SGOTM 17 - Fifth Element

PPP
goal: capture Hades Anvil. Will stop if soemthing unexpected happens. Like WHEOOH or meeting someone new.

cities:
Aachen, slow build colossus.
Prague, 3 pop whip forge then build units.
Vienna, slow build forge.
Nuremberg, build worker.
Augsberg, slow build settler.
Mainz, 3 pop whip the forge then build a worker.
Ulm, build til I can 2 pop whip the rauthaus. Then start on forge.
Bridge, slow build the great lighthouse.
Djenne, whip rauthaus then start on forge.
Timbuktu, slow build library.
Gao, 1 pop whip galley then slow build forge.
Goldfoot, slow build workboat then granary.
Florance, 1 pop whip granary then start on library.
Niani, whip granary ASAP and then rauthaus.
Kombi Saleh, 2 pop whip a granary then a rauthaus.
Walata, 2 pop whip a granary then a rauthaus.

Units,
chariot in china will scout to see if there is any way west from there.
Units in Mali will go over to Hades Anvil and gather a stack of 8 units. If there are more then 2 defenders by then I will save and we can talk about it.
Will send one archer to fogbust the squares west of Walata.

workers will improve based on specialization we agree on.
 
Looks good to me
 
I will check the save and write back tomorrow night if that's okay.

"workers will improve based on specialization we agree on"

Could you make a finalised list of city specializations based on previous posts? I think we agree on most of the cities, and we could do a voting for the rest.
 
chariot in china will scout to see if there is any way west from there.
Sure, try to arrive as far west as you can.

Then, for what i remember you have enough units but cats to take the barb city.
If you can, ferry the excess units or the new ones not needed west to Goldfoot.

Looks good to me. Be aware that i did not verified cities in my last turn.
 
Not sure why this didn't post, but I'm going to Alaska from May 4-18, so I'll most likely need a skip. I'll have limited internet, but will try and pop in for a visit!

MF
 
We should agree on city specialization. I'm ok with Shaandores suggestions except for Ulm and Mainz. Mainz already has commerce while Ulm has only food.

Me, Shaandore and Unclethrill has given opinions. Can other look at the save and give an opinion?
 
We should agree on city specialization. I'm ok with Shaandores suggestions except for Ulm and Mainz. Mainz already has commerce while Ulm has only food.

Me, Shaandore and Unclethrill has given opinions. Can other look at the save and give an opinion?
Others it's me, given how things are goin' :)
Below a quote of a Folket's post, as commented by Shaan
Aachen: production, whipping Agree. Could be commerce if we want to.
Prague: production, whipping Agree
Vienna: commerce Agree
Nuremberg:could go either way I think it should go for commerce, it already has some cottages, and not a food heavy city, so not really good for whipping. But decent production
Augsburg: production, whiping, drafting Yes. This is defintiely a Globe city. Has some hammers and lots of food.
Mainz: commerce I would say it's better for GP farm than Ulm. Has more food, and is more mature, so it can build NE faster, and start on specialists RIGHT NOW
Ulm: GP farm I would just use this as a production city, helping Nurem with cottages when needed
Bridge: bad commerce
Djenne: production Yes, we need some worker attention here, too!
Timbuktu: commerce
Gao: whiping, commerce, hybrid with mature cottages and a lot of food. Commerce city, helps Timbu. After Timbu is big enough, it will be great for 6->4 or 5->3 whipping.
Goldfoot: bad commerce
Florence: whiping for now. Could go either way here. A lot of food and low hammer potential. Perhaps a whiping commerce hybrid. That kind of hybrid is not good, cottages need live citizens. I think it's too late to clear all the jungle, and we don't have the workers to do it anyway, so I would farm it up.
Once we have CS, we need to have the rice irrigated. I think that the best way is to start 1W of the rice W of Walata, to use all the farms. We can go NE to Djenne rice, then SE to arrive to Prague.

I think that i mostly agree on what has been said. An objection can be that while running slavery we can't choose our specialists, but stick on what the buildings offer. Thus, if we want a GS, we can count only on the 2 specialists from the library and so on.

Another reminder: the worker N of Aachen just finished to chop a forest, there's another one 2W of him.
 
I think that i mostly agree on what has been said.

Agree with Shaandore or me?

Given that me, Shaandore and Unclethrill agrees on pretty much everyhting but Ulm and Mainz perhaps you can say what direction you want those two cities to go?

I should be able to play the first turns tonight. It might be 5-7 turns.
 
As for specialists. I'm fine with ether a great scientist or a great merchant. I would probably prefer a great merchant. Give the situation we have I think we are better off making gold into science then part bulb education.
 
Agree with Shaandore or me?

Given that me, Shaandore and Unclethrill agrees on pretty much everyhting but Ulm and Mainz perhaps you can say what direction you want those two cities to go?

I should be able to play the first turns tonight. It might be 5-7 turns.
Sorry. I could not easily see the differences reading the quoted post.

By a strict food perspective, Ulm is better than Mainz to run specs. But it needs time to be improved and is still small. My opinion is that if we run slavery - and i think we should run all the game, but some short period during some GAge - we have more than enough food in Ulm, Mainz, Gao and Florence to generate tons of GPeople. I'd like to aim for a GE if possible and this requires just 1 slot.

Concluding, i don't think that this is a problem. We need to improve all cities anyway to have them productive and to build the farms chain i described previously... later, much later. ATM we don't even have Literature, thus it's not a short term problem.

I don't think we need to take this decision now.

I noticed you proposed a unit to fogbust W of Walata. We can guess a mountain range 4W of the city, which expands its borders in 14 turns. If you move the worker in the jungle and build a cottage, you use 10 turns. If you build first a cottage 1SW of Walata, you need 10 turns. This will guarantee a perfect spawnbust until the borders expand. Until then, you can clear the jungle, but the worker is there with its 5 tiles square of spawnbust. So, no need to use hammers for a unit and the away cost will be compensated by some useful task.
 
I was just going to use the archer from Djenne. The MP is not needed there for a long time.

I want it decided as either I will build farms or cottages around Mainz.
 
I was just going to use the archer from Djenne. The MP is not needed there for a long time.

I want it decided as either I will build farms or cottages around Mainz.
Folket, before you can build something around Mainz - aside the resources to improve, i think your TS is finished. The priority for workers is Florence, Ulm and Niani. BTW finish the road from Niani to Ulm which i started.

About Mainz, the worker now 1SE of Walata will be our fogbuster for the next 20 turns.

The 4 stacked will complete the plantation in 2. So, build a farm while moving them N or NE. The decision about the GP farm does not needs to be taken now. We can wait until your half set report. I can be probably slightly in favour of Ulm for that. By the time we can build the NE it will grow and we can build structures there.

Maybe you overlooked my comment about civics: we can't use a real GP farm in slavery. Then, add that those cities have some 10 excess food or more each, so i can't see where is the problem. Please go on, we need to move the game. If you really want a decision, take it yourself. It can't be completely wrong in both cases.
 
Hi guys. Lost internet for a few days, which was maddeningly frustrating. Apparently the ISP/TV provider was making an upgrade of sorts. Guess they fumbled it. Anyway, I see Folket has picked up and is moving forward. Good job.
 
Found an other way west. I do not think it changes anything but I want to give people the chance to comment. I will continue in a few hours unless someone does not want me to.
 

Attachments

  • Civ4ScreenShot0065.JPG
    Civ4ScreenShot0065.JPG
    313 KB · Views: 59
I can also have civil service in two turns. Should I go ahead and revolt? What will be our next tech.
 
Got bureaucracy one turn earlier then expected by trading for it with China. I will revolt to bureaucracy unless anyone objects. But what should our next tech be?
A great scientist was born somewhere.
 

Attachments

  • Civ4ScreenShot0066.JPG
    Civ4ScreenShot0066.JPG
    355 KB · Views: 50
  • Civ4ScreenShot0067.JPG
    Civ4ScreenShot0067.JPG
    384.1 KB · Views: 48
I did not sell our marble yet. But think we can do that. Do we want to sell marble or stone?

We can also sell banana for 8 gpt to the Khmer which I will do.
 
I can also have civil service in two turns. Should I go ahead and revolt? What will be our next tech.
Isn't Aest+10g for 1 turn of CS a bit of a gift?

I think we must go for Lit to build the NE and HE. If possible even the GLib.

This great people spamming makes me think to a Philo Leader somewhere.

Sure, revolt ASAP.

Way west? Not that for sure. W of the chariot i can see or guess a mountain range.
It's probably the reason why Qin does not expanded further W. But we must verify this.
Move the chariot to unfog the water tiles (probably still ocean), then move S along the range. If there's a passage, is south.

Do not sell marble, not at this stage of the game. Stone can be interesting if QIn builds Notre Dame. The trade with Khmer sounds good.
 
Those water tiles the chariot sees are coast. A city on the silver would allow passage west.
 
Those water tiles the chariot sees are coast. A city on the silver would allow passage west.
I'm astonished!
You would need a galley to arrive on the silver, but the only way to use a galley there is to settle a city on gold or 1E of gold. Time to arrive with a settler and escort and the city down there will expand its borders. Not talking about the high danger a city so far from our land is. Sooner or later we need to declare to Qin, do you want to build a city to be captured? Discarded. Explore South!

An interesting tech can be Compass, to build explorers. 2 or 3 should be enough.
 
Back
Top Bottom