From what I recall during testing, the north barb will attack the warrior on the forest hill instead of moving toward Rome. If the barb outsmarts me, we could still emergency whip an Archer or another warrior. Not ideal, but a suitable backup plan for what is a low probability scenario IMO.Already moved the workers to Romeblush: oops) so cunning archer chop is out I think.
Moving C2 warrior to fgh is risky, if barb moves SE to Rome instead of attacking then Rome is only defended by one injured warrior, C2 warrior can't get back in time.
Swop to galley, whip T55. Chop after barb suicides on C2 hillbilly. Porcy will be fine (unless RNG really hates us).
Research 100%.
I expected that hence pusihing hard for TGW which I am so glad we agreed to!Barbs have certainly been more active in the real game than our test.
I think it will be a big resource drain. We'll need something like 7-8 archers just to protect the borders. A couple of chariots too.I'm here, heading out of town on Wednesday so good to do a few turns now.
Don't agree with enKage - think missing the GWall is a huge problem but I was onboard with the gamble on the 2nd city so no point in crying over spilt milk. Will have a look at the save tonight or tomorrow at the latest.