Turnset Report
T108, 175 BC
We start things off with a bang and get Civil Service and Literature from Hatty.
Chariot 21 moves to garrison Paris and Paris focuses on growing
XO Cognac switches a Spy to a Coast
Orleans needs to build a Missionary now in order to whip it on T109 so that it can exist on T110 and spread in Paris at the start of our Golden Age. But, Orleans makes too many Hammers, and the Cow is needed, so Orleans works a GH Mine instead of the Iron
Lyons will need to 1-pop-whip its Galley, so we will slow-build the Galley to make it a 1-pop-whipping action
As for York, I'm thinking that it will be useful to keep in a Golden Age relative to its increased Colonial Maintenance Costs, especially since London won't be working the Horse and Stone Resources that get enhanced by a Golden Age, and we won't need to whip Forges to a while, so we can delay when Joao takes York from us
Argent builds a Swordsman
For Hamburg, I'm torn between an Archer or a Chariot, but I think that I'll start on an Archer next turn, after the Granary has been completed, for safety's sake.
Cologne is tricky; if we want to be able to 1-pop-whip both a Chariot and an Archer (actually, a Chariot and an Axeman by stealing the Iron next turn when Hamburg steals Cologne's Fish), we're going to need to delay when we complete the Granary, earning less Food overall but being able to 1-pop-whip 2 build items on T110. I think that this sacrifice of some lost will be worth it to get a City Defender into Cologne.
So, for now, Cologne starts on a Chariot and can build an Axeman next turn to make it a 1-pop-whipping action with help from the borrowed Iron
I'm not totally sure about Ruby Bay, but I think that after the Granary, we should get either a Lighthouse or an Islamic Monastery. I think that we can go for the Lighthouse and then, if we decide near the end of the Golden Age to stay in Pacifism, we can simply 2-pop-whip a Monastery. An Islamic Monastery will net us +2 Hammers per turn, and it will increase the Flasks in a City with 2 Gems Mines, but completing it may compete initially with getting Islamic Missionaries out
Athens can slow-build an Axeman (without needing to whip) easily enough, so let's put 1 turn of Hammers into an Axeman now and then we can finish it off within 2 turns at a later time--we'd only need 2 turns to get it defending the City if Frederick were to send troops our way
Ivory Coast's Work Boat won't be whippable, since we won't grow for 3 turns, so we'll just have to work the Ivory once we hit Size 2
St. Pete's cold-whips an Axeman
Yaroslavl' cold-whips an Axeman and a Scout, with the Axeman selected
Bombarding at Moscow commences and we are down to 42% City Defences there.
We set Research to 100% on Paper and will learn it within the span of 2 turns; all that we will need is to somehow get enough Gold to keep funding our research and we can probably self-tech Education faster than we could Lightbulb it.
In that way, we can aim to get a Great Merchant out of XO Cognac and a Great Scientist out of Paris for our second Golden Age.
I have XO Cognac steal Paris' Farm--we might be able to squeeze out one more population point in XO Cognac if we delay when we hire Specialists; I haven't checked the math, but it will be close.
Since we'll be in a Golden Age in 2 turns' time, we'll want Christianity in St. Pete's at that time. So, the Christian Missionary is going to steal a Galley space from a Catapult, delaying one Catapult by one turn.
Also, with Stalin's Spearman near to Argent, I'm thinking that an Axeman will be better to build in Argent. We'll still be able to 2-pop-whip a Catapult, so I think that this approach will be slightly better. No Swords for us.
We no longer have a Trade Network connection with Kublai, as we must have been getting it indirectly through Russia and then through another AI, so we don't have Foreign Trade Routes with Kublai. That fact will be another reason to hang onto York during (at least most of) the Golden Age.
Pillaging Party #1 moves to Moscow's 1 SE G Cow
We Pillage the Road at 1 NW of Moscow
Cat 4 leaves St. Pete's toward Moscow
We're not going to be able to Pillage the Road at 1 SW of Yaroslavl', as it is within our Cultural Borders, but everything else that we'd planned to Pillage looks Pillageable.
We ask both Kublai and Mehmed to attack Moscow
Seeing no reason against, I gift Copper to Joao
I also send Zhuge to Yaroslavl', allowing 1 more Horse Archer to join our Pillaging Party #1, to ensure that we can keep Pillaging even if we were to get attacked.
Seeing no complaint against the tech plan with Frederick, I trade:
20 Gold from Frederick <-> Alphabet
Stalin must have few free spaces that he feels safe about improving, as he's Cottaging-over a Farm at 1 S of Yekaterinburg. "Must keep the Workers working for the sake of them continuously working."
T109, 150 BC
Stalin appears to have 3 separate stacks of Units all moving together as they move into the Forest at 1 E of Yaroslavl'. After our Units move out of Yaroslavl', we'll Cease Fire with Churchill and gift Yaroslavl' to Churchill. I think that I'll just rename the City to "Yar," to save having to keep typing that apostrophe.
Frederick's Worker that completed a Road for us near Cologne seems to be walking the long way around to Essen (the City settled to the north of Athens), probably to Mine his second Copper Resource.
Kublai moves a Scout in Scandinavia toward the east and Stalin's Spearman moves to threaten it; of course, Kublai will be able to run away, leading Stalin's Spearman toward Argent.
York completes a Work Boat and builds a Settler
Hamburg completes a Catapult and builds an Archer
Gold Coast completes a Lighthouse and builds a Granary
St. Pete's completes an Axeman and builds a Granary
Rostov completes a War Elephant and builds a War Elephant
The Apostolic Palace Vote comes up, asking us to Stop Trading with Darius. Since our Diplo Policy is to refuse requests to Stop Trading, I vote No. Our 3 total votes out of more than 100 votes are unlikely to make any sort of difference.
Our Pillaging Party #1 rips up two Cows by Moscow
We Bombard Moscow's City Defences down to 34%
Here's a picture of the Russian Theatre
I couldn't decide whether to send our Spies to Macau or Jackpot, so I asked Hatty. She said that we could have Jackpot, so I think that the decision has been made. Jackpot it is! That said, we probably won't get Music until we're ready to steal Nationalism from Hatty. Are we okay to wait that long to get Music from her? I see no rush to get it.
We complete 2 more Cottages near Paris and have XO Cognac start working them
Orleans 2-pop-whips a Christian Missionary for Paris
We have plenty of EPs on Stalin to keep an eye on the area around his Cities, so we switch our EP Weights to:
Weight 1 on Hatty, Weight 0 on everyone else
Paper in 1 turn, Great Person #2 in 1 turn
We Chop into the Settler at York
We ask Mehmed and Kublai to attack Moscow
With Frederick not being anyone's Worst Enemy, we execute the plan:
Trade 10 Gold from Frederick <-> Currency
Churchill has learned Monarchy, while Darius has learned Horseback Riding, so they likely traded techs with each other (Churchill is still researching Metal Casting).
Mao learned Meditation
Joao is no one's Worst Enemy, so we trade:
20 Gold from Joao <-> Civil Service
Mehmed seems to have wasted most of his troops on a different front:
T110, 125 BC
Stop Trading with Darius barely fails:
68 Votes to stop / 75 needed / 121 total
We say No for 3 votes
Hatty says No for 50 votes
Mehmed says Yes for 30 votes
Saladin says Yes for 38 votes
Note that Hatty keeps spreading Islam to her newly-founded Cities
Stalin's stack (what looks to be 4 separate stacks grouped as one big stack) has moved to the G Road Cottage at 1 N of Yar. There are 12 Units in his stack
Christianity has spread in St. Pete's
Moscow's Cultural Borders have expanded, stealing St. Pete's Fish and Rostov's Wheat
St. Pete's is in danger of going into City Revolt, so we might randomly not get a chance to hire Specialists there during our Golden Age; sigh.
Christianity has spread in Paris
Lyons 1-pop-whips a Galley; we'll work the G Riv Farm this turn to grow to Size 3 within 1 turn, after which we can work both of the Fur and the Wine
We received a Great Scientist in London, but it doesn't really matter, as he'll be used for a Golden Age
York 1-pop-whips its Settler
Argent 2-pop-whips its Catapult
Hamburg 1-pop-whips its Archer
Cologne 1-pop-whips its Chariot and 1-pop-whips its Axeman, with the Chariot to be completed first, to see if it can help out at Russia
Gold Coast works its netted, Lighthouse-improved Fish to be able to grow within the span of only 4 turns
Rostov 1-pop-whips its Catapult
I think that we're done with our whipping, so we'll slip into our Golden Age shortly
Mehmed has learned Monarchy, while Kublai has learned Mathematics
Stalin has learned Meditation, while Mao has learned Priesthood
It seems that several AIs are making their way toward learning Feudalism
We lost access to Wheat due to Stalin's Culture, but fortunately, we didn't need the extra Health in any of our Cities yet
Kublai no longer had 3 Gold per Turn available for trade
We triple-check that we've done all of the whipping and then we launch our first Golden Age, switching into Caste System + Bureaucracy, then begin hiring Specialists in Paris, XO Cognac, London, and St. Pete's
Literature won't unlock any Wonders for Joao, but Paper will unlock The University of Sankore, and Joao has our Stone, so he gets Paper in exchange for switching into Bureaucracy
With Moscow's Cultural Borders up to 40% from the Cultural Borders having expanded, our Units prepare to group up to form a counter-stack, either to engage Stalin on the defensive, engage him on the offensive leading with our Catapults if he moves to poor-defensive terrain, or to simply keep enough of our Units alive to capture Moscow.
T111, 100 BC
Too bad we hadn't thought to advance on Stalin's stack one turn sooner, as he just moved onto flat land with his stack at 1 SE of Moscow. But, we were so focused on trying to Bombard Moscow that the thought hadn't occurred to us.
From here, it may make sense to try to form a stack at 1 W of Moscow on the GH For, Pillaging and retreating our Units at 1 S and 2 S of Moscow, then reacting to what Stalin does while we Bombard for a turn; if he moves into Moscow, we assume that he'll go 1 NW toward St. Pete's, so we then move to 1 NW of Moscow, forcing him to move to 1 W of Moscow. We won't fight him on that GH For, so we could retreat to 1 SE of St. Pete's, forcing him to either move onto flat land at the Wheat shared between St. Pete's and Moscow or to take the longer way around our stack on the way to St. Pete's.
We should probably decide on what to do with our generation of Great People. I'm going to suggest: Great Scientist out of Paris in 4 turns, followed by a Great Merchant out of XO Cognac, with St. Pete's and London simply collecting GPP for the future.
We have another Missionary from Orleans; I'm not sure what to do with it, but I was thinking possibly using it in north-east England, but by then we'll probably want Islam in that City to spread with a 100% chance, so maybe in Cologne, which can theoretically steal up to 4 Food Resources if we get the 4th one from Frederick, although the City is only at Size 1. Argent might be another option.
I'm thinking that we might as well build infrastructure in York, gift it to Joao, then ask for the City back a turn later after our Cultural Borders have swamped the City again, with us getting to keep any infrastructure that got built.
Maybe it's time for a Lighthouse in Hamburg, although the City won't have any production power to build much of anything while in Caste System. Maybe that City will be where we should spread Christianity, hiring some Specialists as the City grows
Athens can start on Moai Statues, although initially, it looks like we'll just be able to work 1 Clam and 2 Coast squares; the Culture from the National Wonder will eventually earn us more squares to work, but we might just end up using the Hammers for Failure Gold, so I could also see a valid argument for pumping out Horse Archers, thus I think that Horse Archers will make more sense, at least until we see some evidence that we'll make some progress against that Barbarian Culture.
Another option could be a Barracks and The Heroic Epic, with or without Marble. Without Marble, it costs us 4 Horse Archers or 4 Galleys to be able to make double Hammers, so after building 8 Horse Archers or 8 Galleys, we'll have broken even. Hmmm, without Marble, it doesn't sound all that great of an option. So, maybe a mix of Galleys and Horse Archers will be the way to go, with us aiming to use Galleys to assault Mehmed's Cities after we hit up Stalin, on our way to attacking Hatty.
I wasn't sure what to build in Jackpot, with it probably not mattering at 1 Hammer per turn, but it will probably matter soon. I wasn't sure if it made sense to build a Granary, but there'd be a very high chance of recapturing it if we declared war on Hatty shortly after gifting her Jackpot a second time, so it probably does make sense to build a Granary there with a Chop and a Whip when we're back in Slavery.
Hatty will have Incense for trade in about 5 turns.
We should be able to settle a City in north-east England next turn (T112). Any thoughts on a City name?
Orleans should be able to finish its Settler for Sweden in 3 turns' time, which we can Galley-chain into position.
Frederick keeps whipping (he just whipped Munich).
Our Paris Cottages are in good shape, and we just connected up our Lyons Fur for Resource-trading purposes.
Our Forbidden Palace plans in Rostov have taken a back seat to trying to win the war against Stalin, but if we go for Istanbul via Galley assault after taking down Moscow, we'll earn more Forests around Rostov to be able to Chop into a Forbidden Palace.
I could use some feedback on some of these comments and then I can try to continue playing again in a day.
The toughest part will be taking Moscow; the second-most toughest part will be dealing from a war declaration from Frederick (which hasn't happened yet, fortunately). Other than that, I think that our Great-People-generation plan is pretty much set--it's annoying that we can't get a Great Scientist for Lightbulbing Education, but I don't see a way to get a Great Person out of London or St. Pete's ahead of both Paris and XO Cognac.
I suppose that one option could be for Paris to get the 100% Great Scientist, then XO Cognac almost but doesn't fully get its Great Merchant and later whips a Market, but then we'd be greatly delaying when we could start our second Golden Age, so I don't think that such an alternative is valid.
I think that we'll just have to be happy with being able to generate 2 Great People and some partial Great People, with us using the Great Scientist from Paris + the Great Merchant from XO Cognac in our 2-Great-Person Golden Age, and then using a Great Artist from St. Pete's, a semi-random Great Person from London, and a 3rd Great Person from somewhere else (maybe XO Cognac again) for our 3-Great-Person Golden Age, with those Great People being generated during our 2-Great-Person Golden Age.
Ideally, we'd finish off The Taj Mahal during one of those Golden Ages, perhaps with massive Chops or perhaps with a lucky attempt to get a Great Engineer.
Paused, saved game from central