Mitchum
Deity
Got it.
I'll just do some reversible MM stuff and extremely obvious things like netting whales.
Great. So I assume we'll use this to estimate what our economy will look like from now until the end of the game, right? Try it running merchants vs. running no merchants (i.e. mostly citizens with engineers, spies, scientists where possible) so we can see the affect of Caste System vs. Slavery.
As of right now, we have one coal resource which is perfect.
As we guessed, there is coal way up in the NW and then on one island in the Central Sea.
Madrid has to pop its borders twice (i.e. 100
![Culture :culture: :culture:](/images/smilies/civ4/culture.gif)
We can expand the borders of Goto Jail on the final turn of the game to capture the coal up there so there is no need to pillage and then re-build the mine. We should probably more all units (2 workers + rifle) out of the area for other duties.
Fort #8 needs to be completed/roaded.
Should we put our EPs on someone other than KK now? Supporting a city revolt in Aachen will take almost all of our existing EPs on HC. Should we put more on him or divert them to Alex now?
Conquest is almost definitely our critical path right now, so I see no need to rush buy executives with 0H in them, right? Or do we have sooooo much gold that it won't matter? Or, if we do have soooo much gold, should we rush buy units on the front line instead? For example, Yeha could rush buy knights. Or we could spend some gold to upgrade some units. In other words, if speading ALU isn't our critical path anymore, let's expend some of our short-term resources (i.e gold, hammers, civics, etc.) toward Conquest instead at the expense of spreading ALU.