of the mace.
Again this whole battle for Sippar could mean nothing if we plan to let them take one island city. We do need to make sure we don't hit a position where Hammy adopts our religion. Or would that help?
On this basis perhaps prioritise the island attack and send the mace near Babylon towards the island city? We might as well upgrade other units to get a stack of 6 units to the island city. Get the missionary near fleet.
If we plan gifting hatsy more cities should we spread bud to them to help ensure she stays in bud?
Edit - If we switch Hatsy civic can she change her religion the same turn?
Again this whole battle for Sippar could mean nothing if we plan to let them take one island city. We do need to make sure we don't hit a position where Hammy adopts our religion. Or would that help?
On this basis perhaps prioritise the island attack and send the mace near Babylon towards the island city? We might as well upgrade other units to get a stack of 6 units to the island city. Get the missionary near fleet.
If we plan gifting hatsy more cities should we spread bud to them to help ensure she stays in bud?
Edit - If we switch Hatsy civic can she change her religion the same turn?