thx, that mean that 78% of land is usable (not mountain + water) -> TGL and colossus seems not a good idea.
I used data provided on map size in comon thread (1600 tiles) which is the size of the map i used in my test game. I transformed all tiles in my test game by plain and it gave use the information that 9 tiles is 0.5%. a small calculation lead us to the 0.78%.
I vote to chop 1S then 1E of our actual worker to get most chances to get a forest rising.
edit xpost:
I could to change nocho question :
How many hills do we want in pig city? 2-4?
but i gess, the best spot is anyway the one that doesn't need culture pop :/
but still mapmaker are evil, we will need boats to win
I think indeed pig should be in the first ring and that we should improve it asap. Maybe NE of pig is an option. Fresh water from lake (3 food tile later with LH) and 3 hills (be it 1 with banana). Rice could be used for other city and is not that great a tile anyway.
If we chop twice, I'd chop W of cap and WSW, as then we need least time to start improving the pig, only 1 turn lost walking.
It still has a spare turn or two, which it could use to scout a bit more SW, so I'd suggest it move back towards pigs while scouting a bit more on our western mapedge.
I'd move him E->SE then straight down to pigs. That should reveal more tiles for less moves then the western edge.
Also, what way do we go with the scout? Should I continue north, pass above the square lake to the east, then circle back south to reveal the Eastern edge? Or move back South to reveal more land to the west? We could really use another unit for scouting soon.
I'd go east with the scout beneath the watermass and circle northwest around the water, leaving the bit SE of the capital to a new unit. Who knows, it might give us an alternative settling location for our second city. I think we should reveal any land that can influence our settling locations for our first three cities asap.
You're right. There's only time for moving SE > SE > S > S > SW > SW > SW > SW. And that's if we want to settle 1W of pigs. Other options depend on where we want the city. As soon as that's decided, I'll calculate the optimal route for the archer (getting there in time vs revealing tiles).
@Iagoc, unless you mean the Eastern watermass instead of the watermass nearest to the scout, I think you will reveal more by moving north of the watermass. Well, same goes for the eastern watermass actually.
That about it some more. I'd settle 1NE of the pigs, or possibly 1N of pigs. First of all, I think we're going to use some cottages (correct me if I'm wrong). Tight placement means that PigCity can work cottages for PhantCity if PhantCity is doing something else (and vice versa). It also helps with maintenance. 1N gives an additional rice though, which might not be too great, but hey, it's some food isn't it?
It won't reveal anything though, especially with the border pop coming up.
Either way, a PPP.
Archer: 2SE, 3SW 1S (or 4SW if we decide to settle 1N of pigs).
Worker: 1SW+W > Chop > 1SW > Chop > 1SW+S > 1S+Improve Pigs
Scout: 1NE > 1NW > then circle back south. North to be discovered by a new scouting unit. (not sure on this one).
I'm going to pause as soon as the settler is done so we can decide what to build afterwards and where to settle exactly at that point.
Yeah, just 1SE with archer will effectively show something new, but 2SE isn't necessary indeed. The "idea" of taking a more westerly route back south with the archer is that it fogbusts a bit more as it goes.
I reconfirm my preference for NE of pigs. With all the flatness wouldn't want to waste a scarce hill by settling on one... It also gains the hill 4S of cap in the BFC, which otherwise may not be used. The rice can go to another city, possibly in a combination with the banana north or south of it. NE of pigs also gains fresh water. Not terribly important, but we have to see all positive sides, however tiny.
Played some more, found Mansa and Copper (in that order), both Buddhism and Hinduism were found (again, in that order):
Mansa hasn't met anyone else. We can sign open borders with him (haven't done so already)
The keen observer will also notice the forest growth NNW of the cap.
Chop will be done in 2 turns, so that lines up nicely with settling PigCity. Now we have to decide three things:
1) What to build next in PhantCity
2) Where to settle PigCity (2 votes, including mine for NE of pigs)
3) What to build in PigCity
Archer and Settler haven't moved yet.
The Save in case anyone wants to take a look at it. I'd prefer to play a couple more turns though, if you don't mind.
Spoilerturnlog :
Turn 50, 2000 BC: The revolution has begun!!!
Turn 50, 2000 BC: Quartermaster adopts Slavery!
Turn 50, 2000 BC: The anarchy is over! Your government is re-established.
Turn 51, 1960 BC: PhantCity has been founded.
Turn 55, 1800 BC: The borders of PhantCity have expanded!
Turn 57, 1720 BC: Buddhism has been founded in a distant land!
Turn 59, 1640 BC: Hinduism has been founded in a distant land!
Turn 60, 1600 BC: Will Sign Open Borders: Mansa Musa
Turn 60, 1600 BC: Mansa Musa converts to Hinduism!
Turn 60, 1600 BC: A Forest has grown near PhantCity!
The forest is not a surprised for me, it happened in all my test games.
did not detailled in the previous post but it included the settling of pig city.
for phant city, worker will be there in 7 turns.
other possibility is scout first, put chop into worker, finish scout turn 5, finish worker turn 12 : not that great.
prefer first option.
I'd build that worker now in Phant and would probably follow up with archer. In Pig I'd start on monument probably and whip asap followed by a unit. I'm not sold on more scouts TBH, I think they'll quickly succumb to barbs. I'd just go for our protective archers.
Mmm, on second thought maybe instead of worker we can get out some archers from capital while slow growing to size 2. I mean, a 2nd worker is always great, but I'm not sure if it's that hugely beneficial asap. Some units and growth may be more beneficial. I'm undecided, what do you think?
Alternative plan:
PhantCity: Start archer in cap > followed by settler
Worker: discontinue chop next turn. Move worker to pigs.
PigCity: start worker, after worker start monument > whip > archer
New Worker > finish chop, build Camp on Phant > Farm Banana's (or vv)
I do think another worker soon is paramount. Another options is to keep PigCity for units only for now, so:
PhantCity: Worker > Granary? (for growth) > Settler
PigCity: Archer > Archer
Do we really want a monument? I'd rather build Libs I think.
This map should be great for Mansa will all those tiles to cottage. We should put all our ep's on him and try to steal what we can. With our Rathaus we should get some decent ep's. Be his buddy until we kill him.
Not sure that I read this anywhere but it seems like we are on the eastern edge of the map.
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