SGOTM 22 - TTfkapr

Agree on mids. I suspect this will be safe as I think the Persians started with marble. 30-40 turns will be a long time for the AI without Stone. Albeit last game BSP set up French with stone and marble. If Persians took monarchy from oracle then that could be quite stealable. Still a huge wait for alphabet and a great spy. Makes mids so appealing. We could put a few hammers into mids to dissuade them from going that route. (Does that really work?)

Fog bust gems I agree. 4S1W?? Do you mean 1E of the stone?

The issue now would be to get a second fog buster 1E of the stone.

I would like to do some more testing after we have TGW. Purely because so far we have assumed we can build it.

It's a blessing in disguise oracle is gone. Stops any distractions this game. Overall we need to play the map!
 
4s1w from capitol, i dont know about fogbusting around stone... i would take a risk
Is it worth it to bulid another warrior ?

Edit.
Or maybe i wouldnt :D
Maybe getting 1 more warrior is better to be 100% safe and sure that we can secure this exp.
 
So warrior fog busting.

Warrior 1 I will move 1NE. We are fog busting sea and mountain at the moment.
John - Move to capital and fortify.
Paul - move 1E. 1NE and 1NW.
Ringo/George can stay put.

Still can't answer when the barbs will arrive. Hmmm.

Did some more testing on barbs. If 1 more AI city appears we will be on a knife edge when the barbs do arrive. Biggest danger is from NE. A warrior came 1 turn from attacking our capital. GW was built just before it could attack. So we should move a defender to Rome ASAP.

Would like to know Shulec and Elite's opinion on sailing! If we got for settler for stone we will have 10-15 turns for sailing to get stone.
 
So warrior fog busting.

Warrior 1 I will move 1NE. We are fog busting sea and mountain at the moment.
John - Move to capital and fortify.
Paul - move 1E. 1NE and 1NW.
Ringo/George can stay put.

Still can't answer when the barbs will arrive. Hmmm.

Did some more testing on barbs. If 1 more AI city appears we will be on a knife edge when the barbs do arrive. Biggest danger is from NE. A warrior came 1 turn from attacking our capital. GW was built just before it could attack. So we should move a defender to Rome ASAP.

Would like to know Shulec and Elite's opinion on sailing! If we got for settler for stone we will have 10-15 turns for sailing to get stone.

We don't need sailing for quite a while. We need mysticism to pop borders in stone city. It can wait. Writing is needed, but Rome will not be building a library soon, and neither will stone city. However, writing is needed for mathematics and the fish wine city will be building a library ASAP. We need math to make our chops more valuable. We don't really need any specific techs right now, so mysticism can wait. I see the techs we need most immediately to be:

Mysticism
Writing
Sailing
BW
Archery (Garrions troops)
Agriculture (Rome to pop8 for horse city)
Mathemtics (Chop bonus)
Poly (Opens lit path to CoL and Monarchy)
PH (for CoL and Monarchy)
CoL (Trojan Horse)
Monarchy (Happiness)
Alpha (Spies)


So yes, Sailing is fine.
 
Thoughts on fog busting? There is a small chance we could lose this if barbs turn out unlucky. I think most of the resources in the south should be safe.If they attack from north bigger risk.

Sailing should be an okay place holder. I see settler, worker, granary builds before library. maybe even monument. I think you have the techs about spot on.

BW is too soon for us. Myst can wait a bit. Same for writing. maths chops would be good.

Green to play on with sailing?? I will pause if any barbs appear. This will be 5-6 nervous turns.
 
I believe this test has research wrong, but hammers and growth are correct on this test game.

Note: we can get GW on T41 if we work a forested hill instead of pigs on T35-T41
 

Attachments

Yes i planned to work all mines once 4th mine is complete for 1 turn. This assumes no barbs pillaging.
 
Thoughts on fog busting? There is a small chance we could lose this if barbs turn out unlucky. I think most of the resources in the south should be safe.If they attack from north bigger risk.

Sailing should be an okay place holder. I see settler, worker, granary builds before library. maybe even monument. I think you have the techs about spot on.

BW is too soon for us. Myst can wait a bit. Same for writing. maths chops would be good.

Green to play on with sailing?? I will pause if any barbs appear. This will be 5-6 nervous turns.

Send John to 2W1N of Rome. Play to T35. With sailing.
 
Yes i planned to work all mines once 4th mine is complete for 1 turn. This assumes no barbs pillaging.

That gets us the GW on T42. It can be done on T41 if we need it. We have to commit to it on T35. This is why I suggest this to stop.
 
Okay I will play one turn to T35 with sailing. brb. 1 turn.

We need to get this part of game right.
 
Here is your Session Turn Log from 2640 BC to 2600 BC:

Spoiler :

Turn 35, 2600 BC: Brennus is the worst enemy of Saladin.
Turn 35, 2600 BC: Darius I is the worst enemy of Gilgamesh.
Turn 35, 2600 BC: Saladin is the worst enemy of Brennus.


Not much to report. Save uploaded.

On test game barbs appeared now with 3 Ai on 2 cities.

So max hammers per turn now would be 12, 12, 12, 13, 13, 13

10 10 10 10 10 13 10 = 7 turns
12 12 12 12 12 12 = 6 turns 2h1f.

Hmmm. Or mixed with 1 mine and pigs.
 
Send Paul back west to where he was last turn. He is no better off at his current location.
John to 2W1N of Rome.
Name new warrior

I think we have to assume that the barb warriors and archers are raging. I say forget Pigs, work Forested hill. I think this is a great stopping point to let the team decide if we sacrafice a lot of food to get the GW one turn earlier. The mine doesn't finish until T39 and it is too late to get the the GW on T41.
 
I think the safe play is with the forest. I believe archers and warriors are already spawning from my testing.

I have to go out in a bit so a good point to stop. Elite is away this weekend. Hopefully he can post. Yyeah should hopefully be about. I would be gutted if we waited a turn and it mean't a lost warrior or pillaged mine.

See what team says.

Happy to agree to your warrior moves.
 
In any case I won't rush the next 5-6 turns. I am also out tomorrow night. Back in 4-5 or so hours tonight.

Wait for Yyeah or Elite. I really can't see them disagreeing on this. Otherwise continue tomorrow with warriors as suggested.

I think we should go with forest plan. So they would both have to object. I really don't think we have that kind of team.

If you are around your time morning then I should be about UK time.
 
In any case I won't rush the next 5-6 turns. I am also out tomorrow night. Back in 4-5 or so hours tonight.

Wait for Yyeah or Elite. I really can't see them disagreeing on this. Otherwise continue tomorrow with warriors as suggested.

I think we should go with forest plan. So they would both have to object. I really don't think we have that kind of team.

If you are around your time morning then I should be about UK time.

I would love for them to object! I hate being conservative!
 
Risk vs reward. Pheonixes have tried that many times and failed. Although we were very good at recovering bad situations. What will the lost food cost us later on in terms of hammers and delayed builds?

I guess you would have to test it and see how many times out of 7-8 attempts do the barbs actually cause major issues. We may well be safe. We could also adjust the strategy if barbs do not show up so soon.

We have options.
 
Screenshot to show location of our fogbusters?

Don't know exactly what kind of micro you have in mind, but I really dislike any idea involving not working pigs for several turns.
 
Me too to be honest, thing why i dont like it is becosue after GW, we need to bulid settler then bulding i think 4 or 3 additional warriors ( up to 6 in cap), again settler and grow 1 more size,to size 6 iam not that sure can we do it if we starve here.
Maybe we can if we choose cheapest bulding( then we can work 2f1c tile instand of mine or something), but this would have to be monumet ( i more like to bulid grenary).
We dont have that many turns in test save GW is 9 turns away now, after GW 4/5 turns of settler (depends of overflow witch we cant get not working on Pigs).
This 1st settler will take i think 14 turns to settle stone -> in this 14 turns we need to bulid 1 bulding and 3-4 additional wariors allso grow 1 more size can we do it ?

This needs some tests i think i try to make test game a bit later.

How many turns you want to work 1f2h tile instand of Pigs ?

And yes plz post screens if you ask where to move warriors becouse hard to tell where i dont know where he is ;).
 
If someone could post screenshot of city screen and info on current food&hammer progress bars, this would be helpful.
 
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