SGOTM 17 - Maple Sporks

On a side note, just realised that we only have one plains tile while every other single tile on land is grassland. Can iron exist on grass, or does it have to be plains, if its not on a hill. If so there might be a good reason for that plains tile and we may regret putting it out of our BFC.

With a SGOTM mapmaker anything is possible :crazyeye:
 
Depends on the mapscript, really. Is "flat" a mapscript proper? It looks a bit rainforesty to me, but I'm hardly an expert. In any case, I wouldn't draw conclusions from a single plain...

Come to think of it, didn't we have grassiron outside Rheims (IW city) last game?

@astre, I agree to not move settler if worker discovers something of interest. But if he doesn't, then I think moving 2W is most flexible.
 
If we move the settler we should try to keep the location 1SE of the settler in mind for a future city as GP farm, so lets make sure not to block it out. I agree with moving the settler 2W if nothing is revealed as it gives the most flexibility. Also agreed with scouting 2NW with worker as itll reveal the most interesting tiles for capital placement. I read somewhere that the animals dont appear until turn 5, so we should be reasonably safe with our worker potentially being outside of our borders for 2 to 3 turns, depending on where we settle.
 
Moved the worker, found something:

ms17_1_landc.png
 
Finally something which makes settling in this game worthwhile :)
 
Settle 2N perhaps? Grab 3 ivory and retain 1 banana... not ideal foodwise, but it would leave room for a couple of cities around the capital reducing upkeep, as well as a GP farm to the south (1SE of current settler position). Not to mention we can chop out settlers and workers like there is no tomorrow!
 
Here it is, didn't edit in the foggazing though:
ms17_1_landd.png
 
A camped forested jumbo is 2f3h? If so, NE of the archer doesn't look too bad... Tempted at settler WNW and from there settle 1N on T1.
 
2f3h1c; unforested 2f2h1c

EDIT:
I agree with moving the settler WNW now. Next turn start with scout NW->W; Archer NW. Then decide.
 
:drool: OMG! Holy Ivory ! :worship:
I prayed but i did not really hope it would be real !

:dance:

we don't care for iron working anymore. the plan seems like fanta put: math, construction, HBR, attack, win!

agree with the plan for moves
 
I revolted already. I'll make the moves tomorrow morning, to give the others some time for input.
 
Settling W-NW-N gives us very little production except for the WoodlandDumbo's and some forests. Once we have chopped a few of those, very little remains in terms of production...

Agree on the first settler move though, we will want to settle in that vicinity.
 
Little prod? Those 4 jumbos give 10 hammers, like 3 hills but with more food... The forest shouldn't be cut from underneath the camp though.
 
Moved again:
ms17_1_landt1.png


Demo:
ms17_1_demot1.png
 
Do we want to test that? That'll be pretty hard to do with all the variables involved. I'd personally settle PhantCity first (1N) followed by a city near the pigs (exact location to be determined due to scouting).
After settling we should probably figure out the quickest way to get a settler + worker out, before continuing.
 
If the idea is to go settler first, I agree that settling at jumbos is almost certainly best. I could live with that without testing. ;)
 
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