SGOTM 16 - The Shawshank Redemption

A picture is worth a thousand words. With your screenshot showing that we can quickly get back toward the south, I'm fine with attacking the wolf too. Attacking is better than standing in place because the forest is a better spot to heal.

Edit: I was worried that you'd think you're in Canada and keep heading north. ;)
 
We killed the Wolf. We'll need to spend 3 turns healing, but at least we'll be hiding in a Forest.
Spoiler :
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Note that I have added the first turn's Demographics screenshots to the collection of Demographics screenshots that I have been updating.

So, if anyone wants to start pouring through the data, be my guest.

For example, we can get a good idea how many AIs went for Archer/other-build-item first-versus Worker/Settler-first by looking at the Top 5 Cities' data.

Can you figure out how many Creative Leaders there must be based on the timing of Cultural Border expansion aka increased Land Area values for Demographics?

What other info can you learn? For example, if you start a game with 6 opponents, can you pick the right number of Charismatic opponents so as to get matching Approval Rate values?
 
A few more screenshots of our empire:
Spoiler :
aec35fd021.jpg

9bed913d37.jpg

0cd2deb7d1.jpg



Here is your Session Turn Log from 3960 BC to 3360 BC:
Spoiler :
Turn 1, 3960 BC: Paris has been founded.

Turn 3, 3880 BC: The borders of Paris have expanded!

Turn 7, 3720 BC: Buddhism has been founded in a distant land!

Turn 8, 3680 BC: You have discovered Mining!

Turn 9, 3640 BC: Louis XIV REAL's Warrior (2.00) vs Barbarian's Wolf (0.90)
Turn 9, 3640 BC: Combat Odds: 99.5%
Turn 9, 3640 BC: (Animal Combat: -10%)
Turn 9, 3640 BC: Louis XIV REAL's Warrior is hit for 13 (87/100HP)
Turn 9, 3640 BC: Louis XIV REAL's Warrior is hit for 13 (74/100HP)
Turn 9, 3640 BC: Barbarian's Wolf is hit for 29 (71/100HP)
Turn 9, 3640 BC: Barbarian's Wolf is hit for 29 (42/100HP)
Turn 9, 3640 BC: Barbarian's Wolf is hit for 29 (13/100HP)
Turn 9, 3640 BC: Barbarian's Wolf is hit for 29 (0/100HP)
Turn 9, 3640 BC: Louis XIV REAL's Warrior has defeated Barbarian's Wolf!

Turn 10, 3600 BC: Hinduism has been founded in a distant land!


Link to the REAL saved game:
 
hoorah. we're moving forward. :clap: nice testing, but it was a little overboard based on such limited map knowledge. While I haven't been contributing much to the discussion, I have been reading everyone's points.

I was for mining-BW in the start, and still like that approach. Hopefully we can find a good 2nd city location in the fog.

cas

Exactly the same from me...

Unfortuntaly I missed checking in when I had internet access yester evening, so I missed the actually action (which would have been fun). But I am glad to see we have played some turns.

More specific coments:

-I like the flood plains for a cottage-science city. We might even consider moving the capital there post-oxford.

-I like Pig-Fish-deer for at least an early GP-farm (Likely not the final one, since I like building the true GP farm, with the gpp multiplyier wonders, in a forrest and power it with the NP.)

-I still like the GLH, and I am thinking it might be best to settle dear-fish-pig as city 2, tech AH right after BW, and mostly produce it by whip overflow from settlers/workers. Is that fast enought? I would think so, but needs some testing of course.
 
Well played. I suggest we continue playing till corn is farmed. Remember to built a road for 1 turn on the plain tile. Start on a warrior. I don't see any reason to stop until this is done. If Dhoomstriker want to, he can play, otherwise we move to next player
 
Well done, Dhoom.. I think we have done very well so far.

I already see several good coastal city sites. So it looks we can abuse GLH. Too bad we haven't found any islands yet. The land bridge is curious, it could lead to an AI, it could also be placed to "remove" an island (thus reducing GLH abuse). I would like to get an exploring Workboat out ASAP.

Other possible coastal cities: 1SW of the Sheep. (There are some other sub-optimal city sites for further GLH abuse: 1E of the western Deer, 1E2N of the eastern Deer.)

Before we start testing we should have some concensus on the short term goals, to keep our tests focused. My proposals:
1) Earliest date for 2nd settler
2) 2nd city site: Fish City or Fish/Pig/Deer city
3) In relation to (2): if we go for FPD city, do we research AH after BW (instead of Pottery)?
4) Library in Paris
5) Where to build Oracle, and when can we build it

Food for discussion:
- Where to build the Oracle. At the moment I'd be inclined to build it in Paris. I am not fond of our capital and would like to use it for workers / settlers, military, Heroic Epic and some wonders to prevent poultion other cities' GPP pool
- Oracling CoL. If we can do a massive REX with loads of coastal cities & GLH, is Oracling CoL an option?

I agree with ingentingg. I would move the warrior S, SW and hug the coast.

Edit: I just opened the test game, it seems we do have an island :D

Edit 2: After some quick tests I see a couple of short-term downsides of the FDP city:
- no resources in 1st ring
- no food tiles that can be shared with Paris
- Hunting / AH needed to make the city better than the city 3E of Paris
- 3 tiles distance from Paris
- roading takes a bit longer unless we road forests / hills (which wastes worker turns)
Will do some more tests to see if we can mitigate these as FDP is a much stronger city in the long run
 
Well played. I suggest we continue playing till corn is farmed. Remember to built a road for 1 turn on the plain tile. Start on a warrior. I don't see any reason to stop until this is done. If Dhoomstriker want to, he can play, otherwise we move to next player
I'm exhausted and can't play the whole game, so as far as I am concerned, Jastrow is the Active Player. I suggest that Jastrow write up a Pre-Play Plan along those lines, wait for feedback, update it as necessary, and then play when:
- no one has any outstanding problems with the PPP
- everyone who has commented on the PPP appears to be fine with it
- we have had at least half of the team posting their acceptance of the PPP
- the PPP has been posted for at least 24 hours. Note that if significant changes are made to a PPP, we should consider the 24 hour period to have reset itself, to give everyone a chance to be on board with the updates to the PPP. We can't always wait for everyone to approve, but giving a 24 hour period gives everyone on the team a fair chance to respond and if real life gets in the way, then the 24 hour period also prevents the Active Player from waiting forever for the "go ahead" from someone who might not post for 3 days if real life gets in the way of them posting

The biggest key here is consensus: if someone has a problem with the plan, we shouldn't play forward until:
a) we can come to some sort of agreement as a team
OR
b) we haven't been able to come to any sort of agreement, so both sides are given a chance to state their case, then we vote on the issue as a team, which means giving another 24 hour period just for the vote itself

That approach is a pretty standard approach followed by SGOTM teams, as it gives a fair compromise between allowing every team member to veto a PPP long enough to have a good discussion on the matter, and to give everyone on the team to be aware of what's being discussed, while not delaying the game for too long if some people don't seem to be responding at all.
 
Note that at a minimum, the Active Player should:
i. Download the latest real saved game and ensure that they can load the saved game on their computer, but then Exit to the Main Menu
AND
ii. Download the latest test saved game (it is the responsibility of the previous Active Player to update it) and play out their proposed PPP, tweaking their PPP as necessary. Note that after the PPP has been posted, it is appreciated if changes to the PPP are made with "EDIT:" comments added-in, with the changes also being listed in bolded text. Another option is to just post a new version of the PPP--this team seems to be pretty good about reading new messages and I'm doing my best to (slowly) update the first page of our thread with the most important details so that these details don't get buried in the thread
AND
iii. Help to drive the discussion. For example, I haven't looked how long it will take to complete Bronze Working relative to when the Corn will be Farmed, but if the Active Player would need to know which tech to research after Bronze Working, then the Active Player should communicate that we need some longer-term testing done which can tell us which tech we should be researching next. In this case, it seems like we'll mostly be looking at Pottery versus Animal Husbandry and it's up to the Active Player to kick our butts into actually running some tests that are run long enough to come up with a conclusive answer. Sometimes, the best thing that the Active Player can do is post a rough version of such a test run, along with their test saved game and description of what they did, and challenge other players to improve upon their quickly-played-through result
AND
iv. Take everyone's feedback into account. So, if someone makes a comment that could affect the PPP and no one seems to be responding to that comment, the Active Player should again be driving the discussion, such as quoting the relevant text and asking people on the team to comment on the issue
AND
v. Be extra active on the forums during the time that they are the Active Player. It's your moment to shine, so make sure that you're here to do so! :)
 
As for this particular case, we could also just put up a PPP that goes up until the date where the first one of these two events occurs:
i. Bronze Working is learned
OR
ii. The PRiv was Roaded for one turn (not two turns) and the G Corn was finished being Farmed and our citizen switched to working it

That way, we won't have to answer the "which tech to research next" question for the current PPP, we can gather a bit more info about the map, and then we buy ourselves more time for testing.

That said, I don't see why testing can't proceed. We seem to have the following goals:
a) building a City in which we can Chop the Oracle EDIT: or, building it in the capital; this point seems to be up for discussion
AND
b) building a City in which we can Chop The Great Lighthouse

Any further exploration seems to be like it will be around the Flood Plains area, which is an area that looks to be pretty low on Forests. Thus, I don't think that we'll reveal another suitable City site for Cities 2 or 3 and thus testing really could proceed at any time.

My gut instinct is to build both Fish City (to the east of Paris) and Pig City (to the north-east of Paris), but we could also feasibly put a City in the north-west near the Sheep Resource.
 
Well played, Dhoom! :goodjob:

I'm away from Civ today, but can we play out through the learning of BW? Doing so would allow us to find out if we have copper. If we do, it will change all of our testing, right? We just have to make sure that playing out the next 7 turns through BW doesn't force us to make any decisions that limit us. Such decisions would be worker actions beyond farming the corn, having to pick which tiles to work when we grow to 2 pops, picking a build item after the warrior, etc.

EDIT: I think the corn will be farmed before 7 turns, which could pose a minor problem...
 
For example, I haven't looked how long it will take to complete Bronze Working relative to when the Corn will be Farmed,

I can answer that: Corn farmed T22, BW comes in T23. So we can start chopping immediatly.
Thus we have an interesting debate what to do with the worker:
1) Farm the FP (finish road first), or;
2) Chop & mine N PH (where the forest grew)
edit:
3) If we want to wait for BW, then we could road the Corn or road 1E of Paris
 
@ Jastrow

Please post a "Got it!" message so that team knows that you know you're up. Also, with Keilah out, you're on deck, Cas.

Regarding what do do with the worker on T22, I'd be inclined to finish the road at Paris-W? Why? A few reasons:
  1. What if there is copper in the BFC? Unlikely but if so, we'd be in a position to head to it on T23.

  2. Even though farming the FP take a long time, our capital is starved for food. When I tested, it was tough to grow the capital and growing the capital is essential, especially if we have to support two scientists. So, roading that tile is what we would do next if that were the plan.

  3. We'll need that road segment completed anyway, so it's not like we're wasting a worker turn.

  4. We can still chop/mine the plains hill after the road segment. It would only come in one turn later.

  5. At this time, we're planning on settling our next two cities to the east of the capital. So, it makes sense to farm the FP first and then start chopping east so that our worker is in a position that is closer to our second city site.

  6. Building that road is the thing that least limits our options and provides the most flexibility while we wait one turn to see where the copper is.

  7. Agreeing to build the road now gives us 7 more turns to scout to the west and south, which could reveal a more suitable city #2 site, which could completely change any testing we do now.
So, unless someone wants to do extensive testing with the current situation, I think researching to BW and finishing the road is the most flexible option.


Regarding which tech to take from the Oracle, on the surface it would seem that the Astro beeline would support MC but an Education beeline would point to CoL. Both have their pros and cons.
 
Too bad we haven't found any islands yet...
Edit: I just opened the test game, it seems we do have an island :D
The test game's accuracy is obviously going to be lacking for the areas outside of the areas of the squares that we have revealed. There's also the chance that there are mistakes in the squares that we do see; feel free to update any such mistakes and post a new version of the test game if you spot them.


The land bridge is curious, it could lead to an AI, it could also be placed to "remove" an island (thus reducing GLH abuse). I would like to get an exploring Workboat out ASAP.
So, an exploring Work Boat would be yet another goal for our testing, in addition to the rest of your list, right?


Other possible coastal cities: 1SW of the Sheep. (There are some other sub-optimal city sites for further GLH abuse: 1E of the western Deer, 1E2N of the eastern Deer.)
There look to be several possible locations for decent Cities around the north-west Sheep and north-west Deer. Since there are multiple configurations that we could use, I didn't want to put a "CITY" sign on the map.

Yes, it's a good idea to eventually put another City in the far north-east, by the entrance to the Tundra passage, to share the Food Resources as a Coastal Commerce City.


1) Earliest date for 2nd settler
I might not say "the absolutely earliest date" for such a Settler is necessarily going to be the best way to go, but it probably will be. Like, if were to Chop a Forest to allow the Settler to settle 1 turn faster, but it was a Forest that we wanted to save for Chopping into a Wonder, then I'd say Chop a different Forest, even if it means delaying the settling of City #2. That said, I agree here--since we already passed-up on the idea of a fast Library, getting a quick Settler is going to be a very solid play.

We should also consider the possibility of Chopping out a quick second Worker and then using both Workers to Chop out our Settler for City #2. It may be that our limiting factor is more based around Worker turns and less based around the exact date when we settle City #2. Still, the goal is the same: get a pretty quick Settler out for City #2, so even if we make a second Worker first, we'd be using both Workers for Chopping/Farming/Mining/etc to help with getting out that fast Settler.


2) 2nd city site: Fish City or Fish/Pig/Deer city
I think that we'll have to test both options (and possibly a Sheep City option, too) and compare them to each other. Until we play out some test runs, it will just be guess-work as to which approach plays out better.

It could also be that if we decide to get a 2nd Worker before the Settler for City #2, which of the above Cities to settle first might change, based on the new timing of events.


3) In relation to (2): if we go for FPD city, do we research AH after BW (instead of Pottery)?
I agree that this question needs to be resolved and the answer to it will be closely tied to which Cities we decide to settle and in which order we settle them.

The key point to remember is that if we want to Oracle Metal Casting, we'll need Pottery either sooner or later. Ultimately, what may get delayed is The Great Lighthouse, so we have to ensure that the payback from getting Animal Husbandry will be sufficient to offset this cost and will hopefully somehow make up for this tech detour. Since we're likely to only improve one of the Pig or Sheep within a short timeframe (even if we settle two Cities, one by each Resource, the second Resource will only be improved for a very short period of time and thus won't see much payback), it's going to be hard to justify this approach, unless we come up with something like:
- due to having an improved Pig, we can pump out an extra Worker or Settler from said other City, freeing Paris to hire Scientists for longer and thus using the Pig's excess Food to help justify making some extra Commerce in Paris
OR
- due to getting Pig City growing quickly with a Pig, we work some Coast squares (even before building a Lighthouse) to use that Food to help earn us some more Commerce


4) Library in Paris
Even if we don't generate an early Great Scientist, we'll want the Library there for it's minimum of +2 Flasks per turn at a Science Rate of 100%.

That said, we'll probably need to hire Scientists in order to help fuel our research.

We're going to require a careful balance between building Workers/Settlers and hiring Specialists in Paris.

Building the Oracle outside of Paris gives us the flexibility of delaying when we get our Academy and it also leaves Mitchum's suggested location (Paris) for The Great Library on the table.

That said, we're not even sure if we're going to be the ones building that Wonder. It may make sense to let an AI build it and then capture some Academies... and even gift The Great Library City to another AI so that they can also build us some Academies.


5) Where to build Oracle, and when can we build it
This point is up for debate and could have a pretty significant impact on a test run. For example, it will be relatively easy to Chop it in Paris, but how does the timing of doing so coincide with generating our Great Scientist?

If we need to build it outside of Paris, that puts us needing to get out 2 Settlers, one for the Oracle and one for The Great Lighthouse, which will drive our testing down a certain path.

I think that everyone agrees that "having more Cities is a good thing," but if we have a solid test run that only has 2 Cities settled but has other convincingly-good things about it (both of those Cities are well-developed, for example, and we have a plan for getting a Great Scientist at a 100% chance), then I'm sure that we can consider the possibility of delaying City 3 in favour of meeting our Wonder and Academy goals.

If someone finds a way to get a guaranteed Great Scientist and the Oracle built within a reasonable timeframe within Paris, then I think that such a scenario should be considered; we don't have to decide up front and it can be up to the person doing the testing to try out various locations for the Oracle and then make their case for why they think their favourite option is the best.


- Where to build the Oracle. At the moment I'd be inclined to build it in Paris. I am not fond of our capital and would like to use it for workers / settlers, military, Heroic Epic and some wonders to prevent pollution other cities' GPP pool
You raise a valid point. As I said, rather than trying to make a decision mostly based on long-term factors, we'll leave it up to people doing test runs to decide where to build the Oracle and to make an argument for why or why not their choice was a good one.


- Oracling CoL. If we can do a massive REX with loads of coastal cities & GLH, is Oracling CoL an option?
It's an option, but my understanding was that we were going to be low on production. The nice part about early Forges is that they give us a cheap boost to production.

Oracling Code of Laws:
1. Puts us further away from an Optics beeline
AND
2. Gets us closer to Civil Service, but Civil Service will still take a lot of manual research, so our Cities won't be building Forges for a while (not until after we have researched both Civil Service and then Metal Casting)... and if we don't go for Civil Service very soon after, then Oracling Code of Laws has less value
AND
3. Since we have cheap Libraries (and cheap Forges for an Engineer Specialist per City) and can benefit from Slavery, I don't see any pressing need to switch to Caste System in the early game
AND
4. While a Religion would be nice, it's only really nice if we also get Monotheism for Organized Religion. While that's a cool idea, getting all of these extra techs starts to conflict with our other tech priorities. I'd be fine with going for early Organized Religion, if that's what we plan to do, but if we're not going for Monotheism, then the Religion holds less value. If we generate a Great Prophet, that's when it really makes sense to go for Monotheism, as Monotheism is a prerequisite of Theology, which we could Lightbulb with the Great Prophet
AND
5. Gives us +1 Happiness, but if we get earlier Forges, we can also build Settlers quicker (Organized Religion doesn't help with building units like Settlers), and settling one additional City next to a Happiness Resource (provided that there is one on the map) will net us +1 Happiness in every City, whereas the Religion would only give us +1 Happiness in any City that is running that Religion, provided that we select said Religion as our State Religion. While it would be nice to have both early Forges and early Organized Religion, I think that I prefer the early Forges, since they come at half price and give us a boost to production on all build items, whereas Organized Religion, which is normally great for helping to set up your Forges, only has a maximum contribution of a 12.5% Hammer bonus to production on Forges, which, due to Hammers not always arriving in groups of 4 Hammers, probably translates more to a 10% boost on producing Forges. To me, that's not a sufficient bonus to justify getting Organized Religion going before building our Forges, seeing as how we have to make a choice between the two of them by needing to choose which one to take with the Oracle


Edit 2: After some quick tests I see a couple of short-term downsides of the FDP city:
- no resources in 1st ring
- no food tiles that can be shared with Paris
- Hunting / AH needed to make the city better than the city 3E of Paris
- 3 tiles distance from Paris
- roading takes a bit longer unless we road forests / hills (which wastes worker turns)
Will do some more tests to see if we can mitigate these as FDP is a much stronger city in the long run
The no Resources in the first ring bit is partially mitigated by the fact that we are Creative, but it does hamper us from getting that City up and running.

My gut instinct is to build Fish City and use it to pump out a Work Boat for Pig City, but I will be open to any interesting-looking test run.
 
I can answer that: Corn farmed T22, BW comes in T23. So we can start chopping immediatly.
Thus we have an interesting debate what to do with the worker:
1) Farm the FP (finish road first), or;
2) Chop & mine N PH (where the forest grew)
edit:
3) If we want to wait for BW, then we could road the Corn or road 1E of Paris
If we're going to Chop (test games will tell us the timing of Chopping in regards to building a Settler or a Worker with Chops while we grow while building a Worker), then I'd recommend picking a different square to Chop.

Pig City only has 3 Forest Chops within its big fat cross, and the PH where the Forest grew is one of those 3. In order to keep the possibility of Chopping a Wonder in Pig City on the table, I'd recommend that we Chop a different Forest for Paris.

Figuring out a suitable order of Forests to Chop will be part of any test run, with the preference on not Chopping any of Pig City's 3 Forests or any of Fish City's 5 Forests into Paris.

Mitchum said:
Regarding what do do with the worker on T22, I'd be inclined to finish the road at Paris-W?
We may determine that by building a Worker or Settler via Chops, we might not save any time by Chopping during that one turn. So, we could consider a hybrid approach, where we complete the Road on the PRiv square, which still leaves us in a position to move to a potential Copper Resource. However, before we make this determination, we'll have to be absolutely certain that we won't need that Worker turn of Chopping to save ourselves a turn in getting out a Settler or a Worker faster. We should check both, so as to keep our options open.

For example, if we don't need that turn for a faster Settler 2 but we do need it for a faster Worker 2, and then we later decide that we want to build Worker 2 first, it would suck to have used up that Worker turn now.


Also, another thought is that if we World-Build-in a Copper Resource, does it actually pay off to Mine it before Chopping or would we still be better off by Chopping Worker 2 or Settler 2 before Mining said Copper? If Chopping first would still be best, then it may also make sense to just move straight to an appropriate Forest, regardless of whether or not Copper appears in Paris' big fat cross.
 
@mscellaneous I don't have access to Civ right now. Can you point out where the island is?

it's going to be hard to justify this approach, unless we come up with something like:
- due to having an improved Pig, we can pump out an extra Worker or Settler from said other City, freeing Paris to hire Scientists for longer and thus using the Pig's excess Food to help justify making some extra Commerce in Paris
OR
- due to getting Pig City growing quickly with a Pig, we work some Coast squares (even before building a Lighthouse) to use that Food to help earn us some more Commerce

Don't forget that AH reveals horses, which is hard to quantify as a tangible benefit in testing but could prove to be crucial if there are horses near our capital.

and even gift The Great Library City to another AI so that they can also build us some Academies.

Are you on drugs? :smoke::lol: If we build the GLib, it will be to pump up our science rate and to help generate early scientists for either an Education or Optics beeline. If the idea is to build te GLib just to gift it away, I'd say we have better use for our hammers...

Oracling Code of Laws:
1. Puts us further away from an Optics beeline

Are you singing the Optics beeline tune now? If you don't plan to fight for the Optics beeline, I don't think you should use it as an argument against Oracling CoL. As I said before, I think what we Oracle should be based on what we plan to beeline. Luckily we don't have to make that decision right now (EDIT: at least until after we learn BW), but it will definitely affect us as we have to know if we need to research Pottery before finishing the Oracle.

One major benefit for Oracling CoL in this particular game is that we need three shrines and this route is the best way to guarantee a religion. We may also get Taoism but it's not guaranteed. We could also found Islam, but having to self-research Divine Right is usually a waste of beakers. Christianity is also an option, but if we don't get a GPro, it's not likely.

Regarding testing, I'm fine if people want to do some testing now, but we lost more than half of our team during this last testing phase because some thought it was too early and added little value. That by itself is not a reason for not testing. However, considering that in 7 turns we'll have a lot more information (i.e. scouting west + south and location of copper), making a relatively minor, flexible action of completing a road makes sense to me because it will make any testing we do more meaningful. It is highly possible that the new land explored and/or finding the copper could completely invalidate any testing we do now.

In a perfect world with unlimited time and resources, I think a full round of testing right now followed by a full round of testing in seven turns after learning BW is the best thing to do. However, we do not have unlimited time and we have two deadlines, one for the first 100 turns and one for the end of the game. We have to use what time we have wisely so that we don't get crunched near either of our deadlines. Building that road segment is a slight compromise that still keeps all options other than an absolute fastest chop on the table. If we have to cut back on testing to keep things moving, right now is a very good time to do it as we give up very little.

If people do feel that testing now is important and have the time to commit to it, can I suggest that we set a deadline so that this round of testing doesn't drag out like the last round did?
 
Got it.

I am dowloading the test save now, and will play with it a bit this evening. I am however going to be without internet access from shortly after this post until about 24 hours from now. Expect a PPP at that time. This first version will be aiming toward FDP as city two, since that is my current preference, but as always, I am open to all suggestions you may have.

EDIT: I forgot to mention. This PPP will be only until BW is in. If there are no counter objections, I would then play on something like 24 hours after posting the PPP. I think the right time for detailed testing will be after that, as we will know (hopefully) where copper is.
 
I am however going to be without internet access from shortly after this post until about 24 hours from now. Expect a PPP at that time.

OK, so at a minimum, all of the test monkeys on the team have 24 hours to determine what to do with the worker after farming the corn (of course, longer can be taken if that is what is decided). If, in some of the test runs, chopping a forest ASAP is crucial for finishing a build at the right time, then moving forward will require more testing and/or a tougher decision.
 
@ Mitchum: I agree with most your points. However, I am not so sure if farming the FP is the best way to spend our precious worker turns..

Farming the FP takes 8 turns (7 + 1 to move / complete road 1E of Paris). In 8 turns we can also move to N PH, chop the forest and build a mine.

Agreed, Paris is low on food, especially if we build Orleans 3E which will steal the corn from Paris. But I am a little hesitant to move the worker west of the river if we do not pop copper. If we move the worker east after farming the FP it will lose 1 (maybe 2) turns getting back in position to road / chop.

Take the following test for example:
Tech path: BW > Pottery > Fishing (> Writing)
Worker moves: road 1E of Paris (1t) > farm Corn (5t) > complete road (1t) > move to N PH (1t) > chop forest (3t, Paris switches to settler for 1t for the 20H) > mine PH (4t) > road Corn (2t) > move to FP (1t) > farm FP (7t)
Paris builds: warrior > settler > warrior
In this way we have can settle Orleans 3E of Paris on T39, it is immediatly connected to Paris, the FP will be farmed on T40.

Now if we farm the FP first (and then chop + mine southern PH) we can also settle Orleans on T39, but it will not be connected by road. It will take 3 turns to get the road up on the corn if we move the worker from the southern PH after mining it.

@mscellaneous I don't have access to Civ right now. Can you point out where the island is?
There is none unfortunately. :( Dhoom's screenprints from the real save did not show the tile (2NE from the pig) where in the TEST game there was an island. So without checking the real game I assumed there was one.
 
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