I'll be playing shortly and will edit the results in here.
Turnset Report
T117, 50 AD
We open the game to find that it has been very well microed. Nice work, CP!
XO Cognac steals Paris' unworked Farm in place of working a Coast
Let me stall for time to possibly get feedback on the PPP. We patiently take screenshots of the F4 TECHS and F4 RESOURCES screens--that's the only real secret to tracking what the AIs tech, improve, or trade each turn--compare the changes from turn to turn and look for reasons why those changes exist.
On the F4 RELATIONS screen, we make note of the few relationships that don't exist between the AIs:
1. Saladin and Khan have not met each other
2. Churchill and Hatty have not met each other (which is good, as it keeps these relatively-technologically-advanced AIs believing that their techs are more of monopoly techs)
3. Joao and Churchill have not met each other
4. Joao and Mao have not met each other
5. Joao and Khan have not met each other
6. Hatty and Mao have not met each other
AIs who are no one's Worst Enemy:
1. Frederick
2. Churchill
3. Mehmed (although Stalin may soon hate him more than Stalin hates us)
4. Saladin
5. Joao
6. Stalin
AIs who have a Worst Enemy but we don't really care about offending that Worst Enemy:
7. Mao (Frederick's Worst Enemy)
AIs who are hated by 2 other AIs and thus it's diplomatically challenging to trade techs with them:
8. Kublai (Darius' Worst Enemy and Hatty's Worst Enemy)
9. Hatty (Kublai's Worst Enemy and Joao's Worst Enemy)
AIs who are hated by 1 other AI:
10. Darius (Saladin's Worst Enemy)
11. The Unmet AI (Mehmed's Worst Enemy)
Friendly Relationships:
1. Saladin is Friendly toward Mehmed (primarily due to Shared State Religion)
Galley 5 sees that picking up the Hamburg Catapult will only delay its advance, so it instead sails westward to help with picking up Cologne's Catapult
As suggested by CP, Galley 1 moves into position to ferry HA 10 from where it razed Vlad into St. Pete's--we can still arrive in our Galley chain to help out with chaining Cologne's Cat
Wounded Units in Moscow move to 1 N of Yar
Kublai takes a Cease Fire with Stalin in exchange for Philosophy and then he winks at us
Stalin will not give us either of his Cities for Peace (don't say that I didn't try), so we accept his World Map in compensation instead
We now see that Kublai is to the east of Russia and Mao is to the south-east of Kublai
I don't see an "Orient" sign yet, but I do see a "Bridge to Far East" sign and a "The Far East" sign.
We also see that there's a path through Darius' lands such that Russia doesn't need to be attacked if a team doesn't mind fighting through 3 of Darius' Cities and keeping one total junkpile of a City. For us, we can just capture 2 Russian Cities for the equivalent.
On that note, we have enough EPs to get City Visibility of all of Stalin's Cities next turn.
T118, 75 AD
Educated ladies and gentlemen flock to our lands as we prepare to build institutions of higher learning
Hatty has a War Chariot that has moved to the west of Istanbul, while Mehmed's Horse Archer has also moved to the west of Istanbul; his Horse Archer is Combat II, so I'm not sure how we'll best deal with it
Hamburg steals the second Sheep from Frederick and starts to build another Catapult
London steals the Horse and Stone Resources and starts building a University
Ruby Bay switches the GH For to the G Riv Farm
If Athens doesn't need to build its University, we may want to build a Forge and then a Market after our Library, to partner up with the 2 settled Great Prophets there
Kublai has switched into Pacifism
Churchill is willing to negotiate with us
Novgorod (the City to the east of Moscow) has 2 Iron Resources in its big fat cross. It is defended by a Combat II Spearman, a Combat II Swordsman, and a City Garrison I Archer and has City Walls for 50% Cultural Defences. The City is Size 7 and could pump out Military Units quite quickly.
Smolensk, to the north-east of Novgorod, is defended by 2 Swords and 1 Spear
Stalin appears to have 1 Worker remaining who looks like he will start improving either the Horse or Cows by Moscow (sure, go ahead, work on our behalf, we don't mind!

)
Darius seems to be sending a bit of an army through Stalin's lands in the direction of Churchill's capital. Could Churchill be Darius' war target?
I can't say that I like seeing all of Darius' Units near our ex-Russian holdings, with him being within striking distance of both Yar and Moscow next turn and him already having a fist of war.
The prudent thing to do seems to be to sell him Aesthetics for 40 Gold and then Request/Demand 10 Gold from him. The risk with this approach is that if he trades Marble to another AI, we won't be able to declare war on Darius for 10 turns from now.
I'll make this trade:
40 Gold from Darius <-> Aesthetics
to see if doing so bring him up to Pleased with us.
Darius threw in his World Map and gives us +4 Fair and Forthright Trading, but is still Cautious toward us; at least he'll have a lower chance of declaring war at Cautious.
With his forces nearby consisting of 3 Spearmen, 1 Axeman, and an Immortal, I'll send our Axemen from St. Pete's toward Moscow along the Roads as a precaution, still arriving in the south at the same time thanks to our Workers completing the Roads this turn, but allowing us to recover from Darius backstabbing us without us having to Demand his 10 Gold
Saladin gave us -2 for Trading with his Worst Enemy (Darius) but is still at Cautious toward us and I'm hopeful that one of those negative Diplo points will wear off soon enough
We see that the last AI is India, located to the south-east of Darius' lands
It looks as though an alternate path to China is through Darius and then India, followed by taking additional Chinese Cities. I imagine that we'll go through Kublai, though, so that we don't have to deal with other AIs' City Culture consuming the Cities that we capture
Also, India has access to Ivory
Paris 1-pop-whips its Market to help with accumulating Gold
Orleans 2-pop-whips its Catapult
Our Workers complete 3 segments of Road, completing the connection between Transylvania and the Black Sea (the body of water to the north-east of Istanbul)
003 and Spy 11 arrive inside of Jackpot
We have plenty of Happiness in Paris, but it seems prudent to keep our 2 Chariots there, as they can quickly become Military Police Units in other Cities (such as Lyons) or can help us to deal with recapturing Cities from Hatty later
Hatty has an Archer roaming around Germany
It looks as though Thebes has fired its Specialists in order to work Hammer-based squares--that's good, as it means it will complete The Shwedagon Paya (too bad it wasn't MoM) in 6 turns' time and thus the City is very unlikely to generate a Great Engineer before we're ready to capture the City (i.e. Hatty won't be able to build The Taj Mahal before we can build it)
A wounded Zhuge and a wounded HA 11 (the two most wounded Units out of the 4 Units that were in Moscow) board Galley 7, while the other two wounded Units board Galley 6. It is interesting to note that our first major use of our southern navy to shuttle troops has been in the Black Sea
I look for opportunities for our Units to still arrive on the Galleys at the same turn as they would have arrived on the Galleys had they moved their full movement points this turn, while also not using all of their movement points this turn so that they can guard our Cities and our Worker in case Darius attacks us. I.e. An Axeman that could have moved to 1 SW of Yar won't be able to get on a Galley on the Fish at 1 NE + 2 N of Istanbul any faster than if the Axeman were to stop in Yar this turn, so the Axeman stops in Yar this turn. Similarly, 2 Chariots would not be able to arrive on that Fish before T120, so they help to guard Moscow, while still being able to arrive on that Fish on T120. Opportunities to micro always exist if you look for them.
Frederick has learned Calendar, but no other AI picked up a tech, so he either used Gold to buy it or self-teched it himself
Frederick wants Sheep now (we took it from him culturally)
We have restored our Trade Network with Kublai without having lost our 4 Gold per Turn <-> Fish trade
Saladin has hooked up a second source of Incense
I'm not sure that we're really going to be able to block a lot of Resources that could get traded to Darius, so we can either hope that:
i. Darius declares war on us and we capture/raze his City to the south of Mehmed's City of Edirne, so that Mehmed can trade us Marble
ii. Darius simply doesn't trade away Marble on the first turn of getting it
Jackpot steals a Cottage from Paris, allowing Paris to work an unworked Cottage
Joao has sent out a Galley and it is currently located 1 NE of Spice Girls Island
I'm not sure what it will be best to build in Gold Coast and Ivory Coast after we build our Granaries in those Cities, but I imagine that Horse Archers will be good choices, to help with the conquest of Hatty's Cities
Hatty has a Settler Party at 1 SE + 1 E of Memphis consisting of a Settler and a War Chariot
Joao has a fist icon that he didn't have last turn, so he may be plotting a war against one of Hatty, Darius, Stalin, or India. He won't declare war at Pleased, so he isn't targeting us
T119, 100 AD
Darius demands that we convert to Taoism. I refuse, as per the Diplo Policy, but I am concerned. I'm not sure which would be worse: him declaring war on us or him trading away Marble after we've Demanded 10 turns of Peace
He does need to be Cautious toward us to be willing to trade us a Strategic Resource, though, so I'm a bit hesitant, especially after just having taken a -1 Diplo hit for refusing his Demand
As per our Diplo Policy, we vote No to Stop Trading with Frederick when the AP Vote comes up
We can't build a Missionary in Orleans since we have 3 being built or already built; I had to remove the Missionary from the London build queue
Since London comes before Jackpot in the order of Cities, we won't lose our Hammers in the London Missionary as long as we use 1 Missionary next turn, which we will do (we'll try to spread Christianity in Ruby Bay, and if it fails, Oxford will get delayed)
Orleans can complete its Christian Missionary and also grow to Size 4 this turn
St. Pete's switches to building a Library
Argent's Forge gets 2-pop-whipped
Both Hamburg and Cologne 2-pop-whip their Cats; Cologne steals the Fish from Hamburg since Hamburg has 2 Sheep to work
Ivory Coast whips its Work Boat, allowing there to be enough Hammers to be able to 1-pop-whip its Granary
Jackpot 1-pop-whips its Christian Missionary and Paris steals back its G Riv Cottage
We will put 74 H into Paris' University, which is about what we wanted to do, with 79 H being the maximum that we could have put into it
As long as we can spread Christianity in Ruby Bay, a quickly 1-turn-built Oxford looks to be on track; failing that, we'd still have a chance of recovering with probably only a 1-turn delay with 2 backup Christian Missionaries being built next turn
Munich's Cultural Borders currently control some Forest Chops that we'd want to go to St. Pete's for The Taj Mahal; presumably, we'd get control of those Forests and Chop them before capturing Munich
Stalin is Roading Moscow's Horse
Joao has learned Feudalism, which aligns with him feeling war-like
Mehmed's has a Horse Archer at 1 SW + 1 S of Edirne, while he has another Horse Archer at 2 NW of Istanbul, with both of them being Combat II; instead of a Catapult, Rostov will whip a War Elephant
A Christian Missionary arrives in Ruby Bay and will attempt to spread next turn
Meanwhile, Galley 2 positions itself at 1 NW + 2 N of Paris where it can pick up both the Orleans Missionary and the Jackpot Missionary next turn, then be able to unload both of them in York on T121 for 2 additional chances to spread Christianity in Ruby Bay. We aren't going to leave the University plan down to luck after all, yay!
Joao's Galley has moved 1 square further west while Frederick's Galley has headed toward Joao; Joao is already Pleased toward Frederick and they have Open Borders with each other
Yuck, Frederick has learned Monarchy
Saladin learned Monotheism
Mao learned Monotheism
Hatty is receiving Ivory in trade, presumably from India. She no longer wants Ivory and I can't see Ivory in her Cultural Borders anywhere
T120, 125 AD
Our 10 turns of enforced Peace with Hatty have worn off
We are not forced to stop trading with Frederick:
We vote No for 6 votes
Hatty votes No for 60 votes
Mehmed votes Yes for 30 votes
Saladin votes Yes for 52 votes
82 votes said Yes, while 91/148 were required for the Resolution to pass
Christianity has spread successfully in Ruby Bay!!!
Mehmed's Horse Archer is now 3 S of Rostov. As much as I'd like to hold onto the population points for a Forge, I think that we may have to 2-pop-whip a War Elephant there just to keep tabs on Mehmed's Horse Archer
Our 5 Galleys receive 4 XP each and the Great General gets renamed to Leif Erikson for good luck.

I gave that Galley Morale for +1 movement and Combat I, just to deter AI Galleys from thinking that our stack of Galleys is weak and vulnerable. Now our Galleys are so speedy that the microing of troop transfers should become a lot easier.
We've already got 9 Units on Mehmed's side of the Black Sea
Paris will put 18 Hammers into a Christian Temple (just shy of 20 Hammers, which would be too many Hammers), so that we can 2-pop-whip it on T122, then 3-pop-whip the University on T123, then if all goes well, overflow into building Oxford on T124.
XO Cognac 2-pop-whips its Forge
Orleans could start on another Catapult, but I'm wondering if maybe it's time to build a Forge there
It's important to note that Orleans and Cologne can share G Riv Farms with each other when one of them whips away the citizens working those Farms
Eventually, these Cities might want Courthouses, and they may just end up Drafting more than they slow-build Units, so I'm not sure that we need Forges, but Orleans has several GH squares, so it could probably do with a Forge. Hamburg has a lot of Food and can whip (or Draft) a lot, and a Forge could offer +3 Happiness to help with Drafting, so it's probably worth it to get a Forge in Hamburg
I suppose that for now, Orleans can aim to get 2 more Christian Missionaries, one for each of Cologne and Hamburg, and then they can potentially begin building infrastructure, as newly-built Catapults won't reach the front lines for a while
Argent is building a Library
The Cultural Borders near the Marbles is weird... Darius had a Silver Resource and started to improve it, but now Mehmed controls it and it was Mehmed's Worker who finished improving it
Joao has started researching Machinery and is estimated to learn it in 15 turns' time... that timing may be too late to help us, but at least he has the right idea
Now that we have Christianity in Ruby Bay, we Chop a Forest into Ruby Bay
St. Pete's 3-pop-whips its Forge
Jackpot starts on a Spy to be whipped
Athens will not whip its Library and will just go back to building a Forge for now, since we're still at a 0% Science Rate
It's possible that with these speedier boats, we might be ready to declare war on Mehmed next turn, or if not, then for sure on T122. I'll have to take a closer look
If we spread Christianity into Cologne this turn, we can 1-pop-whip a Missionary there next turn.
If the Missionary goes straight to Rostov, it can spread on T123. If a Cologne-whipped Missionary spreads in Rostov, it can spread on T124. I think that this delay works well in order to better spread Christianity
Hatty is 6 turns away from learning Nationalism! She is 4 turns away from building The Swedagon Paya
With our speedier Galleys, Catapults from Hamburg can get to the front lines slightly faster via St. Pete's (by 1 turn) if the Catapults load at 3 S of Yar, otherwise they arrive at the same time, so I sent the Hamburg-built Cat alongside of the Cologne-built Cat on the Galley chain
Okay, it looks like T122 declaring on Mehmed will work better, since his southern Horse Archer is now guarding his Worker on the square near the Silver that Darius and Mehmed have been Culturally-swapping, so it would be nice to have our War Elephant be in position to take out that Horse Archer, scoring us a Unit that would otherwise be tough to kill and a free Worker to go along with it
Also, our Units need to heal in Instanbul and then move on T121 in order to get into proper position for attacking
Yes, T122 is the turn to attack Mehmed. I'm trying to work out which Units will be where...
A War Elephant to take on Mehmed's Horse Archer and Worker
Mounted troops to arrive at the gates of Edirne
Other troops to unload from Galleys at Istanbul
Possibly dropping off troops at Edirine, but I don't think that we'll have enough troops to drop off Units at both Cities at once
We might not be able to take both Cities at once, but at least we can drop off a Catapult near Istanbul
Hatty has hired 2 Artist Specialists in Macau, which will help when it comes to an Espionage Cultural Victory, since the more total Culture that exists in the City, the more Culture that each of our Spies will be able to spread with a Spread Culture Espionage Mission
Our Woody III healer arrives in Istanbul just in time to help with healing our wounded mounted troops in Istanbul
We finally connect a Cow Resource but hardly any AI wants one--Mehmed is one AI who will take one, though, so we can use Cow to get Marble if Darius declares war on us next turn (T121). Otherwise, we'll be declaring war on Mehmed on T122 and we'll just have to hope that Darius doesn't declare war on us. I'll be Chopping an Archer in Moscow so that we at least won't have to worry too much, and have kept an Axeman in Moscow who can't make it to the Galleys in time for a T122 landing
Kublai has learned Priesthood (but still doesn't yet know Monarchy)
We gift Fish to Stalin because he's no one's Worst Enemy and we literally have 14 of them sitting around stinking up our harbours...
T121, 150 AD
Kublai expanded to a new City for a second time this turnset
Darius just keeps wandering around Russian territory with his Units
Fortunately, Darius can only be bribed into a war if he is Friendly toward the player who wants to bribe him and is Annoyed or lower toward the player upon whom he would be bribed, neither condition being the case here
Unfortunately, Darius has just started getting Stone from Hatty for his Corn, so he may be encouraged to build City Walls soon; hopefully, we won't have to fight him
XO Cognac 1-pop-whips its Library and steals Paris' Copper just to be safe, since Paris doesn't need the Copper at the moment
Orleans 2-pop-whips another Missionary
Argent 2-pop-whips its Library
Cologne 1-pop-whips its Missionary
Ruby Bay 1-pop-whips its Library
Ivory Coast 1-pop-whips its Granary
St. Pete's 2-pop-whips its Library, allowing Moscow to steal the Wheat for a turn
Aberdeen will complete its Granary this turn
Yay, finally a quiet turn where no AIs learned any new techs
Frederick connected-up Frankfurt's Deer, meaning that he has a Road to there
Mao suddenly wants Fish; maybe he'd been getting it from Hatty, as now she hates him as her Worst Enemy for having traded with her previous Worst Enemy (Kublai)
We might as well sell Fish to Mao, since we'll be declaring war on Hatty within 10 turns
We take our Clam back from Mao and give him Fish for his Sugar instead, then trade Clam to Darius for 2 GPT, so that Darius won't trade Marble to Saladin for Clam
We can trade Fur and our only Deer to Darius for Marble, with the thinking that we can always Road another Deer later and we have lots of extra Health right now
We have 10 Units on Galleys, 1 War Elephant on the other side that may be 1 turn too late to capture Mehmed's Horse Archer and Worker (oh well), and 5 HAs and 8 Chariots on the other side. Mehmed is doomed. Let's just hope that Darius doesn't declare war on us opportunistically while our whole army is away from Russia.
Churchill is about to learn Metal Casting (1 turn away), so we Cease Fire and gift it to him, to increase his WFYABTA counter amongst the other AIs. Only Frederick likes him, so it's not like we'll anger a lot of people by redeclaring war on Churchill later
T122, 175 AD
Hatty founds a new City
Paris 2-pop-whips its Temple; next turn, it will 3-pop-whip its University and then all of those Hammers will overflow into Oxford University, assuming that all of the Universities get whipped next turn
XO Cognac starts on a University; we need 65 final Hammers for it to be 3-pop-whippable and we'll make 91 final Hammers, so we're good there
Lyons can whip its Forge once we spread Christianity there, then whip its Courthouse as one of our 6 Courthouses for The Forbidden Palace
London has 48 Hammers and can only make 12 Hammers, but it needs 88 final Hammers; the Fur thus gets Chopped--we make 1 less Hammer per turn, and earn 1 more Commerce per turn--we won't get 2 Hammers from that square during a Golden Age, but sacrifices sometimes have to be made for the greater good; 48 + 48 H will give us 96 H, which is more than the 88 H needed
Argent will actually put 103 H into a University and NOT Chop the other Forest this turn (we can just have Worker 3 build a Road and STOP on the TunFor at 1 W of Argent) so that the University is 3-pop-whippable, giving us a lot of overflow Hammers to go into Moai Statues, and then we can save that final Chop to also go into Moai--we can Chop it next turn when we whip the University (i.e. on T123) and the Hammers will overflow into Moai, giving us a quickly-built Moai
Hamburg just got Rostov's Missionary so that Orleans can build another Missionary with overflow Hammers for Lyons; that leaves Christian Missionary 10 spreading inside of Rostov on T125
Hamburg can build a Forge with some overflow Hammers and the benefit of Christianity, then once it grows to Size 6, it can 3-pop-whip the Forge, then 1-pop-whip its Lighthouse
Cologne should make enough overflow Hammers to be able to 1-pop-whip its Courthouse next turn, giving us our 6th Courthouse
The Chop at Ruby Bay will give us 81 Hammers going into the University. Uh oh. There must have been a flaw in the calculations somewhere, as we need 88 Hammers. That's unfortunate, but we'll get another 7 Hammers next turn, so hopefully the number 88 is accurate for a 3-pop-whipping action (I calculated the numbers by hand). I'll work a GH Riv square for an 8th Hammer this turn. So, that's disappointing, but it means delaying Oxford by 1 turn.
So, Paris, after it whips its Temple and whips its University, can build Wealth on T124 for 1 turn, to store the Hammers meant for overflowing into Oxford University
We were close, but not close enough... still, off by 1 turn of our target date is still fine, as we can just accumulate a bit more Gold before switching to a 100% Research Rate
Great news at Mehmed... the Worker and Horse Archer are still there, now building a Farm over top of the Cottage that just got built?!?!?!?! Really? Whatever. When we declare war, our War Elephant should teleport 2 S to the PH Jungle and then can attack the Horse Archer and kill the Worker
St. Pete's will put 130 H into its University. It needs 110 H for it to be 2-pop-whippable, so we can whip it.
Of course, we might as well just whip all of the Universities on the same turn as each other, i.e. Turn 124, and if we do that, Paris just builds Wealth on T123 to save up the overflow Hammers
Aberdeen, having just completed its Granary, can now work both Fish Resources, since our Cultural Borders just expanded over top of both of them
We have a Forest Chop available at 1 W of Moscow; since Darius didn't attack us, we could put it into a Granary, if we wanted, then 1-pop-whip the Granary, then once we have our Granary, steal the Wheat from St. Pete's
Mehmed has annoyingly moved his Horse Archer just out of reach of our War Elephant, so we'll probably have to be very careful... HA 10 in Moscow will probably have to move to defend Worker 11 at 1 SW + 1 S of St. Pete's after we declare war.
Another option could be to play "teleportation stuffing," where we take the 2 Cats at 1 W of Moscow and "stuff" one of them to 3 S of St. Pete's so that when we declare war on Mehmed, Mehmed's Horse Archer cannot teleport to that square and thus is likely to teleport to the G Riv For at 1 SW + 1 W of Moscow, where our Axeman 6 or our HA 10 can attack it (Axeman 6 would get a bonus to attacking the Horse Archer when the Horse Archer is in a Forest)
Unfortunately, Mao has learned Feudalism, independently of Joao, as they haven't met each other
It's time to declare war on Mehmed (first move a Catapult to block the Horse Archer from teleporting to an undesirable spot to the south of St. Pete's). Who wants to take it from here?
Saved game from Central