BLubmuz
HoF Quattromaster
I know the game mechanics well enough to affirm that you can't have any certainty about the right kind and number of units to take that city.
I'm just saying that we must be prepared to lose 2 units for any defender and that the others must be there to finish the job. Obviously, 4 chariots can't do the same damage of 4 WE, but cost less than 1 half. Probably the cats are a good solution, since in any case they cause collateral. They cost 50H and a WE 60H, so they are preferable. With 3 it's almost assured that any other unit will survive.
Another factor is the time needed to transport units there and another one the maintenance cost outside our borders. So, the less units we can use, the faster and cheap is "Operation Hades". Let me try to see what we need if we use 3 cats: 2 melee (1 axe is almost landed), 1 WE (just because it's already in the area) 1 HA for its good withdrawal chances and 2 chariots just to be safe. And the GG and 1 archer for MP later.
Total 10 units not counting the axe. 5 more trips. If we gather them in Gao the trip is 3 turns back and forth, so (the galley needs 2 turns from now to arrive 1W of Gao landing the axe on the hill) a total of 17 turns.
We must try to build another galley. Then if there's actually a passage to somewhere it's done, otherwise we can just disband it.
I've just ran another test using 3 cats and 1 even survived and all the other units too, against 2 archers and 1 axe. HA first barely survived, WE good, chariot not a scratch.
So maybe if we can have 2 more cats quickly from Augsburg we need only 1 more chariot. The other units are already in the area and the HA can arrive quickly from Aachen. Kumbu has a granary already, so we can whip the 2nd galley there.
Excess units will move to Aschen or Florence to be ferried. The worker just arrived SW of Florence's banana must build a road as first task.
I'm just saying that we must be prepared to lose 2 units for any defender and that the others must be there to finish the job. Obviously, 4 chariots can't do the same damage of 4 WE, but cost less than 1 half. Probably the cats are a good solution, since in any case they cause collateral. They cost 50H and a WE 60H, so they are preferable. With 3 it's almost assured that any other unit will survive.
Another factor is the time needed to transport units there and another one the maintenance cost outside our borders. So, the less units we can use, the faster and cheap is "Operation Hades". Let me try to see what we need if we use 3 cats: 2 melee (1 axe is almost landed), 1 WE (just because it's already in the area) 1 HA for its good withdrawal chances and 2 chariots just to be safe. And the GG and 1 archer for MP later.
Total 10 units not counting the axe. 5 more trips. If we gather them in Gao the trip is 3 turns back and forth, so (the galley needs 2 turns from now to arrive 1W of Gao landing the axe on the hill) a total of 17 turns.
We must try to build another galley. Then if there's actually a passage to somewhere it's done, otherwise we can just disband it.
I've just ran another test using 3 cats and 1 even survived and all the other units too, against 2 archers and 1 axe. HA first barely survived, WE good, chariot not a scratch.
So maybe if we can have 2 more cats quickly from Augsburg we need only 1 more chariot. The other units are already in the area and the HA can arrive quickly from Aachen. Kumbu has a granary already, so we can whip the 2nd galley there.
Excess units will move to Aschen or Florence to be ferried. The worker just arrived SW of Florence's banana must build a road as first task.