I shall produce a PPP today.
Sounds good. I'll provide what I've got so far so that you can use it as a basis from which to work.
Suggested PPP
Diplo Policy
If an AI asks us to convert to Christianity, say yes?
If an AI asks for a tech, pause play and check with the team, realising that a "yes" may anger other AIs who treat this AI as their Worst Enemy and prevents 10 turns of war, but can also earn us positive Diplo with that AI
If an AI asks us to stop trading with another AI, say no (but also ask ourselves why we got into that situation in the first place)
If an AI asks for a Resource, pause play and check with the team, realising that a "yes" will prevent 10 turns of war, but doesn't really anger other AIs, so it's free positive Diplo if we don't want to go to war with that AI soon
Multiple turn items
Keep our Warrior 1 on the G Riv For that is 2 NE of Orleans (1 E of the Fish) for as long as possible to deter Frederick from settling on the G For 1 SE of there (1 S of the G Sheep)
When we have to retreat our Warrior 1, don't have it move into Orleans (otherwise Frederick will be far more inclined to come at Orleans with a stack)
Try to keep at least one Unit that hasn't moved before doing the double-checking step (say, our Scout) to avoid accidentally advancing the turn too soon
Unknown turn
Watch for Churchill to learn a tech, either by getting a tech that we have (i.e. a tech disappers from the "Wants" column) or by getting a tech that we don't have (a tech appears in either of the "Will Trade" or "Won't Trade" columns)
When Churchill learns his next tech, gift him Alphabet
Stopping Points
Frederick and Churchill meet each other
Frederick threatens our City
We meet a new AI
We want to declare war on an AI
Something unexpected happens
Turn 57, 1720 BC
Trade Iron Working from Hatty <-> Alphabet
Gift Masonry to Joao?
Turn 58, 1680 BC
Paris completes Worker -> builds Granary
XO Cognac completes Granary -> builds Warrior (already in the build queue)
Paris hires 2 Scientists to work: Wheat, Deer, Fur, and 2 Sci
XO Cognac switches Horse to Fish to work: Fish and Cow
Science Rate 100%
Worker in Paris: Rename it to Worker 3
Select it and press Ctrl + 3 to number it
Worker 2 (1 SE of Paris) moves to G For that is 2 W of Lyons (SE of the G Riv Wheat)
Worker 3 (in Paris) moves to GH at 1 S of Orleans (2 E of the G Cow)
Double-checking: Paris Granary has 61 Hammers going into it, Great Scientist in 8 turns, XO Cognac is earning +7 Food, and Horseback Riding in 3 turns
Turn 59, 1640 BC
Paris completes Granary -> builds Barracks
XO Cognac completes Warrior -> builds Lighthouse
Worker 2 Chops G For that is 2 W of Lyons (1 SE of G Riv Wheat)
Worker 3 Mines the GH that is 1 S of Orleans (2 E of the G Cow)
New Warrior forties in XO Cognac
Double-checking: Paris grows in 2 turns, Great Scientist in 7 turns, XO Cognac will put 26 Hammers into a Lighthouse
Turn 60, 1600 BC
Paris fires 2 Scientists and works the G Copper Mine and a G For
Paris works: Wheat, Deer, Fur, Copper, and G For
Science Rate 0%
Double-checking: Paris at Size 5 earns +9 Food, Horseback Riding won't get completed yet
Turn 61, 1560 BC
Paris switches G For to Sci
Paris works: Wheat, Deer, Fur, Copper, and 2 Sci
On the F4 ACTIVE screen, cancel Open Borders with Stalin
Worker 1 Roads the G Copper Mine
Worker 2 completes the Chop at 2 W of Lyons (1 SE of the Wheat)
Double-checking: Paris Barracks has 12 / 50 H with + 7 H, Great Scientist in 6 turns, Orleans builds Work Boat in 3 turns
Turn 62, 1520 BC
Paris 2-pop-whips its Barracks
Paris switches Copper -> Sci
Paris works: Wheat, Deer, Fur, and 1 Sci
XO Cognac switches G For -> G Copper Mine
XO Cognac works: Fish, Cow, Horse, and Copper
Orleans switches G Riv For -> GH Mine
Lyons nets its Fish and should automatically work it
Worker 2 moves into Lyons (NE G Riv > SE Lyons)
Double-checking: Great Scientist in 9 turns, XO Cognac is putting +20 Hammers into the Lighthouse, Orleans makes +6 Hammers in its Work Boat, and Lyons grows in 2 turns
Turn 63, 1480 BC
Paris completes Barracks -> Builds Axeman
Paris works: Wheat, Deer, Fur, and 2 Sci
XO Cognac completes Lighthouse -> The Great Lighthouse
EDIT: Worker 1 moves to the G For that is 3 N of XO Cognac (1 N of the Horse)
Worker 2 moves 1 E GH For (1 E of Lyons)
Worker 3 needs to pick a Forest to move to:
Chopping the G Riv For at 1 E of Orleans wouldn't leave Frederick good defensive terrain but would reduce Forest growth chances in the area
The alternative is Chopping the GH For that is 1 SE + 1 S of Orleans (1 NE of the GH Wine)
Double-checking: Great Scientist in 4 turns, XO Cognac has started on The Great Lighthouse
Turn 64, 1440 BC
EDIT: 100% Espionage Rate to make it safer for our Spy to stay alive inside of Churchill's Cultural Borders
Paris completes Axeman -> builds Settler (we're at our Happiness cap at Size 5)
Orleans completes Work Boat -> builds Granary
XO Cognac switches to building a Galley
EDIT: Worker 1 Chops the G For that is 3 N of XO Cognac (1 N of the Horse)
Worker 2 Chops the GH For that is 1 E of Lyons
Worker 3 Chops whichever Forest it moved to
Axeman heads north-east
Orleans Work Boat heads to Orleans' Fish
Double-checking: XO Cognac is building a Galley
Turn 65, 1400 BC
XO Cognac 2-pop-whips its Galley (don't forget!)
XO Cognac switches Horse -> Copper
XO Cognac works: Fish, Cow, and Horse
Paris switches Sci -> Copper
Paris works: Wheat, Deer, Fur, Copper, and 1 Sci
Orleans' Fish gets netted
Orleans works: Fish + Cow
Science Rate 100% in order to learn Horseback Riding this turn
Double-checking: Great Scientist in 4 turns, Paris is making +7 F and +7 H in its Settler, XO Cognac is working its Horse, Orleans is making +7 Food, Horseback Riding will be learned this turn
Turn 66, 1360 BC
Tech Horseback Riding -> Currency
Science Rate 0%
EDIT: Paris switches to building a
Spy
Paris switches Copper -> 1 Sci
Paris works: Wheat, Deer, Fur, and 2 Sci
XO Cognac switches G For -> G Copper Mine
XO Cognac works: Fish, Cow, Horse, and Copper
Galley 1 heads west then northward out of XO Cognac
Worker 2 finishes its Chop into Lyons' Granary
Worker 3 finishes its Chop into Orleans' Granary
Double-checking: XO Cognac is making 37 Hammers in The Great Lighthouse
Turn 67, 1320 BC
EDIT: Tech Horseback Riding -> Currency
Orleans 1-pop-whips its Granary
Lyons 1-pop-whips its Granary
EDIT: Worker 1 Moves to the G For that is 1 NW of XO Cognac (1 SW of the Horse)
Worker 2 builds a Road on the GH that is 1 E of Lyons
Worker 3 needs something to do
If we were to say, Chop another Forest with Worker 3 into a Galley, we could 1-pop-whip a 3rd Galley, thereby having 3 Galleys that could drop units into London.