Let's give him a sample now with musketsIt seems Ram was smart enough to use the GE on the wonder that needed the most hammers. (I suppose the others were nearly complete).
damn him
We are not too lucky, are we?
no
At least we will blow his butt with cannons soon. Let's go and pwn him![]()
If you wait next turn you can whip it for 2 pop instead of 3, so you can start a market and whip it sooner. Rinse and repeat for a grocer.Yeah, I hadn't finished the turn, so I hadn't checked for spies yet. I look at the cities every turn playing SGOTM.
usually before you hit enter, is the best way.
I can whip the bank now in Bibract.
Apache is a perfect candidate for the HE by a military point of view. But i prefer quality later to random great people early. Thebes has so many WW that it will produce the next 2 GPersons very quickly, so we need to have GA farm with the NE. Rheims or Gergovia. The GA farm will be our 2nd legendary, so we must be careful in the decision. Probably Gergovia has more chances after Bio it can grow to an impossible size, but we've already a lot of culture in Rheims and after Sushi growth isn't a problem anywhere.Merc+Repr will boost our economy very soon.
Not exactly. The pair will boost our research, but not our economy, since we're running slavery and we have only 1 market ATM.
Instead of commerce multipliers, we should consider building a couple of settlers for island fishing villages. We'll want them for sushi, and the third and fourth trade routes will need to be offshore.
Later, please. More cities will just drain our disastered economy for now.
If Orleans is going to be a legendary city, it shouldn't build HE. Maybe Apache.
I've already stated my preference for NE in Thebes, because we need numbers rather than quality soon, in terms of great people.
Well, we do need some infrastructure. We just need to get to Liberalism first. So long as we do that, we've got out of the hole that forced us to build Wealth in new cities rather than granaries, lighthouses, etc.
For the most part, I consider gold multipliers overrated. They make sense in Paris and Bibracte, but the rest of the cities have 10-20 commerce at most. It's just not worth spending 200 hammers on a Bank because we'll run 100% research once we get enough production to pay for our cities.
On the other hand, we will want to whip the bank in Paris after Lib, and then have the discipline to work the grassland, farms, and all the food tiles.
Agree. That's why I wrote only 6 banks for Wall str. We need granaries, courthouses, and libraries everywhere, maybe a uni here and there, and observatories. Sometimes market for happiness or grocer for health, but not for the multipliers.
Merc+Repr will boost our economy very soon.
Durocortorum already has a courthouse, and the whipped forge will speed up FP. In that city, the gold boost from FP is the most important thing.
True, I forgot that we planned FP there.
Instead of commerce multipliers, we should consider building a couple of settlers for island fishing villages. We'll want them for sushi, and the third and fourth trade routes will need to be offshore.
Yes, definitely.
If Orleans is going to be a legendary city, it shouldn't build HE. Maybe Apache.
I've already stated my preference for NE in Thebes, because we need numbers rather than quality soon, in terms of great people
Agree.
Apache is a perfect candidate for the HE by a military point of view. But i prefer quality later to random great people early. Thebes has so many WW that it will produce the next 2 GPersons very quickly, so we need to have GA farm with the NE. Rheims or Gergovia. The GA farm will be our 2nd legendary, so we must be careful in the decision. Probably Gergovia has more chances after Bio it can grow to an impossible size, but we've already a lot of culture in Rheims and after Sushi growth isn't a problem anywhere.
We must think well to Astro, because our UB, the salon, gives a free Artist. Annoying if you hope for a GE or a GS, but useful for GAs.
I agree that we need at least the basic structures (Forge, Granary, Library and CH) in all the cities and that all the cities still lacking any of those must be immediately switched on build mode. I think that after Lib in 3 turns we can gather gold and decide what to do.
Before Mastiff starts again, we need to decide on Lib. I think Econ is the way to go.
Hey, moment. For the 3rd TR we need Corps, which i think we'll research after Steel. Then the 4th TR is opened only by FM, which i think we'll use once we'll have a decent number of cities "infected" by corps.Instead of commerce multipliers, we should consider building a couple of settlers for island fishing villages. We'll want them for sushi, and the third and fourth trade routes will need to be offshore.