SGOTM 18 - BadCiv

i dunno, i kinda get the feeling that bronze might be over there and not in our bfc. like, right now that floodplain spot is basically floodplains + desert as far as we can tell. if it doesn't have some other kinda production nearby, like e.g a desert copper, then that spot sux !! luckily bronze working is in 3 turns...
 
ok heres how i played turn 18 - i've gifted fembot to joao so he likes us more and switched production in washington to walls so we can hold off invasion. sent warrior toward swingers pad to see whats up.
 
im gunna post a bunch of screenies before i play any turns, mostly just for reference and so we can have a real detailed overview of where we're at right now.

here's a couple zoomed out shots of everything we've scouted so far
Spoiler :
Washington and surrounding tiles:
h6xrhzg.jpg


Full view of discovered parts of the map
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some advisor screens
Spoiler :
Diplo Relations
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Demographics
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Top 5 Cities
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Washington City View
Spoiler :
EvLCCLd.jpg
 
regarding foreign trade routes--

I notice there's a pretty big river network, and all the other AIs start with sailing. If we defog a river route that connects us to another civ, do we get the benefit of trade even without the tech?

I just noticed we have a trade route with Ghengis despite having no idea where he is yet and we can trade our resources with him so looks like we do.
 
I just noticed we have a trade route with Ghengis despite having no idea where he is yet and we can trade our resources with him so looks like we do.

hmmm he's probably north then, along the river... i dont think we get the trade route until we can actually see the route though. that's at least how it works with GLH; you need to have the coast unfogged to the other civ's borders before you get those juicy foreign trade routes. so it'd make sense here if it were the same, but with rivers. i cant remember if we get the trade route without sailing though... would be very good to get sailing if that's not the case, but probably not important enough to get it before alpha.
 
gj w/ the screenshots boak, that is helpful! :goodjob: also, im not sure why noone didnt think of this before, but can you check the wonders screen but click on projects? i "wonder" if anyone has the manhatten project, the internet, or their apollo program already done... the setup thread did mention that spacerace would be very hard and that docevil was gonna beat us up as soon as he found uranium...
 
played 2 turns. Bronze Working is finished, there's 0 copper anywhere near us at the moment. Can only see two copper tiles, one near Swinger's Pad and one in Joao's borders:
Spoiler :
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moved fembot 2E:
Spoiler :
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Left circle is where I saw Gandhi's scout. also noticed that NE hill has a railroad on it?

Started moving warrior toward FPs:
Spoiler :
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What tech did we want next? I've selected The Wheel for now cos I think that's what the general consensus was but haven't ended turn yet so can still change. only really two choices imo:

- The Wheel (9 turns) for building a road for our settler (due in ~15 turns)
- Writing (14 turns) for getting open borders to build diplo and unlock Aesthetics/Alphabet

I uploaded the save if anyone wants to take a peep at anything i missed.
 
gj w/ the screenshots boak, that is helpful! :goodjob: also, im not sure why noone didnt think of this before, but can you check the wonders screen but click on projects? i "wonder" if anyone has the manhatten project, the internet, or their apollo program already done... the setup thread did mention that spacerace would be very hard and that docevil was gonna beat us up as soon as he found uranium...

Goldmember has Manhatten Project
 
Couple more things, Dr Evil still wont offer peace deal (surprising huh) and has 3 cities already o_o
Spoiler :
YmXCEfV.jpg


Ghengis still has just his capital, but does have 2 corn so his 2nd city can't be far off
Spoiler :
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Top 5 City screen shows his capital at size 3 though which seems odd to me if he has 2 corn? He hasn't picked up slavery yet. is he perhaps working a mined hill tile or something to rush a building?
 
Goldmember has Manhatten Project

lol awesome

i'd say follow the railroad (?_?) and also, might as well move the warrior into the fog if you're gonna make him travel to the floodplains anyways.

my vote is still for the wheel for the next tech; however, a thought just occured to me. instead of settling exactly on the choke, we could settle 1 SE of it. doing so would give a hill forest (+75% defense) to fortify on, on which we could also later put a fort. we'd lose the dyes and 3 grassland river tiles, however. anyways, i mention this because if we settle here we no longer need the wheel to connect the site, and thus we could go right for writing.

opinions ??
 
i'd also suggest that you offer to give genghis marble for free, as the resource gift will eventually give us +relations. he's probably still at size 3 because he's building a settler btw. immortal AIs start with a worker.
 
lol awesome

i'd say follow the railroad (?_?) and also, might as well move the warrior into the fog if you're gonna make him travel to the floodplains anyways.

my vote is still for the wheel for the next tech; however, a thought just occured to me. instead of settling exactly on the choke, we could settle 1 SE of it. doing so would give a hill forest (+75% defense) to fortify on, on which we could also later put a fort. we'd lose the dyes and 3 grassland river tiles, however. anyways, i mention this because if we settle here we no longer need the wheel to connect the site, and thus we could go right for writing.

opinions ??

would we lose 3 grassland river tiles? wouldn't we get the same 3 tiles except to the SE? plus the 2 shared with washington.

Spoiler :
WbOrFQE.jpg
 
lol awesome

i'd say follow the railroad (?_?) and also, might as well move the warrior into the fog if you're gonna make him travel to the floodplains anyways.

my vote is still for the wheel for the next tech; however, a thought just occured to me. instead of settling exactly on the choke, we could settle 1 SE of it. doing so would give a hill forest (+75% defense) to fortify on, on which we could also later put a fort. we'd lose the dyes and 3 grassland river tiles, however. anyways, i mention this because if we settle here we no longer need the wheel to connect the site, and thus we could go right for writing.

opinions ??

I bristled initially but we are mostly giving up dyes + plains for river grassland. It'd hurt to maybe lose the dyes to joao culture, but maybe an extra city to cover it wouldn't be a bad idea.

The main thing that bothers me, then, is the overlap with Washington. Also the hill fortress -- i never use forts, although I guess they are harder to siege than cities! City micro dudes, what's the story on overlap?
 
black dot offends my mapgamer aesthetic sensibilities but it does seem more useful, we can station archers/warriors on the forest hill even before unlocking construction & forts and they'll be better defenders than in the city.. plus we'd be giving up dyes (who cares) and a bunch of jungle tiles that are a big time sink to improve
 
I guess a further advantage of black dot is that the mountains occupy the 2nd ring, not the first, so that it's less reliant on culture to reach full productivity...
 
7KMwQ01.jpg


A very quick and dirty setup. Microsoft Paint is not fun.

I think Joey's idea has a lot of merit if Dr. Evil's ungroovy henchmen come creeping our way. Could easily use this city as a production center by farming and mining wildly. Could also cottage the two tiles near Washington to grow them and then revert control.

As for tech, Wheel should be next IMO.

Note: Dyes are 6 commerce, right? And I can't tell if Red Dot is a plains or grassland which is why I have it is as 1/2.
Note2: If Black Dot is settled, Red Dot would be 1/2 unless mined.
 
Dyes are 5:commerce: with plantation but calendar & its prerequisites (sailing, math) are completely off our tech plan
 
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