Sweet, it looks like you even scored us a Greek Worker! We really need more Workers, so that news is quite helpful. We'll need to decide what to do with it, though.
Perhaps we can start by building a Road northward, starting with the GH Mine where Frederick's army is standing. Once we settle a City to the north of Athens, we can have it improve the Gems Mine and the Copper Mine, but it will take several turns before our Orleans-whipped Settler could get there (settled in 8 turns). Or, should we send it by Galley toward Lyons, possibly even delaying when we load our mounted Units onto Galleys?
Athens even comes complete with 2 settled Great Prophets! Very nice!
Hatty seems to have a second Settler Party, at 1 NE of Memphis.
Stalin has a Galley at 1 NE of Vlad that seems to be headed westward toward us. It will take some time before it will arrive at Argent, and it likely left Yekaterinburg empty of land Units, but we'll still need to keep its presence at the backs of our minds.
Nottingham has Taoism in it, which is extremely nice, because we'll capture St. Pete's and then Churchill will feel obliged to switch into Taoism on the following turn, giving himself Anarchy instead of a whipped City Defender in Nottingham. He then won't share a State Religion with Stalin anymore, either. Here's hoping that it works out that smoothly, anyway.
As for the Military Units at Athens, we could plan to put them on boats and target going after Joao next, with us first using the north-west gift City on Joao, then capturing it, then later gifting it to Hatty, while our army heals on Galleys close to Oporto.
We'd need more troops to go with our existing troops, of course.
We could consider sending another Chariot to Egypt to explore.
We could also consider sending the Athens Worker to Lyons, where it can complete the G Riv Farm (an improvement of use).
What about our Spies?
It will take 5 turns to arrive in Lisbon and then add 6 turns for a full Stationary Bonus. Assuming that we go for Oporto first, doing so could make sense. Even if we don't end up Supporting a City Revolt, we could Steal Treasury.
It will take the same amount of time to arrive in Oporto. Again, I'm not sure that we'd end up doing a Support City Revolt Mission, and our Spy might auto-die (not giving us a choice in the matter), but if we're going to consider amphibiously assaulting Oporto, a Support City Revolt Mission would be nice, since the City has City Walls (50% Cultural Defences and being harder to Bombard).
We could technically send some Spies to Stalin, but I think that if we really want to do that, we can just whip a Spy out of a captured Russian City.
We could also consider sending a Spy to Germany, but probably the best target would be Frederick's Copper, as we could Bombard Berlin with Catapults that get built in Ex-German Cities. We could just as easily send a Spy that returns to Paris to later perform a Sabotage Copper Mission, as it's a relatively cheap Mission, so you don't necessarily need a good Stationary Bonus, and we might not even bother to Sabotage it and just go in the front door with Cats with War Elephant support.
I'm not totally convinced that it would be worth it to send Spies to Macau. Techs will cost more EPs to steal and our Spies would have several turns during which they could auto-die. I'd suggest that we just stick with Big Game #2.
How about:
1 Spy to Lisbon
1 Spy to Oporto
6 Spies to Paris' Fur (1 N of the Copper) on their way to the 2nd Big Game
One unfortunate point is that we don't have a way to get the 2nd Big Game City settled before we complete The Hanging Gardens (assuming that we don't get beaten to building it), as it would have been nice to have gotten that City to Size 2 quite quickly. No matter; the Fish will do the trick easily enough.
We have 4 techs to steal, so 6 Spies should get us those techs. The really tricky part is figuring out for how long to let our Spies sit in a Joao-owned Big Game #2 City, as each turn that they sit around there, the more Units that Joao might send out of his core Cities, but the more chances that each of our Spies will have of auto-dying.
Suggestions for T98
Paris switches Cottage to Wheat
Paris builds Catapult (to be slow-built)
Orleans builds Settler (with 1 turn of Hammers put into it, 1 turn of growth, and 1 more turn of Hammers put into it, we can 2-pop-whip a City for north of Athens)
Lyons builds Galley
Hamburg builds Work Boat
Cologne builds Catapult (20 base Hammers plus 1-pop-whipping earns us a Catapult near Germany)
Athens builds Granary
Switch Research to Paper.
I'm not sure why our trade with Joao was cancelled, but we should probably just resume the trade:
Crab from Joao <-> Wheat
20 Gold from Joao <-> Code of Laws
Gift Calendar to Joao
10 Gold from Mehmed <-> Calendar
30 Gold from Churchill <-> Code of Laws
Join Zhuge Liang with HA 5
Chariot 8 can stay aboard Galley 4 until next turn, when Galley 4 can sail into St. Pete's
After Zhuge has spread his XP, HA 11 can move from Galley 5 directly into St. Pete's (for no other good reason than to possibly reduce Unit Supply costs)
Similarly, after Zhuge has spread his XP, Chariot 1 and HA 4 can unload from Galley 3 directly into St. Pete's
Galley 3 (when empty) can then sail 1 SW Fish (2 W of St. Pete's) with the goal of being the start of the next Galley chain
1 Spy to Lisbon
1 Spy to Oporto
6 Spies to Paris' Fur (1 N of the Copper) on their way to the 2nd Big Game
Axeman 4 (in Vlad) moves 1 SW GH For
Suggestions for T99
London 1-pop-whips Library (so that we don't forget to do it on T100)
London works Fish, Horse, and Fur
York switches the 1 NE + 1 E G Riv For to the Stone
Ruby Bay steals back the 1 SE + 1 S G Riv For
Ruby Bay 1-pop-whips Aqueduct (so that we don't forget to do it on T100)
Settler 8 (in Egypt) moves 2 SW to the Plains square (2 E of the Fish). We can plan to settle 1 S of here (1 SE + 1 E of the Fish) on the following turn, giving us Fish, 2 Gold, and Incense. In this way, once Lisbon falls, we will have left space for a City in northern Africa to grab the Iron and use the seafood along the northern coast of Africa (sharing some of Lisbon's seafood).
Chariot 9 can probably plan to defend Gold City. On it's way there, it could move 1 S P (1 E of the Fish) > 1 SE P Riv to reveal another two hidden squares, then probably move to the Plains square that is 2 S of the eastern Gold Resource to explore the square 2 SW of there.
Worker 2 moves 1 SW Incense, partial Roads, and STOPS (it can then move to the northern Gold on the following turn)
Worker 8 Unloads on the G For at 2 E of Hamburg (assuming that we don't see any of Stalin's Units on the G for at 3 E of Hamburg)
Worker 9 (in Athens) moves to the GH Mine at 1 NW + 1 N of Athens (to Road it)? Or, should we plan to send it by Galley toward Lyons?