Current PPP
Reims
Bautrupp1 ?! build road on pigs athen help with gems. After that go back and build cut jungle build pasture. Other worker outside Reims build mine on gems and then improve pigs.
Whip Forge when available. (should be next turn. ) Then start library.
Careful - on the gems tile it's already been started to clear the jungle first, and then build the mine after.
On the unit names, BUFFY names units in the language of the player that built them - in this case German.
Paris
Build research. Work cottages. Growing to hit size 9. (Is temple really a waste? 1 turn after gems we will be at happy cap again. ) Workers finish choping and then building cottages in shared squares.
Orleans
Change output to +4F so it will grow in 5 turns (when we get gems). then build a worker and next build swordmen.
I'd build the worker now in Orleans (so the unhappy citizen won't cost us food as long as there's no starvation), and then go into a high growth configuration afterwards.
Lyons
Change from working sheep to work mine. Gives and increase of research by 4. We could get a library here before we get masonry. But I guess that might delay masonry one turn. Monitor output to make sure city grow on turn we get gems.
We're working hard to generate a Great Engineer here. The last thing we need is for the governor to hire a scientist when we grow, and not catch it. I think it's best to avoid a library. Again, Research (which isn't boosted by a library anyway) or a Worker are good here.
New city
work horses, build granary.
Worker build road towards iron.
Worker outside Orleans. Run up and build two turns on deer camp. Then help with iron. (road on iron done turn before border pop.
I don't quite understand this. It's a long road to the iron, and the border pop takes 5 turns.
Would you spend three turns each building a road north of the horses, north of the city, and on the iron? An extra two turns, building roads on the deer, deer-NE, city-N and iron? Or will the new city be on the coast instead, so that it's automatically connected to our trade network? The worker logistics aren't easy - the Orleans worker struggles to be in the right place at the right time so I'm tempted to build the longer road which we'll need anyway to hook up the deer.
Tours
Work pigs and Fish. Shop into granary. Then start library and whip when I'm able to whip down to size 2.
My assumption is that you'll whip the Granary from size 3 to 2 as well.
Empire
Check for resource trade every turn. I'm uncertain on what tech trade to do.
Research currency, then masonry. Then I do not see a consensus. I would tech construction to get those catapults. But it seems like half the team want to go for a later war and get more economic techs.
Resource trades: if we have a spare resource (not necessarily a duplicate; just one we don't need for our cities) then sell it for any GPT the AI can offer. It's unlikely we'll be able to trade for a happiness resource, but I'd be happy to trade a weak health resource for one.
Tech trades:
Stuff that will be available:
Monarchy
Monotheism (after Masonry).
Stuff we have:
Alphabet
Mathematics
Metal Casting
The question is what do we want to hold on to, and what should we trade away?
Firstly, we should wait until we have Currency, so we can pick up extra gold in otherwise lopsided trades.
I think I care most about the monopoly on mathematics, until the Hanging Gardens is nearly built. That's a powerful, gettable wonder. Then we'll want to give or trade it away.
I think I'd be relatively happy to trade away Metal Casting - but not to Brennus.
Alphabet I don't mind so much - and it'll open up Currency for trade - but won't be enough for Monarchy.
The options I see are:
MC + Alphabet/gold <-> Monarchy + Monotheism.
or Alphabet <-> Monotheism and the next turn Currency <-> Monarchy.
I think I prefer the first of those.
Tech path?
Yeah, we don't have an awful lot of consensus. It depends on what we want to do with our empire.
I think our economy is not advanced enough to support the Celtic cities, so we'll want economic techs (Calendar, CoL->CS, Aesth->Literature)