Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Our expanding Cultural Borders have revealed an Animal Husbandry Resource (Sheep) and a bunch more Flood Plains squares:
Spoiler :

Is that a peak 2W of the warrior? If so, I'd be tempted to to go S+SW. If not, the I'd move to the forest and take my chances with the wolf.
If the Wolf has sufficient courage to attack us, he'll attack us regardless of whether we move or not.
If the Wolf does attack us, we'll have healed 0.2 Health if we stay in place versus if we move.
However, note that by going 1S Tundra Deer, 1SW, we actually will reveal LESS information than by going 1NW Tundra For, 1SW (where it doesn't look like there is a Peak), since our second Cultural Border expansion will already reveal the extra squares in the south.
So, from an exploration standpoint, it makes sense to go through the Wolf.
I seem to recall that AI (and Barb units) can "see your unit" from an extra square away.I'm not sure how this works. Can the wolf see us from two squares away when we can't see him? If so, then yes, if he's going to attack he's going to attack. However, if he can't see us, then first he moves. Unless he moves 1SE, he can't see us and won't be able to attack.
Wrong. The healing takes place after the Barbs attack us, but before our turn begins. I only knew to come up with that point since I saw it happen and thought "hmm, that's interesting."What? He attacks us IBT, after we've either moved or stayed put, right? So how can we heal 0.2 this turn if we're still at 2/2 HP? The healing takes place on the following turn after the attack, right?
Exploring NW then SW gives us more of a picture of the Coast, letting us know if there's another Seafood Resource up there and giving us more of a clue about what that "Tundra bridge" might be all about. It might be our only way to meet a neighbour, for example.I'm not so worried about exploring the tundra and ice right now. I think it's more important to scout around our capital ASAP and then park our warrior in a place where he can spawn bust. If we take the northern route, it takes us way out of the way just to explore an area that we likely won't settle until the ADs if ever. Exploring with the warrior can take you all over the place if you're not disciplined. I think exploring north adds zero value at this point in the game and keeps us from exploring/spawn busting in areas where we might settle city #2.
Barb Humans are a long way off and I'm not talking about exploring the Ice, but instead getting to the same location just outside of where our Cultural Borders will reveal, 1 turn of movement faster. I have no intention of wandering off in the Ice but just want to get around that Peak. If the Peaks were Hills, I'm move 1SW (1W of the Tundra Deer), but since we can't, we need to go around one way or another.In fact, going north has risks too, right? If we get attacked in the middle of the ice, we may have to camp up there for many turns to heal. During that healing time, we're spawn busting an area that we could care less about and provides no benefit to our short-term goals of finding a spot for city #2 and spawn busting around our capital.
Wrong. The healing takes place after the Barbs attack us, but before our turn begins. I only knew to come up with that point since I saw it happen and thought "hmm, that's interesting."
In other words, in the test game, if I moved 1S, we were at 1.2/2 Health, while if I stayed in place, we were at 1.4/2 Health. Staying in place was therefore stronger in the case where we get attacked, because we'd be an equally-distant number of moves away from continuing on our exploration path to the west, but we'd be up by 0.2 Health (except for the case where we walked away unscathed--which has just under a 23% chance of happening).