SGOTM 22 - TTfkapr

I don't have time to look through my tests today, but I think for T62 settle I worked Pig+3xMine+1f2h forest until settler, then swapped forest for cottage until stone was settled. This got me to pop 6 right in time. If pop 6 would be reached earlier, you can swap cottage for mine, preferrably during the 3 turns Fish is working fish only at pop 1, right after WB is built. In any case, remember to swap one of the non riverside mines in cap for riverside mine the turns fish isn't working that one.

Build order in capital after settler was granary->warrior->warrior->library. I always 3 pop whipped the library in cap into mids, I don't think a 2 pop whip can compete. After the whip cap works pigs+mines for max hammers.

I think micro in Fish is trickier. When to work hammers and when to work cottages. I think the ideal would be to work cottages just enough for maths in time, otherwise focus on hammers to get granary up and workboats out exploring. I'd like to have 2 exploring workboats, one for each direction.
 
I dont think we can setle at t 60.
If some have spreadsheet or sth i dont know what it is never used it, he can try is it possible.
To grow cap to size 6 and bulid granary and 2 warriors.
I think only if we will make warrior 1st in fish spot - dont think its worth it...

Cap can work 1 turn 1f2h tile and 1 turn cottage while making settler 3 turns either way.
 
I think you mean T61. Don't think it's worth it either. No need for stone earlier and the city doesn't add anything to our economy. Actually, so far my best test I settled T63. But I think I did mistakes in the one with t62 settle, that should be able to compete very well.
 
On my testing I settle stone on T61. For some reason my growth in Rome is a bit slow. I had to use nearly all grassland on final turn which left me hammers short on 2nd warrior.

I think it's the city micro where Yyeah is losing the turn. I ran forest in capital to ensure we didn't lose turn on the settler. I probably lost 2-3 food in Rome some how.

Micro is key here.

Yeah we only want the stone city settled once we need it as costs will shoot up once we settle.

One thing that is for sure. If a barb archer is already down there that is unlucky. On my few run throughs every time I met a barb warrior. This strategy has risks. The key thing here is the test game already has that barb warrior. The live game may have an archer or no units down there.
 
No i lost this turn becouse i pick my jurney through hills not snow with settler dont know why xD.
Adn yes this stupid barb warrior is there becouse some1 (:satan:) puts him there :lol: i need to remove that guy every time i am running test there was allso bear but he disapered somehow ...lucky me :lol:.
Iam still getting mids in 875 i have ebough end of testing for me. I wont be microing mids this is your job ET. :cool:.

Good that we agree about setteling at t62.
I think i can play something toomorow
 
This warrior needs to be directly on stone when i had him 1 E barb archer spawns.
 
Yep if Elite is happy we are close to playing on. Wait for Shulec too.
 
Oh and i forgot. We can set reserch at 0% for 2 or 3 turns it doesnt hurts, and maybe we can earn some bekers.
Edit.
I was making BW in 7 turns at 100% when working 1 cotage and in 6 turns while working 2 cotages in cap.
Either way i had BW and Sailing in time. With 2 or 3 turns at 0 % i dont rememeber now.
 
I would suggest always run at 100% science if possible. Right now getting techs is not what is holding us back. 2-3 turns of 0% science may do us well. I am off to bed in a bit. Been really tired lately. Too many early starts.
 
On my testing I settle stone on T61. For some reason my growth in Rome is a bit slow. I had to use nearly all grassland on final turn which left me hammers short on 2nd warrior.
This is why tests should be played out to mids. If you work grassland like that, you will be lots of hammers short on mids. I don't think a T61 settle is possible without sacrificing hammers, so lets forget about that option.

yyeah, I need to find time to play through the latest test to mids a couple of times to find out what's the best option for tiles and slider. Hopefully time for that tomorrow. Maybe best if you can play in the evening (European time), seems there is usually the most people around here at that time.

But we still need to hear from other team members as well.
 
Yea i can in evening if everything will be accepted ( or maybe just to the nextsettler is out), but loooks like theres not too much room for changes until stone site is settled.
Anyway i will post some screens from test in the morning maybe. How i would like to do this.
 
Testing up to mids makes sense but unlikely I can do that focused tonight. Mind is gone for the day. Heading to bed in a bit. If we want perfect micro we should do a spreadsheet. ET did suggest a program you can use in early part of team thread.
 
Don't wait on me, unless someone writes out a detailed micro. This is the best way to improve it. When everyone does their own micro test, but nothing is written down, it wastes time. If someone writes out a detailed plan, it is much easier to see where it needs to be improved. I have no problem with the more casual approach to micro if the broad strokes are right. Two chops for Mids around 900 BC is good for me.
 
ET when you will be testing how me 1 thing plz how much overflow you have from granary.
 
Ok about slider i have couple options
Show you what i ment.

Spoiler :

All time 80%:science:
2ftilepng_shexneq.png

next turn( working 2nd cotage)
80png_shexnwp.png


1 turn 0%:science: then 90%
1turnpng_shexnar.png


2 turns 0% tehen 90%
5png_shexnqp.png



We can go for 3 turns of 0% and we willl be right in time with sailing and BW when we settle.
Then 100% math.
I edit it later since i didnt check it yet and sure how it works since i have to switch from cotages to mines later to finish grenary 2 turns befor we grow and bulid 2 warriors.

While bulding settler.
1png_shexnqa.png


2png_shexnqq.png


I dont see reason to not work this cottage.

With worker i can bulid 4 cotages( 2 in cap and 2 in fish site) i dont know will you be working this 1 in fish site but i think this cotage in fish site will be usefull, and road on this forested hill to the south for warriors.








Edit

So heres situation with 3 turns of 0%.

Spoiler :


3turns0pn_shexexr.png


We have BW right befor we are setteling with big overcap and decent amount of gold.

trzeciepn_shexexn.png



This cottage witch worker is bulding will be right in time of city grow i dont know what you will be working there ET




Again 875BC with slavery and 2 chops :crazyeye: ( 1000BC math, 1 scouting WB, Granary, 3 turns to another wb... can be 1 turn)
 
925BC without slavery with 1 choop, 975BC math.
1 scouting workboat 6 turns to another 1.
No lib, no granary in fish site, everybody are :mad:
:lol:

Spoiler :

1png_shexwsn.png



Allrigh so overall.
I like 3 turns of 0%:science: plan. I wont be testing more, things after stone site is setteled becouse i just :dunno: where you starveing or what you :smoke:(:lol:) to rech this 900BC with slavery and everything elitetroops... thats impressive.
Waiting on comments i can play something in evening.

BTW in 1 test game of 2 i have gems or silver from mine hope that game will be so generous for me in real game :worship:
 
yyeah, can you upload a save from the turn you settled stone? You should have it in autosaves. I can compare with my tests to see if I did anythiing differently until then.
 
yeeah, I don't understand what you are doing there. You have Rome growing to pop 6 but not enough warriors to found city, so 2 turns until Stone is founded anyway.

In Rome, work pigs+3 hills+1f2h forest until settler is out, then pigs+3 hills+cottage until Stone is settled. Only tiles to swap later is to switch non-riverside mine for riverside mine the 3 turns after first workboat is out, while Fish city is working only fish at pop 1.

And you do not need that road on forest hill, warriors are back in time anyway.

Worker finishes cottage, then builds 2 cottages for Fish, then cottage south of Rome, then it can start pre-chopping.

Attaching save from the turn stone is settled. Can you reach similar results following the micro above?

Also attaching mids save, as it ends up with 900BC, 2 chops.
 

Attachments

This save is from turn 60 and you have warrior in turn 61 and another 1 in turn 62 when you can settle city.
But now i see waht you did, you just start to bulid lib faster becouse of not working cotage S of Rome.
This is main diference i was working 2 cot in Rome until t57 then switch in to 1 mine, then in T60 i switched to all mines beocuse i needed overflow for anoter warrior ( in turn 62.)

Yes i can reach this results, and yes this road isnt needed.

Allso probably thats why you have math in 975BC and i had it in 1000BC.
This is just addiction of working :commerce: over :hammers:.

Edit
Here you have T62

Road is usefull if you want to move warriors out of capitol right after you settle city ( in same turn) for scouting duties.

Edit 2.
I dont understand why i have only 3 food stored. I finished granary and growed next turn ????
Look at this crap iam growing 1 turn ealier then i have to only becouse i wanted finish granary then grow and i have 3 food stored WTH... ?
Can some1 explain it to me ?
 

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