Mad Professor
Deity
I agree that 1E looks like a good spot. The alternative is to go south, and settle a second city taking in the stone and deer.
There's also a forest on that tile, hidden by the resource bubble..Why is there no gold on the deer hill bounded by a river?
2,5. All our special tiles are in the outer ring and have a higher risk of getting pillaged. It is also an advantage since we can micro it to grow overlapping cities.
I think i prefer 1E now, also given the fact that the wonder pace was a bit slower in my test games.
There's also a forest on that tile, hidden by the resource bubble..![]()
Besides the unknown starting locations which could add 1 or 2 points dependent on the tiles they work there are three possibilities to get to 37 i believe:
1. Every pre settled city is already in Buddhism.
2. No pre settled city besides the AI-Team is in Buddhism but they compensate with some culture buildings like monasteries, temples, maybe monuments.
3. A mixture of both.
Is the consensus to settle east? We can do that and post the save?
I too like 1E but lets hold off doing any settling just yet.
Lets test a few games to determine how much time/turns we have before settling and founding Hindu. I am guessing that neal gave us good starting area regardles of which way the warrior went.
But it would be a shame to loose out on a better site because we did not take a turn or 2 to learn more about the surrounding area.
Sorry, I was in hurry to comment but not enough time to explain.
What I would like to test is how many turns can we delay settling and still found Hindu.
Here is what my thoughts are.
Both stone and marble sites are ideal to settle on if there are enough food available.
Right now we do not know if there are enough food nearby. Even 1E is just marginal for growth until both food are inline. The deer tile is not too useful until Hunting or BW.
What if we can settle on T1 or T2 or T3 and get a great place to settle? The fear in this game is loosing Hindu.
We know that settling on eiher of the tiles will give us fast expansion regardles of tile improvement.
So how about consider this?
T0: Send settle south to marble.
T1: War to stone. See what we got and decide what to do. If both sites are bad then run settler to IE tile.
T2: settle 1E.
So for testing we delay settling 1E untill T2 and we know htadus dropped us behind by 2 turns.![]()
There's some nice cross-posting going on![]()