Ty ET my first 6 turns in SGOTM historyi rather should make something like this
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Hahaha.
Fish city should take mine, fast workboat is too important. In cap I worked 1f2h forest (1f3h for IMP leader building settler), then cottage after settler was done.Nice.
I dont know how did you micro later, yesterday i made 2 tests and was 1 turn behind you so micro is preety importand here. I know that we can work this cotage and have settler out in 3 turns ( same when working mine).
O you writed it, didnt saw explanation.Here's how fogbusting the canyon works:
Spoiler :![]()
- 2 warriors (WM1 and unpromoted 2XP) start moving immediately after fish is settled, red and green line.
- As soon as they reach forest hill A gems warrior (blue) starts walking towards stone.
- Red and green continue along paths. Green to 1W of gems, where it spawnbusts western canyon and a few tiles south of mountains. Red to deer.
- When they follow these paths, all tiles between blue warrior and red/green warriors are always spawnbusted, no barbs can spawn between them. Only possible threats are in front of blue warrior.
- If blue warrior reaches stone, we have red warrior on deer and no barbs can spawn on the entire peninsula.
- As soon as settler reaches deer, red warrior starts walking back to capital. Will be there one turn after settler is ready to settle, but this doesn't matter, capital isn't pop 6 in time anyway. A road on forest hill A would get warrior back one turn earlier and we could possibly settle one turn earlier if we get cap to pop 6. But I'm not sure if this is worth the trouble. Green warrior also returns to capital.
- From deer settler can walk safely to stone, because barbs can only spawn behind it and there's no way for any barb to catch up with settler.
The plan relies on gems warrior getting to stone alive, which is a big if. If it doesn't, we have to send red and green warrior with settler and build 2 more for capital. But at this point I don't see any value in assuming the gems warrior will die. Let's hope for the best and adjust if barbs mess it up.
I 2 pop whipped the granary, but must have messed up whip somehow in last test. Build order was WB (fish) -> WB (explore) -> Granary. If we do granary before exploring WB, city won't be pop 4 in time for 2 pop whip. Or maybe if we work cottage instead of mine... Still needs testing.