BLubmuz
HoF Quattromaster
I already gave my opinion on the NW city: i never change 2 GL hills with an ice mine of iron. We're creative and we can build a library as first build. I can't give the exact turns needed to pop 2nd borders but i'm sure someone of you can do it. We can even build a fort on iron if we think we can gain some turn.
After currency we need CoL so we can whip some CH.
Build temples where we're already to the happy cap, calendar must wait. I'd like to trade for it.
Then, we need to explore the island before decide to send a settler there. But a city there will be a big boost for our economy if it's safe from Humbaba.
Road the jungle pigs, then mine those gems.
About the war with Brennus, with enough cats we can use any unit we like, axes and archers are enough. A few chariots. It's slow, but safe and faster than wait for knights. With enough cats you can set the defences to 0 in 1 turn and attack the next one. It worked well against protective archers mostly on hills last game.
After currency we need CoL so we can whip some CH.
Build temples where we're already to the happy cap, calendar must wait. I'd like to trade for it.
Then, we need to explore the island before decide to send a settler there. But a city there will be a big boost for our economy if it's safe from Humbaba.
Road the jungle pigs, then mine those gems.
About the war with Brennus, with enough cats we can use any unit we like, axes and archers are enough. A few chariots. It's slow, but safe and faster than wait for knights. With enough cats you can set the defences to 0 in 1 turn and attack the next one. It worked well against protective archers mostly on hills last game.