elitetroops
Deity
- Joined
- Dec 23, 2012
- Messages
- 5,725
I don't have time to look through my tests today, but I think for T62 settle I worked Pig+3xMine+1f2h forest until settler, then swapped forest for cottage until stone was settled. This got me to pop 6 right in time. If pop 6 would be reached earlier, you can swap cottage for mine, preferrably during the 3 turns Fish is working fish only at pop 1, right after WB is built. In any case, remember to swap one of the non riverside mines in cap for riverside mine the turns fish isn't working that one.
Build order in capital after settler was granary->warrior->warrior->library. I always 3 pop whipped the library in cap into mids, I don't think a 2 pop whip can compete. After the whip cap works pigs+mines for max hammers.
I think micro in Fish is trickier. When to work hammers and when to work cottages. I think the ideal would be to work cottages just enough for maths in time, otherwise focus on hammers to get granary up and workboats out exploring. I'd like to have 2 exploring workboats, one for each direction.
Build order in capital after settler was granary->warrior->warrior->library. I always 3 pop whipped the library in cap into mids, I don't think a 2 pop whip can compete. After the whip cap works pigs+mines for max hammers.
I think micro in Fish is trickier. When to work hammers and when to work cottages. I think the ideal would be to work cottages just enough for maths in time, otherwise focus on hammers to get granary up and workboats out exploring. I'd like to have 2 exploring workboats, one for each direction.