Packers5280
Deity
Yeah, it doesn't look too bad. But he still has a CR3 combat 2 swordsman.
I'm interested in Espionage Game Mechanics at the moment. I'm finally trying to play a Cultural Victory game where the vast majority of culture for all three legendary cities will be from Spread Culture missions. I gave my first cultural city to an AI when it had only 10 Culture, because the AI was at the opposite side of the continent and had 3 cities for quite a while, thus willing to accept a city gift anywhere in the world. If it had founded its own 4th city, I would have had to give it bridge cities at most 9.5 plots apart from its cloest city to my cultural city I had still wished to give it away.
Back to my problem. With only 10 culture, it seems that the game is computing the Spread Culture mission as 10 * 5% = 0 and thus doesn't offer the mission at all. I had hoped the game would round the value up to 1 in this case, but it seems that the game is truncating the value of 10 * 5% = 0.5 culture down to zero. My question is would a total culture of 20 in the city suffice to make the Spread Culture mission available? The mission should thus spread 20 * 5% = 1 culture. I already have another city generating tile culture on the gift city's center plot which is the primary requirement for the Spread Culture mission to be available at all.
My proposed solution is to spread my state religion to this gift city, so the AI who doesn't have a religion yet will adopt it and it will gain 1 culture per turn until it gets 10 culture itself. At that point the combined city culture will be 10 + 10 = 20, and 20 * 5% = 1. That should enable the Spread Culture mission.
Another problem is this city is under so much cultural pressure that it revolts every two turns and would never gain its own culture. It is in its 4th consecutive revolt. It seems that I need to provide military police units to this city to maintain order long enough for it to gain the desired 10 culture.
EDIT: Not having enough culture was not the issue. After allowing the AI to accumulate 10 Culture for a total of 20 Culture, the Spread Culture mission was still not abailable. The final answer is the game computes the Espionage needed to complete the mission using all applicable discounts and if the computed espionage required is less than 1, the Spread Culture mission will not be available. To work around this issue, one needs to reduce the discounts until the computed espionage is 1 or more. The easiest way to do this is to move the Spy out of the city and back in so it loses the stationary Spy bonus. Otherwise, if the player Leader is spiritual switch to no state religion or another state religion to avoid that discount. There may be other ways to reduce the discounts. Or one can just wait until the AI accumulates enough Culture until the computed espionage needed becomes 1 or more.
Finally, since we share the same state religion, there will not be a -15% discount for state religion or the -25% discount for owning the corresponding holy city. I may need to spread another religion to its capital and other large cities to get it to convert to this other religion, assuming it doesn't found its own religion. I may even need to use espionage to cause to switch to this other religion as its state religion. Causing it to switch to Free Religion is another option for gaining the state religion and holy city espionage discounts.
I know that I have everything planned out and I'm quite capable of reading the Software Developer's Kit (SDK) on my own, so you don't need to respond on my account, but others reading your game mechanics thread might like you to comment on the mechanics behind the Spread Culture mission and other espionage missions. It occurs to me now to ask "Have you already covered this topic in detail?" My apologies in advance, if you have already covered espionage topics in detail.
Sun Tzu Wu
Trade for paper for maps and then let us know who we can trade maps with?Alright, just a few things to change.
Seattle - Send the missionary here! Switch to wealth next turn (can leave it on barracks this turn) when the first chop completes, and then switch back when we get Judaism and let the chops complete the barracks. This should get us the OR bonus hammers on the chops into the barracks. Also, work the iron tile now that it's mined.
Put hammers into mace till it get's jud. Then switch to barracks. Obviously don't complete the mace.
Karak - Work PH mine instead of cottage
Besh - Run engineer instead of working lake
Oh and i think we should change research to Paper. We need to get that out of the way if we are ever going to bulb anything.