Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
I'm fine with minds changing when new ideas and new information comes to light. It's happened plenty of times already this game and is likely to keep happening.but I reserve the right to advocate for a future increase in the EP rate.
It really all depends upon Hatty. She might go for Civil Service herself, although I hope that she doesn't do so just as we're partway through researching it, as she did with Currency. Or, she might go for Metal Casting. Or, she might go for neither. If she goes for either Civil Service or Paper, we'd divert our research, but otherwise, we should stay focused on getting Bureaucracy + Education as soon as we can, i.e. Civil Service -> Paper -> Education. It's also arguable that we could consider stealing Theocracy, going for Paper, and Education while we hope for Hatty to go for Civil Service, but we probably can't count on her to go for it.After Civil Service I think we need to consider learning Metal Casting (unless Churchill is finally about to learn it) since it is on the track to railroads.
Unless we have revealed the square on which Athens sits, we can't ask Frederick to attack it, even though we see the City on the world's Top 5 Cities list.I added a reminder to ask Frederick to attack
Try not to explore too deep into Russian territory. If we meet another AI, since Stalin knows Alphabet, he could feasibly bribe another AI to attack us--but, ONLY if that AI has met us. We are invincible from being attacked by AIs whom we have yet to meet.Jersey Joe said:Chariot 7 moves 2 NE Wheat (1 NE of Munich); then 2 SE onto Russian Wheat
We can work the GH For instead so that we'll earn a total of 6 Hammers, meaning that on one turn, we can put 1 Hammer into a Chariot on a turn where we are working the Wheat, leaving open the option to whip either the Spearman (if we don't have to gift Lyons) or the Chariot (if we have to gift Lyons and then will likely plan to recapture both Lyons and Macau using Chariots).Jersey Joe said:Macau
Works: G For
Haha!Jersey Joe said:opens a casino
I suppose that it doesn't matter, but it won't hurt for us to move 2 NE.Jersey Joe said:Galley 5 sails 1NE joins the flotilla and stops
Nice joke. But, I wonder... is there somewhere where we can unload these 2 Chariots and pick up 2 more Chariots on Galley 1?Jersey Joe said:Galley 1 trims sails
I suppose that we should push Axe 5 to the front lines, as close as he can get.
Also, could Chariot 7 instead move toward Russian territory, such as into St. Petersburg by T90, then, say, 2 NE of St. Petersburg on T91?
Thinking about it some more, could Galley 1 move 1 SE Fish and unload Units 1 SE onto the G Riv For at 1 SW of St. Petersburg and then move back 1 SW to pick up some more troops? The unloaded Chariots could move to 1 NE of St. Petersburg. Or, if troops can load into Galley 1 at 3 N of Munich on T91, then Galley 1 could unload Units at 1 W of St. Petersburg next turn and those Units could move into St. Petersburg, then Galley 1 could move back W > SW to 3 N of Munich to pick up 2 more troops, allowing the 2 Chariots to move to 2 NE of St. Petersburg. Then we would have 3 Chariots which wouldn't even need to amphibiously assault.
Why even take most troops on boats at all? Why not just march them by land? 2 Horse Archers and 3 Chariots inside of Hamburg can move to Munich's Wheat, then to St. Petersburg's Fur, then to 1 NE of St. Petersburg. If we do some teleportation testing, we might even be able to declare war on the turn after the Units arrive at 1 NE of St. Petersburg without needing to suffer from the amphibious assault penalty.
I suppose that we should also keep pushing Axe 5 to the front lines.
If Worker 7 is the one built from Argent, I think that we agreed that we are going to Chop out a Work Boat there, so we'd move to the Iron, which is a Grassland square instead of a Tundra square, allowing us to Chop out the Work Boat one turn faster.
Maybe we should completely rethink our boats...Jersey Joe said:Galley 5 sails 1NE joins the flotilla and stops
Hamburg 2-movement-point Units and Chariot 7 can get to the north-east of St. Petersburg
Galley 1's Chariots can unload at 1 SW of St. Petersburg next turn, then Galley 1 heads back, and Galley 1 picks up the 2-movement-point Units that are in Cologne on T91 at NE + E of Hamburg (1 NW + 2 N of Munich) and then sails 1 NE to 3 S of Yakutsk
Galley 3 could move to Cologne's Fish
Galley 4 could push toward the east 2 squares
Galley 5 could take Axe 4 (in Hamburg) and push toward the east 2 squares to 1 NE of Hamburg (no stopping)
Then, on the following turn, Galley 3 collects Axe 5, chains Axe 5 into Galley 4, and then Galley 4 chains Axe 5 into Galley 5, and then we have 2 Axes arriving by Galley
Suddenly, we have the whole army in the area.
Actually, we can do even better with Galley 1 by unloading the Chariots on the G Riv For that is 1 SW of St. Petersburg and picking up the 2-movement-point Units from Cologne at 3 N of Munich, then sailing 2 N, so that we're within range of dropping off troops at Yakutsk, and we could plan to drop off an Axeman at Yakutsk... hmmm, 3 Units is a bit weak, but the idea is there.
Maybe we'd find a way to get more of our Units on boats to drop off at Yakutsk while using a land-based attack on St. Petersburg, preferably after doing teleportation testing to confirm that declaring war when Units are at 1 NE of St. Petersburg will have those Units get teleported to 2 NE of St. Petersburg.
Basically, I think that we need to rethink the entire Russian logistics plan.