SGOTM 23 - Turbo Ants

Okay, so we need a master plan for our warring. I'm not using Berlin, Fredburg or Athens for GPs. They can all produce units. The question is, logistically speaking, how can we conquer the world by T124?
 
Okay, so we need a master plan for our warring. I'm not using Berlin, Fredburg or Athens for GPs. They can all produce units. The question is, logistically speaking, how can we conquer the world by T124?

I was hoping you'd turn your attention there.
Ok, a big part of our war plan is knights. what about this...
Right now T109 banking is tight, but I'm not sure we care too much if that slips to T110.
However, equally tight is T107 Guilds. In fact, it's more likely to be T108 with our current plans. So, if you see 1t earlier guilds/knights as an important thing for our war plan, here is something to consider:
Start the golden age T102 (or even now, t101)
We could still start the 2nd GAge T111. We'd just have a 1t gap.
You could still take Caste T103 (or whenever you were planning) if you want slavery longer.

I think the biggest thing (as usual) is money. How to upgrade to knights and still pay for research.
 
A trade mission in Moscow on T112 would yield 1300g with Paris at pop11. That's 9 knight upgrades at 140g each. Would that be worth replacing the last RR GM bulb?
 
I can get this:
Code:
 200 T105 GS Alexa GA#2
 300 T110 GM Istanbul Trade Mission
 400 T112 GM Paris GA#2
for a GA#2 on T112 and a 1100g trade mission on T112 or a 1300g tm on T115.

Trade-offs everywhere you look. I've got my head split between 32 headaches. :)
 
By the way, by master war plan, I was more specifically refering to the war paths and timeline.

I'm aware of that. I just thought we should figure out when knights are coming and if we're upgrading a bunch. Probably should do the trade mission and give up one GM on RR. We might not even lose any turns to that because we might have to move to a hill to connect coal after we reveal it with Steam. So we get RR in 1 turn instead of zero turns.

Actually, now that I think about it. If we're going to pull one GM off RR, why not two? This also likely costs us zero turns. We estimated GM = 1350, so two is 2700. With the overflow from Liberalism and running an extra 50-100 scientists for 1 turn and with more population a GM is > 1350, we can get RR in 1 turn using only 3 GM bulbs.
Not sure what we'd do with the extra GP if we cut that other GM. Maybe we're better off double bulbing Edu or Chem.
 
Hm...it's hard enough to get the second GM by T112. Two GSes for CHem right then might be hard. That would leave 2 for Educ, I'm guessing. I'll work on it again later on today.

Another Critical Path factor might be having enough workers to complete it in 2 turns, along with any settlers and having Kublai's cities out of resistance and culturally expanding.

QUestion for BSP: Can we finish the railroad on the turn we win. That is, after we get the pop-up that says something like "Stop or play more turns?"
 
By the way, by master war plan, I was more specifically refering to the war paths and timeline.
THe way I see it is that our next wave of units from Berlin need to go to Kublai, to ensure all cities will come out of resistance and expand their cultural boundaries. Then we still have 1) Sal and 2) Mao. Mao's the farthest and most likely to be a problem distance-wise and with three hill cities. That's where I think the trade mission comes in handy. If we can upgrade a handful of CIII and CIV HAs to knights, they mmight be able to single-handedly do the job, maybe with a little support from the Kublai forces.
 
The warring patch for Churchill is a bit of a conundrum too since it diverts units (and galleys) from our main thrust. I'm assuming you've got that plan dialed in as well... ;)

This is a very complicated turnset. Tons of things to balance. I couldn't think of a better person at the helm for The.Most.Important.Turnset.Of.The.Game.
 
The warring patch for Churchill is a bit of a conundrum too since it diverts units (and galleys) from our main thrust. I'm assuming you've got that plan dialed in as well... ;)

This is a very complicated turnset. Tons of things to balance. I couldn't think of a better person at the helm for The.Most.Important.Turnset.Of.The.Game.
Churchill has three island cities for our GLH. We want them asap. Stalin has one, but we probably won't DOW him, I'm thinking, so either we settle spices for the 4th or we don't have that 4th. BUt I don't think attacking Churchill is a problem for our warring pathwise.

Plus, London (Stonehenge) gives our cities +1:), which will come in handy until after some Gandhi cities come out of resistance. Our happiness level for Thebes, for example, will be iffy for a while.
 
THe way I see it is that our next wave of units from Berlin need to go to Kublai, to ensure all cities will come out of resistance and expand their cultural boundaries. Then we still have 1) Sal and 2) Mao. Mao's the farthest and most likely to be a problem distance-wise and with three hill cities. That's where I think the trade mission comes in handy. If we can upgrade a handful of CIII and CIV HAs to knights, they mmight be able to single-handedly do the job, maybe with a little support from the Kublai forces.

That's an interesting idea.
So to put it another way, our current stack will do Darius + Gandhi.
A new stack will take on Kublai for a t110-115 DoW (probably closer to t115).
Our Joao stack will go to Churchill, then do some more mopping up of Churchill, then move down to become the Arabia stack in the late t110s.
Then finally the Indian stack and the Mongolian stack attack Mao in a pincer movement.

Last of all, we capture 4 Russian cities and vassal Stalin if he won't peace-vassal
 
That's an interesting idea.
So to put it another way, our current stack will do Darius + Gandhi.
A new stack will take on Kublai for a t110-115 DoW (probably closer to t115).
Our Joao stack will go to Churchill, then do some more mopping up of Churchill, then move down to become the Arabia stack in the late t110s.
Then finally the Indian stack and the Mongolian stack attack Mao in a pincer movement.

Last of all, we capture 4 Russian cities and vassal Stalin if he won't peace-vassal
Right. The only difference I see is that our current stack only does Persepolis + Gandhi. Sal units would also have to clean up Darius. Otherwise, I'm concerned we lose too many strong HAs that really want to become knights.
 
Folks, sorry this is taking me forever and a day. I am working on it and making progress. This afternoon I hope to finish the GP plan, aligned to WT's ideas above. That's really the sticking point for other MM so once we have that lined up, then other things should fall in place.
 
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