zbgayumn
Emperor
Yeah, I've been meaning to post the update for the last several turns I played.
Here's the log:
I ended up going with MC because I realized that one aspect I didn't address in my previous post is Great People. I want that Forge so that we can hopefully get a GE or two. I started building an aqueduct and I barely got a few turns into it before someone finished HG.
It seems to me that the AI are far more advanced than we expected them to be with no tech trading and aggressive AI. We may have to pick some of the less sought after Wonders. Unfortunately, I don't even know which ones the AI prioritize and which ones they let slide.
I think I made a trade with Brennus in hopes of improving relations, but the resource diplo bonus takes a pretty long time to kick in. Hannibal may very well be coming for us. His UU is a dangerous counter to ours, but I'm not sure if he has HBR yet. We'll have to watch for that and probably build a couple spears along with our Praets.
pigswill - I took a pretty long turnset in order to get us caught up a little. Feel free to take over at this point.
Here's the log:
Spoiler :
Here is your Session Turn Log from 175 BC to 75 AD:
Turn 108, 175 BC: Ferraria has been founded.
Turn 108, 175 BC: Cimmerian (Barbarian) has been captured by the Persian Empire!!!
Turn 109, 150 BC: Barbarian's Galley (2.00) vs Julius Caesar's Galley 1 (Rome) (2.20)
Turn 109, 150 BC: Combat Odds: 32.2%
Turn 109, 150 BC: (Plot Defense: +10%)
Turn 109, 150 BC: Julius Caesar's Galley 1 (Rome) is hit for 19 (81/100HP)
Turn 109, 150 BC: Julius Caesar's Galley 1 (Rome) is hit for 19 (62/100HP)
Turn 109, 150 BC: Barbarian's Galley is hit for 20 (80/100HP)
Turn 109, 150 BC: Julius Caesar's Galley 1 (Rome) is hit for 19 (43/100HP)
Turn 109, 150 BC: Julius Caesar's Galley 1 (Rome) is hit for 19 (24/100HP)
Turn 109, 150 BC: Barbarian's Galley is hit for 20 (60/100HP)
Turn 109, 150 BC: Barbarian's Galley is hit for 20 (40/100HP)
Turn 109, 150 BC: Barbarian's Galley is hit for 20 (20/100HP)
Turn 109, 150 BC: Barbarian's Galley is hit for 20 (0/100HP)
Turn 109, 150 BC: Julius Caesar's Galley 1 (Rome) has defeated Barbarian's Galley!
Turn 110, 125 BC: The Hanging Gardens has been built in a far away land!
Turn 110, 125 BC: Gilgamesh adopts Hereditary Rule!
Turn 110, 125 BC: Barbarian's Galley (2.00) vs Julius Caesar's Galley 1 (Rome) (0.52)
Turn 110, 125 BC: Combat Odds: 100.0%
Turn 110, 125 BC: (Plot Defense: +10%)
Turn 110, 125 BC: Julius Caesar's Galley 1 (Rome) is hit for 24 (0/100HP)
Turn 110, 125 BC: Barbarian's Galley has defeated Julius Caesar's Galley 1 (Rome)!
Turn 110, 125 BC: Barbarian's Galley (2.00) vs Julius Caesar's Galley 2 (Rome) (2.20)
Turn 110, 125 BC: Combat Odds: 32.2%
Turn 110, 125 BC: (Plot Defense: +10%)
Turn 110, 125 BC: Barbarian's Galley is hit for 20 (80/100HP)
Turn 110, 125 BC: Julius Caesar's Galley 2 (Rome) is hit for 19 (81/100HP)
Turn 110, 125 BC: Barbarian's Galley is hit for 20 (60/100HP)
Turn 110, 125 BC: Julius Caesar's Galley 2 (Rome) is hit for 19 (62/100HP)
Turn 110, 125 BC: Barbarian's Galley is hit for 20 (40/100HP)
Turn 110, 125 BC: Julius Caesar's Galley 2 (Rome) is hit for 19 (43/100HP)
Turn 110, 125 BC: Julius Caesar's Galley 2 (Rome) is hit for 19 (24/100HP)
Turn 110, 125 BC: Barbarian's Galley is hit for 20 (20/100HP)
Turn 110, 125 BC: Barbarian's Galley is hit for 20 (0/100HP)
Turn 110, 125 BC: Julius Caesar's Galley 2 (Rome) has defeated Barbarian's Galley!
Turn 112, 75 BC: You have trained a Galley in Rome. Work has now begun on a Barracks.
Turn 112, 75 BC: Barbarian's Archer (3.00) vs Julius Caesar's Archer 1 (Rome) (4.50)
Turn 112, 75 BC: Combat Odds: 9.9%
Turn 112, 75 BC: (Plot Defense: +50%)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (84/100HP)
Turn 112, 75 BC: Barbarian's Archer is hit for 24 (76/100HP)
Turn 112, 75 BC: Barbarian's Archer is hit for 24 (52/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (68/100HP)
Turn 112, 75 BC: Barbarian's Archer is hit for 24 (28/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (52/100HP)
Turn 112, 75 BC: Barbarian's Archer is hit for 24 (4/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (36/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (20/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (4/100HP)
Turn 112, 75 BC: Barbarian's Archer is hit for 24 (0/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) has defeated Barbarian's Archer!
Turn 113, 50 BC: You have discovered Code of Laws!
Turn 113, 50 BC: Mencius (Great Prophet) has been born in a far away land!
Turn 113, 50 BC: The Pyramids has been built in a far away land!
Turn 114, 25 BC: Mausoleum of Maussollos has been built in a far away land!
Turn 115, 1 AD: Barbarian's Warrior (2.00) vs Julius Caesar's Chariot 4 (Rome) (5.00)
Turn 115, 1 AD: Combat Odds: 0.1%
Turn 115, 1 AD: (City Barbarian Defense: +25%)
Turn 115, 1 AD: Julius Caesar's Chariot 4 (Rome) is hit for 12 (88/100HP)
Turn 115, 1 AD: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 115, 1 AD: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 115, 1 AD: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 115, 1 AD: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 115, 1 AD: Julius Caesar's Chariot 4 (Rome) has defeated Barbarian's Warrior!
Turn 116, 25 AD: The enemy has been spotted near Ferraria!
Turn 116, 25 AD: Rome can hurry Chariot for 1⇴ with 14ℤ overflow and +1⇤ for 16 turns.
Turn 116, 25 AD: Porcellus has grown to size 6.
Turn 116, 25 AD: Saladin has 5 gold per turn available for trade.
Turn 116, 25 AD: You are the worst enemy of Hannibal.
Turn 116, 25 AD: Equus will grow to size 5 on the next turn.
Turn 116, 25 AD: Darius I has founded Sardis in a distant land.
Turn 116, 25 AD: Saladin has founded Aden in a distant land.
Turn 116, 25 AD: Al-Kindi (Great Scientist) has been born in Damascus (Saladin)!
Turn 116, 25 AD: Barbarian's Archer (3.00) vs Julius Caesar's Chariot 2 (Equus) (4.40)
Turn 116, 25 AD: Combat Odds: 13.5%
Turn 116, 25 AD: (Extra Combat: +10%)
Turn 116, 25 AD: Barbarian's Archer is hit for 24 (76/100HP)
Turn 116, 25 AD: Barbarian's Archer is hit for 24 (52/100HP)
Turn 116, 25 AD: Julius Caesar's Chariot 2 (Equus) is hit for 16 (84/100HP)
Turn 116, 25 AD: Barbarian's Archer is hit for 24 (28/100HP)
Turn 116, 25 AD: Barbarian's Archer is hit for 24 (4/100HP)
Turn 116, 25 AD: Barbarian's Archer is hit for 24 (0/100HP)
Turn 116, 25 AD: Julius Caesar's Chariot 2 (Equus) has defeated Barbarian's Archer!
Turn 116, 25 AD: While defending, your Chariot 2 (Equus) has killed a Barbarian Archer!
Turn 117, 50 AD: Porcellus can hurry Courthouse for 2⇴ with 19ℤ overflow and +1⇤ for 10 turns.
Turn 117, 50 AD: Equus has grown to size 5.
Turn 117, 50 AD: The borders of Porcellus are about to expand.
Turn 117, 50 AD: The borders of Porcellus have expanded!
Turn 118, 75 AD: Saladin has 60 gold available for trade.
Turn 118, 75 AD: Clearing a Forest has created 30 ℤ for Equus.
Turn 118, 75 AD: Clearing a Forest has created 30 ℤ for Porcellus.
Turn 118, 75 AD: Rome will grow to size 8 on the next turn.
Turn 108, 175 BC: Ferraria has been founded.
Turn 108, 175 BC: Cimmerian (Barbarian) has been captured by the Persian Empire!!!
Turn 109, 150 BC: Barbarian's Galley (2.00) vs Julius Caesar's Galley 1 (Rome) (2.20)
Turn 109, 150 BC: Combat Odds: 32.2%
Turn 109, 150 BC: (Plot Defense: +10%)
Turn 109, 150 BC: Julius Caesar's Galley 1 (Rome) is hit for 19 (81/100HP)
Turn 109, 150 BC: Julius Caesar's Galley 1 (Rome) is hit for 19 (62/100HP)
Turn 109, 150 BC: Barbarian's Galley is hit for 20 (80/100HP)
Turn 109, 150 BC: Julius Caesar's Galley 1 (Rome) is hit for 19 (43/100HP)
Turn 109, 150 BC: Julius Caesar's Galley 1 (Rome) is hit for 19 (24/100HP)
Turn 109, 150 BC: Barbarian's Galley is hit for 20 (60/100HP)
Turn 109, 150 BC: Barbarian's Galley is hit for 20 (40/100HP)
Turn 109, 150 BC: Barbarian's Galley is hit for 20 (20/100HP)
Turn 109, 150 BC: Barbarian's Galley is hit for 20 (0/100HP)
Turn 109, 150 BC: Julius Caesar's Galley 1 (Rome) has defeated Barbarian's Galley!
Turn 110, 125 BC: The Hanging Gardens has been built in a far away land!
Turn 110, 125 BC: Gilgamesh adopts Hereditary Rule!
Turn 110, 125 BC: Barbarian's Galley (2.00) vs Julius Caesar's Galley 1 (Rome) (0.52)
Turn 110, 125 BC: Combat Odds: 100.0%
Turn 110, 125 BC: (Plot Defense: +10%)
Turn 110, 125 BC: Julius Caesar's Galley 1 (Rome) is hit for 24 (0/100HP)
Turn 110, 125 BC: Barbarian's Galley has defeated Julius Caesar's Galley 1 (Rome)!
Turn 110, 125 BC: Barbarian's Galley (2.00) vs Julius Caesar's Galley 2 (Rome) (2.20)
Turn 110, 125 BC: Combat Odds: 32.2%
Turn 110, 125 BC: (Plot Defense: +10%)
Turn 110, 125 BC: Barbarian's Galley is hit for 20 (80/100HP)
Turn 110, 125 BC: Julius Caesar's Galley 2 (Rome) is hit for 19 (81/100HP)
Turn 110, 125 BC: Barbarian's Galley is hit for 20 (60/100HP)
Turn 110, 125 BC: Julius Caesar's Galley 2 (Rome) is hit for 19 (62/100HP)
Turn 110, 125 BC: Barbarian's Galley is hit for 20 (40/100HP)
Turn 110, 125 BC: Julius Caesar's Galley 2 (Rome) is hit for 19 (43/100HP)
Turn 110, 125 BC: Julius Caesar's Galley 2 (Rome) is hit for 19 (24/100HP)
Turn 110, 125 BC: Barbarian's Galley is hit for 20 (20/100HP)
Turn 110, 125 BC: Barbarian's Galley is hit for 20 (0/100HP)
Turn 110, 125 BC: Julius Caesar's Galley 2 (Rome) has defeated Barbarian's Galley!
Turn 112, 75 BC: You have trained a Galley in Rome. Work has now begun on a Barracks.
Turn 112, 75 BC: Barbarian's Archer (3.00) vs Julius Caesar's Archer 1 (Rome) (4.50)
Turn 112, 75 BC: Combat Odds: 9.9%
Turn 112, 75 BC: (Plot Defense: +50%)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (84/100HP)
Turn 112, 75 BC: Barbarian's Archer is hit for 24 (76/100HP)
Turn 112, 75 BC: Barbarian's Archer is hit for 24 (52/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (68/100HP)
Turn 112, 75 BC: Barbarian's Archer is hit for 24 (28/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (52/100HP)
Turn 112, 75 BC: Barbarian's Archer is hit for 24 (4/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (36/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (20/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) is hit for 16 (4/100HP)
Turn 112, 75 BC: Barbarian's Archer is hit for 24 (0/100HP)
Turn 112, 75 BC: Julius Caesar's Archer 1 (Rome) has defeated Barbarian's Archer!
Turn 113, 50 BC: You have discovered Code of Laws!
Turn 113, 50 BC: Mencius (Great Prophet) has been born in a far away land!
Turn 113, 50 BC: The Pyramids has been built in a far away land!
Turn 114, 25 BC: Mausoleum of Maussollos has been built in a far away land!
Turn 115, 1 AD: Barbarian's Warrior (2.00) vs Julius Caesar's Chariot 4 (Rome) (5.00)
Turn 115, 1 AD: Combat Odds: 0.1%
Turn 115, 1 AD: (City Barbarian Defense: +25%)
Turn 115, 1 AD: Julius Caesar's Chariot 4 (Rome) is hit for 12 (88/100HP)
Turn 115, 1 AD: Barbarian's Warrior is hit for 30 (70/100HP)
Turn 115, 1 AD: Barbarian's Warrior is hit for 30 (40/100HP)
Turn 115, 1 AD: Barbarian's Warrior is hit for 30 (10/100HP)
Turn 115, 1 AD: Barbarian's Warrior is hit for 30 (0/100HP)
Turn 115, 1 AD: Julius Caesar's Chariot 4 (Rome) has defeated Barbarian's Warrior!
Turn 116, 25 AD: The enemy has been spotted near Ferraria!
Turn 116, 25 AD: Rome can hurry Chariot for 1⇴ with 14ℤ overflow and +1⇤ for 16 turns.
Turn 116, 25 AD: Porcellus has grown to size 6.
Turn 116, 25 AD: Saladin has 5 gold per turn available for trade.
Turn 116, 25 AD: You are the worst enemy of Hannibal.
Turn 116, 25 AD: Equus will grow to size 5 on the next turn.
Turn 116, 25 AD: Darius I has founded Sardis in a distant land.
Turn 116, 25 AD: Saladin has founded Aden in a distant land.
Turn 116, 25 AD: Al-Kindi (Great Scientist) has been born in Damascus (Saladin)!
Turn 116, 25 AD: Barbarian's Archer (3.00) vs Julius Caesar's Chariot 2 (Equus) (4.40)
Turn 116, 25 AD: Combat Odds: 13.5%
Turn 116, 25 AD: (Extra Combat: +10%)
Turn 116, 25 AD: Barbarian's Archer is hit for 24 (76/100HP)
Turn 116, 25 AD: Barbarian's Archer is hit for 24 (52/100HP)
Turn 116, 25 AD: Julius Caesar's Chariot 2 (Equus) is hit for 16 (84/100HP)
Turn 116, 25 AD: Barbarian's Archer is hit for 24 (28/100HP)
Turn 116, 25 AD: Barbarian's Archer is hit for 24 (4/100HP)
Turn 116, 25 AD: Barbarian's Archer is hit for 24 (0/100HP)
Turn 116, 25 AD: Julius Caesar's Chariot 2 (Equus) has defeated Barbarian's Archer!
Turn 116, 25 AD: While defending, your Chariot 2 (Equus) has killed a Barbarian Archer!
Turn 117, 50 AD: Porcellus can hurry Courthouse for 2⇴ with 19ℤ overflow and +1⇤ for 10 turns.
Turn 117, 50 AD: Equus has grown to size 5.
Turn 117, 50 AD: The borders of Porcellus are about to expand.
Turn 117, 50 AD: The borders of Porcellus have expanded!
Turn 118, 75 AD: Saladin has 60 gold available for trade.
Turn 118, 75 AD: Clearing a Forest has created 30 ℤ for Equus.
Turn 118, 75 AD: Clearing a Forest has created 30 ℤ for Porcellus.
Turn 118, 75 AD: Rome will grow to size 8 on the next turn.
I ended up going with MC because I realized that one aspect I didn't address in my previous post is Great People. I want that Forge so that we can hopefully get a GE or two. I started building an aqueduct and I barely got a few turns into it before someone finished HG.
It seems to me that the AI are far more advanced than we expected them to be with no tech trading and aggressive AI. We may have to pick some of the less sought after Wonders. Unfortunately, I don't even know which ones the AI prioritize and which ones they let slide.
I think I made a trade with Brennus in hopes of improving relations, but the resource diplo bonus takes a pretty long time to kick in. Hannibal may very well be coming for us. His UU is a dangerous counter to ours, but I'm not sure if he has HBR yet. We'll have to watch for that and probably build a couple spears along with our Praets.
pigswill - I took a pretty long turnset in order to get us caught up a little. Feel free to take over at this point.