T34, 775 BC
Sweet! Math comes in and we complete our first post-Math Forest chop by Prague (the Forest 1S of the G Copper). Next turn we can whip our Granary.
I didn't exactly see where Mansa's Worker went, but we've definitely bought ourselves some time to set up a trap.
Oh, there's his Worker... to the north of Timbuktu... and Timbuktu was just 2-pop-whipped. A Chariot is not a 2-pop-whip (unless it's an emergency whip, but he should have had no reason to perform an emergency whip), so he possibly whipped a Library or a Settler.
Meanwhile... the Bear showed up 1SE of our just-healed Scout... and then DISAPPEARED! Yes, that's right... the Bear moved into view and then "went into hibernation." We could have dodged him anyway by going 1SW, which I did just in case I was hallucinating at this late hour, but I'm pretty sure that we just got rid of both Barb Animals down there.
Also, settling on top of the G Jungle Rice looks even nicer now. I think that we'll stick with settling by the Ivory, since we've already got our plan for a City there and it will leave either our Settler or Worker at risk to Barb threats if we don't get the Ivory City set up. Plus, we don't want a Barb City to spawn by the Ivory.
The Scout should hopefully be able to prevent any Barb City from appearing near this cache of resources on the peninsula.
There is still a good chance that the peninsula connects to Jastrow's hoped-for island... we should be able to use the Railroad next turn to help us explore a bit faster.
Note that the Settler will stay inside of Aachen this turn... it will work out...
T34 (now) the Worker finishes the Road SW + W of Ivory City
T35 Archer + Worker move
1NE to the Grassland square
1W of the planned Ivory City location and the Worker starts Roading
T35 Settler uses the Roads to join the Worker and Archer
T35 Freshly-built Archer moves
NE +
NE
T36 That freshly-built Archer guards the Worker while the Archer that is guarding the Worker and Settler will guard the Settler as it moves into position at the Ivory City location
Sure, a Bear or Barb Archer or something could appear and mess us up, but an Archer SHOULD be enough protection, and we'll have a second Archer coming from behind to help out should we win a battle (i.e. should our first Archer be wounded).