SGOTM 17 - Fifth Element

I decided to keep those three cities because I can airdrop into England from there. But building a settler and settle closer is a good idea. I will do that.

Airlift micro should not be a problem. We are getting massive amount of airports.

Is Shaandore saying that you can airlift to forts?
 
I can play tomorrow night. Do you want me to just play my 20 turns or do you want me to check in?
 
I decided to keep those three cities because I can airdrop into England from there. But building a settler and settle closer is a good idea. I will do that.

Airlift micro should not be a problem. We are getting massive amount of airports.

Is Shaandore saying that you can airlift to forts?

Unfortunately we can't airlift to forts. BUT we can paradrop from forts. And station our air units in forts. Which is important because we wnat to keep the paratroopers on the other side alive, and the best way to do this is with air support.

The airlift micro will be problematic on the recieving end, 1 city can recieve only 1 airlifted unit each turn.

A post about paradrop base city and screenshot coming in a few minutes.
 
Okay, screenshot attached.

The red lines show our attack route. We want to get a lot of paras to England as soon as possible, so we have cities to airlift to on the other side of the ice. We can finish off Japan easily later.

I propose keeping Nagoya,Tokyo, Kyoto, Osaka. The rest can be razed, so we can keep some/all english cities. If a triple stack split is too much to handle after Tokyo, we can get Nara later with paratroopers from Nagoya (dashed arrow).

Somehow I thought that only 1 paradrop can be made from a city each turn. But it is not true, so please ignore my resettle ideas.

The first reachable city from which we can paradrop to England is Kyoto, so try to get it as soon as possible so we can start the English war.

Of course getting the Paratroopers available is still important, because they need time to get to Kyoto in numbers. (Airlift turn, moving turns) so after the airports are ready, build only wealth and research in all our core cities (except Prague and maybe Augsburg, they should build some units) so we reach paras sooner. Then all cities can build paras.
 

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OK, i see. Yes, we do not need to resettle.
The arrow moving N from Nagoya is wrong, there's no passage. To arrive to Nara you need to split the stack N of Tokyo. I suppose there aren't problems with so many units.

Folket, don't worry if you lose some cannon, just try to keep the highly promoted. Or even some unit, we'he ve more than enough.
In Russia we're probably short, probably Cavalries are the best help to that stack.

About your set, play some 10-15 turns, then report. There's nothing to decide, i supoose you agree with our suggestions, just to inform us.

Then, if anyone can play after your 20 turns, good otherwise...

About paratrooper, the airdrop is a unit ability (the airlift is instead tied to the city), they only need to be on a city or a fort (inside culture). They can move 1 after the paradrop, but they can't attack, nor capture, only pillage.
 
OK, i see. Yes, we do not need to resettle.
The arrow moving N from Nagoya is wrong, there's no passage. To arrive to Nara you need to split the stack N of Tokyo. I suppose there aren't problems with so many units.

This time you are the one who missed a sentence in my post :p

"If a triple stack split is too much to handle after Tokyo, we can get Nara later with paratroopers from Nagoya (dashed arrow)."

So the dashed is a paratrooper route.
 
I do not approve the build wealth eerywhere plan. I will build wealth until we have paras but I will also build units. Without reinforcements our campaigns will stall.

How many paras should I have before entering war with england? 10? 20?
 
I do not approve the build wealth eerywhere plan. I will build wealth until we have paras but I will also build units. Without reinforcements our campaigns will stall.

How many paras should I have before entering war with england? 10? 20?
15-20 ready to arrive on the same tile in the same turn. And more following.

We need an infantry ready for airlift in the first city and a GG chariot ready for next turn.
 
Any news?

You will see how many units we need to keep conquering at maximum speed, just make sure the rest of the cities build wealth until we get Fascism.
 
Hello, I got stuck on a train and wont have time to play now. I will try to play a few turns tomorrow morning before I go to work.
 
Hello, I got stuck on a train and wont have time to play now. I will try to play a few turns tomorrow morning before I go to work.

Take your time. We are in no hurry. Even if the deadline doesn't get extended, we still have almost 1 month left. Now is not the time to rush. Every turn we save can be the difference between a medal or not so take your time and optimize every step.
 
It seems I will need to call in sick today. So I should have plenty of time to play. I will play a few turns quite soon unless someone shuts stop.
 
Take your time. We are in no hurry. Even if the deadline doesn't get extended, we still have almost 1 month left. Now is not the time to rush. Every turn we save can be the difference between a medal or not so take your time and optimize every step.

1) I fear we are in competition only for the wooden spoon
2) I'd like to read other teams sooner if possible.

But I still agree that we are in no rush, so don't play if tired/don't have time etc.
 
I was wrong, I started feeling better so I'm working now. Tonight then.
 
1) I fear we are in competition only for the wooden spoon
2) I'd like to read other teams sooner if possible.

But I still agree that we are in no rush, so don't play if tired/don't have time etc.
I'm afraid i must agree. Looking to the graphs we started too late with the south.
I'm thinking to what we have done wrong. Probably the initial research and the delay in the WB and in meet the south AIs. Then we has that horrid financial situation which i continue to not explain. I'm not optimistic. I was when we discovered the way to go south.
 
I see that Russia and Japan has met eachother. How did that happen?
 
5 turn report. I will continue as soon as posted.

I have broken Russia. I decided to upgrade our knights here. They were a little weak against cavalry. I was still able to get paratroopers in 3 turns. With different micro and not upgrading I would have had then in 2 turns, but I did not want to give them any chance to regroup and we were still 10 turns away from our launch pads in Japan.

I have been moving the army in Japan every turn fastest path towards Kyoto. I should have Kyoto in 5 or 6 turns. I will most likely have 15 paratroopers ready to drop into England the turn after Kyoto falls.
 

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10 turn report.

Russia is eliminated.

I'm ready to declare war on England and take Canterbury in two turns. He only has 3 units there and no units within range to reinforce.

With optimism I can destroy Japan in 6 turns. I'm uncertain how long england may take but I think I will be done within 10 turns.

Pausing here and waiting for feedback.
 

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Save is looking good. 10 turns defintiely looks like doable, maybe even less. (~8?)

Sure, decalre next turn. Promote the attacking and wounded troopers with Pinch and strength. Pillage Churchill's iron on the first turn so he doesn't start building cannons to annoy us.

Promote stack defender machine guns up the drill line.

Raze the rest of Japan of course, maybe keep Osaka for faster paradrops to Warwick (the rest of our paras can continue in Nottingham)

Put 60% science slider for 2 turns and at least 20% culture slider to stop unhappiness problems. Put Prague on fighter building, so it can get some nice OF into tanks. Try to get some OF in other cities too so we can get some tanks to help with conquering.

Don't forget Pinch promos on paras, redcoats with 60% culutre def+ 25% vs gunpowder +25% Fortify + CG3 + we won't have siege on that side = pain. (Check out Warwick...) Tanks will be key units here. (They are also nearly as fast with movement as paras)

So try to airlift Tanks as soon as Industrialism is in. (Get it in 2 turns.)

In our strongest hammer cities, use fighters and wealth to have decent overflow 2 turns from now to get some tanks out ASAP.
These cities are: Prague, Hangzhou, Yasodhara, Nanjing, etc.

Fighters are also useful for some bombardment. 8 fighters will come in very handy.

EDIT: Keep all English cities! Most of them won't come out of revolt, so no problem with dom limit. But they are all arilift bases.
 
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