We need to conquer something like 27-30 cities in the next dozen turns.
Seems like that would be enough conquer gold to run our research. Maybe we don't even need the trade mission, but I suppose we need something rt now to hold us over.
It's hard to double check our research since we're not in the GAge rt now and we haven't assigned all our specialists.
Since Mercantilism, I've been running a lot of merchants to pay for our economy. You might be able to switch them to scientists already in our non-GP cities.I'm back to thinking conquest is the long pole, so I'd probably look for at least a couple combat-ready healthy HAs for upgrading.
If we turn out to be short on research at the end, we can just run extra turns of starvation scientists at the end. It's not pretty, but it works, and it's not very suboptimal in terms of finish date.
It's worth considering. That raises the question of how we're doing on research compared to your estimated plan? That's an important variable to weigh.Seems like that would be enough conquer gold to run our research. Maybe we don't even need the trade mission, but I suppose we need something rt now to hold us over.
LowtherCastle said:The city here sign near Beijing is wrong for the Indian Orient Express. It should be at Beijing-n, right?
Treason! Study this, you traitor:Gumbolt (PR) said that they would not be opposed to an extension. Since they are likely to the team to beat
I doubt we need an extension. If others do, no probs for me.
We win conquest on the turn after we kill/capitulate the last civ.Does anyone remember the sequence of events for a conquest victory?
i.e. Do we kill/capitulate the last civ and the movie plays immediately, or do we kill/cap the last civ , do the 1st turn of railroad, end the turn and then the movie plays?
Slavery on T122?
A revolt to Slavery also requires a plan to expand our culture over the Orient Express.Slavery on T122?