T77, 950 BC
So, the first task is to select Worker 1 (press the "1" key) and then Cancel Worker 1's action (press the "<-- Backspace"
key or click on the icon with a red circle and a line going through it), and only then unpause the game.
Research Construction
Cancel Crab gift to Willem
Trade Clam from Willem for our Crab
Trade Fish from Elizabeth for our Cow
C1: GH Riv Mine -> 1W G Riv Cottage
C1: Build Wealth
C2: G Riv Gems Mine -> 2W GH Mine
C2: Build Wealth
C4: G Riv -> G Riv Gems Mine
C1: Deer, Crab, Wheat, Farm, Cottage; Wealth
C2: Gems, northern G Riv Farm, Mine; Wealth
C3: Cow, Crab, Gems; Lighthouse
C4: Corn, Gems; Warrior
C5: Fur; Granary
(The test game says that we are making +80 Gold per Turn, and that will be +82 once the Cottage gets completed by Worker 5.)
W1: Cancel what Worker 1 is doing and move him 1NW onto Galley 1
W2: Farm G Riv that is 1NE of City 4
W3: Farm G Riv that is 1NE of City 4
W4: Farm G Riv that is 1NE of Surfin' Turf
W5: Complete Cottage on G Riv that is 1W of X-opolis
Warrior 3: 1SW GH Riv For
Warrior 2: 1SE GH For
Archer 1: 1S TH Riv Fur For (SW of the G Riv Horse)
Galley 1: Wait for Worker 1 to come on board and then move NE + N (2N of X-opolis' Crab)
Work Boat 4: Move to Athens' Clam
T78, 925 BC
Pause, save, and upload the game
Take a screenshot of the game and post it in our thread
Talk with Willem and gift him 75 Gold (we can purchase hints in any price order that we choose)
Pause, save, and upload the game
Take a screenshot of the game and post it in our thread
Send a Private Message to BSPollux and Deckhand, asking for the Catherine #2 hint
C1: GH Riv Mine -> Sci
C1: Wheat -> Sci
C1: G Riv Farm -> Fur
C1: Build a Settler... we should be making 3 F + 6 H for a total less than 10 H
C1: Build queue of Settler -> Work Boat -> Spy
C2: GH Mine -> Wheat
C2: northern G Riv Farm -> G Riv Gems Mine
C4: G Riv Gems Mine -> G Riv Farm (happens automatically)
C5: G For -> SW Crab
C1: Deer, Crab, Cottage, Fur
, 2 Sci; Settler
C2: Gems, Gems, Wheat; Wealth
C3: Cow, Crab, Gems; Lighthouse
C4: Corn, G Riv Farm; Warrior (growth in 2 turns)
C5: SW Crab; Granary
W1: Unload on the south-west PH of Triple Fish Island
W2: Farm G Riv that is 1NE of City 4
W3: Move 1S G Riv and Farm G Riv that is 1E of City 4
W4: Farm G Riv that is 1NE of City 3
W5: Move 1S G Riv (1SW of X-opolis)
and build a Cottage
Galley 1: First unload Worker 1 on the south-west PH of Triple Fish Island, then move SW + S (to sit 1NE of X-opolis)
Warrior 3 (currently on the GH For that is 2W of the G Corn): 1SW G Riv For (SW + W + W of the G Corn)
Warrior 2 (currently on the G For that is 1E of the G Deer For): 1SE GH For (2W of the Lake)
Archer 1 (currently on the TH Riv For that is 1W of the G Riv Horse): Move 1S to the TH Riv Fur For (1SW of the G Riv Horse), which still allows him to spawn-bust the squares that are 1NW, 1N, and 1NE of the G Riv Horse
Work Boat 4: Net Athens' Crab
T79, 900 BC
Pause, save, and upload the game
Take a screenshot of the game and post it in our thread
Talk with Willem and gift him 50 Gold
Pause, save, and upload the game
Take a screenshot of the game and post it in our thread
Send a Private Message to BSPollux and Deckhand, asking for one more hint
Which hint? One of Elizabeth #1 or Elizabeth #2. I don't know which one will be better, so pick one
T79, 900 BC Continued
Trade Iron Working from Mansa <-> Monarchy + 5 Gold (since Mansa is already teching Monarchy, but does not yet know Writing, we are hopeful that Mansa will stay away from teching Feudalism for now)
C1: 3-pop-whip Settler 6
C1: Work Deer, Crab, and Fur (happens automatically)
C2: Build the Workboat instead of Wealth
C3: Lake -> GH Mine (Lighthouse in 1 turn, yay! Thank you, Organized Religion!)
C1: Deer, Crab, Fur; Settler
C2: Gems, Gems, Wheat, 2 Sci; Work Boat
C3: Cow, Crab, Gems, GH Mine; Lighthouse (Lighthouse in 1 turn)
C4: Corn, Farm; Warrior (growth in 1 turn)
C5: SW Crab; Granary
W1: Mine the south-west PH of Triple Fish Island
W2: Move 1S G Riv and Farm G Riv that is 1E of City 4
W3: Farm G Riv that is 1E of City 4
W4: Farm G Riv that is 1NE of City 3
W5: Continue to Cottage the G Riv that is 1SW of X-opolis
Warrior 3: 1S G Riv (SW + SW + W of the G Corn and 2N of the Lake)
Warrior 2: 1SE GH Riv (NW + W of the G Cow)
Archer 1: Stay in place on the TH Riv Fur For (1SW of the G Riv Horse), since Warrior 2 is not yet spawn-busting the TH For that is 1NW of the G Riv Horse
Galley 1: Wait 1NE of X-opolis
We should be making roughly +75 Gold per Turn
T80, 875 BC
Option 1. Only if Willem has less than 90 Gold, then:
a) Perform the 100-Gold gift procedure:
b) Save the game
c) Talk to Willem and take a screenshot of the trading screen
d) Gift 100 Gold to Willem
e) Take another screenshot of the trading screen
f) Save the game
g) Send a Private Message to BSPollux and Deckhand, asking for one more hint. Which hint? That's to be decided
Option 2. If Willem has 90 or more Gold, then instead do:
a) Trade:
90+ Gold from Willem <-> Currency
b) Do not gift Gold to Willem this turn
C1: Build a Worker
C2: Make sure that the third citizen is working the G Riv that is 1E of City 4 (it will be Farmed by the end of this turn)
C3: GH Mine -> Lake (now that we have a Lighthouse, the Lake produces 3F + 2C)
C1: Deer, Crab, Fur; Worker
C2: Gems, Gems, Wheat, 2 Sci; Work Boat
C3: Cow, Crab, Gems, Lake; Archer
C4: Corn, Farm, Gems; Warrior
C5: SW Crab; Granary
W1: Mine the south-west PH of Triple Fish Island
W2: Farm G Riv that is 1E of City 4
W3: Complete the Farm on the G Riv that is 1E of City 4
W4: Complete the Farm on the G Riv that is 1NE of City 3
W5: Cottage the G Riv that is 1SW of X-opolis
Settler 6 (the game will call it Settler 5): Move 1NE into Galley 1 while Galley 1 is still 1NE of X-opolis
Galley 1: Ensure that the new Settler is aboard and then move NE + NE (NE + N of X-opolis' Crab)
Warrior 3: Move 1S G (1N of the Lake)
Warrior 2: Move 1SW TH For (SW + SW of the Lake)
Archer 1: Move 1SE TH Deer For (2S of the G Riv Horse)
T80, 875 BC Continued
Option 2. Since Willem has 90 or more Gold, then do:
a) Trade:
100 Gold from Willem <-> Currency
b) Do not gift Gold to Willem this turn
Consider making this trade:
30 Gold from Mansa <-> Writing
We should be making roughly +76 Gold per turn
T81, 850 BC
C1: Build Spy (it's too early to complete the Work Boat)
C2: Sci -> 2N Farm
C2: Sci -> SW + S Farm
Rename the capital's new Worker as "Worker 6" (click on a unit's name to rename it)
With that Worker selected, press Ctrl + 6 to number him
C1: Deer, Crab, Fur; Spy
C2: Gems, Gems, Wheat, 2N Farm, SW + S Farm; Work Boat
C3: Cow, Crab, Gems, Lake; Archer
C4: Corn, Farm, Farm; Warrior
C5: SW Crab; Granary
W1: Mine the south-west PH of Triple Fish Island
W2: Move 1S G Riv Road and Farm (1SE of City 4)
W3: Move 1S G Riv Road and Farm (1SE of City 4)
W4: Move 1SE G (2E of Surfin' Turf) and Farm
W5: Complete the Cottage on the G Riv that is 1SW of X-opolis
W6: Wait for Galley 1 to come back and then board Galley 1 alongside of our Settler; we will be unloading on the G For of Fur City island next turn
Galley 1: Move SW + SW (to 1NE of X-opolis)
Warrior 4 (in the Galley): Move into X-opolis
Settler in X-opolis: Board Galley 1
Worker in X-opolis: Board Galley 1
Great Scientist: Move into X-opolis
Warrior 2: Move 1SW T For (1N of the G Horse)
Warrior 3: We should be good staying on the Grassland that is 1N of the Lake
Archer 1: Move 1SE T For (SW + W of the Whale) and ensure that we've revealed a Coastal path... if we don't end up revealing a path in the real game, please tell us
We should be at roughly +76 Gold per Turn
T82, 825 BC
Set Science Rate to 100% on Construction
C1: GH Riv Mine -> Wheat
C1: Fur -> 1W G Riv Cottage
C2: G -> GH Mine (2W of Gems City)
C3: Confirm that new citizen is working the G Riv Farm
C4: Confirm that the new citizen is working the GH Riv (unimproved square)... unless you have a better idea; at least the City grows in 2 turns' time
C5: G For -> Fur
C1: Deer, Crab, Wheat, 1W Cottage; Spy
C2: Gems, Gems, 2N Farm, SW + S Farm, GH Mine; Work Boat
C3: Cow, Crab, Gems, Lake, 1NE Farm; Archer
C4: Corn, Farm, Farm GH Riv; Warrior
C5: SW Crab, Fur; Granary
W1: Complete the Mine on the south-west PH of Triple Fish Island
W2: Farm the G Riv that is 1SE of City 4
W3: Farm the G Riv that is 1SE of City 4
W4: Farm the G that is 2E of Surfin' Turf
W5: Move 1NW G (2W of X-opolis), partial Cottage, and STOP (press the "5" key and then the "Backspace <--" key to cancel a Worker's action)
W6: Only the Worker, not the Settler, should unload 1SE onto the G For that is 1N of the Fur
Galley 1: Wait for our Worker to unload on the G For that is 1N of the Fur
Galley 1: After the Worker has unloaded but our Settler is aboard, move NE + NE (1S of the PH Mine)
Settler: Unload from Galley 1 on the south-east corner of Triple Fish Island, at the location within reach of all 3 Fish Resources
Great Scientist: Construct (Academy)
Warrior 2: Move 1SW TH Riv For (1W of the G Horse)... this square is our planned spawn-busting location
Archer 1: As long as the Coast has been revealed, move 1NW TH Deer For, otherwise reveal the rest of the Coast