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[BTS] SGOTM 24 Unusual Suspects

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Jan 28, 2017.

  1. nocho

    nocho Deity

    Joined:
    Mar 10, 2009
    Messages:
    5,853
    Location:
    Barcelona
    Spoiler Log 2 :

    Turn 172, 1120 AD: Sitting Bull's Trebuchet 1 (Pork Chop) (4.00) vs Stalin's Longbowman (5.71)
    Turn 172, 1120 AD: Combat Odds: 23.3%
    Turn 172, 1120 AD: (Plot Defense: +25%)
    Turn 172, 1120 AD: (City Defense: +25%)
    Turn 172, 1120 AD: (Hills Defense: +45%)
    Turn 172, 1120 AD: (City Attack: -100%)
    Turn 172, 1120 AD: Sitting Bull's Trebuchet 1 (Pork Chop) is hit for 23 (77/100HP)
    Turn 172, 1120 AD: Sitting Bull's Trebuchet 1 (Pork Chop) is hit for 23 (54/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 16 (84/100HP)
    Turn 172, 1120 AD: Sitting Bull's Trebuchet 1 (Pork Chop) is hit for 23 (31/100HP)
    Turn 172, 1120 AD: Sitting Bull's Trebuchet 1 (Pork Chop) is hit for 23 (8/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 16 (68/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 16 (52/100HP)
    Turn 172, 1120 AD: Sitting Bull's Trebuchet 1 (Pork Chop) is hit for 23 (0/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman has defeated Sitting Bull's Trebuchet 1 (Pork Chop)!
    Turn 172, 1120 AD: Sitting Bull's Swordsman 4 (Stoned) (6.00) vs Stalin's Longbowman (6.62)
    Turn 172, 1120 AD: Combat Odds: 26.2%
    Turn 172, 1120 AD: (Plot Defense: +25%)
    Turn 172, 1120 AD: (City Defense: +25%)
    Turn 172, 1120 AD: (Hills Defense: +25%)
    Turn 172, 1120 AD: (City Attack: -55%)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 18 (74/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 18 (56/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 18 (38/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 18 (20/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 4 (Stoned) is hit for 21 (79/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 18 (2/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 4 (Stoned) is hit for 21 (58/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 4 (Stoned) is hit for 21 (37/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 18 (0/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 4 (Stoned) has defeated Stalin's Longbowman!
    Turn 172, 1120 AD: Sitting Bull's Swordsman 3 (Stoned) (6.00) vs Stalin's Axeman (6.14)
    Turn 172, 1120 AD: Combat Odds: 48.8%
    Turn 172, 1120 AD: (Extra Combat: +20%)
    Turn 172, 1120 AD: (Plot Defense: +25%)
    Turn 172, 1120 AD: (Fortify: +25%)
    Turn 172, 1120 AD: (City Attack: -85%)
    Turn 172, 1120 AD: (Combat: +50%)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 19 (72/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 3 (Stoned) is hit for 20 (80/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 19 (53/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 3 (Stoned) is hit for 20 (60/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 3 (Stoned) is hit for 20 (40/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 3 (Stoned) is hit for 20 (20/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 19 (34/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 3 (Stoned) is hit for 20 (0/100HP)
    Turn 172, 1120 AD: Stalin's Axeman has defeated Sitting Bull's Swordsman 3 (Stoned)!
    Turn 172, 1120 AD: Sitting Bull's Swordsman 1 (Fishy) (6.00) vs Stalin's Axeman (5.68)
    Turn 172, 1120 AD: Combat Odds: 65.7%
    Turn 172, 1120 AD: (Extra Combat: +10%)
    Turn 172, 1120 AD: (Plot Defense: +25%)
    Turn 172, 1120 AD: (Fortify: +25%)
    Turn 172, 1120 AD: (City Attack: -85%)
    Turn 172, 1120 AD: (Combat: +50%)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 1 (Fishy) is hit for 19 (81/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 1 (Fishy) is hit for 19 (62/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 20 (71/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 20 (51/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 20 (31/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 1 (Fishy) is hit for 19 (43/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 20 (11/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 20 (0/100HP)
    Turn 172, 1120 AD: Sitting Bull's Swordsman 1 (Fishy) has defeated Stalin's Axeman!
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 4 (Stoned) (6.00) vs Stalin's Longbowman (6.08)
    Turn 172, 1120 AD: Combat Odds: 78.7%
    Turn 172, 1120 AD: (Plot Defense: +25%)
    Turn 172, 1120 AD: (City Defense: +25%)
    Turn 172, 1120 AD: (Hills Defense: +45%)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 16 (36/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 16 (20/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 16 (4/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 16 (0/100HP)
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 4 (Stoned) has defeated Stalin's Longbowman!
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 3 (Stoned) (6.00) vs Stalin's Spearman (4.86)
    Turn 172, 1120 AD: Combat Odds: 86.3%
    Turn 172, 1120 AD: (Extra Combat: +10%)
    Turn 172, 1120 AD: (Plot Defense: +25%)
    Turn 172, 1120 AD: (Fortify: +25%)
    Turn 172, 1120 AD: (Combat: -50%)
    Turn 172, 1120 AD: (Combat: +25%)
    Turn 172, 1120 AD: Stalin's Spearman is hit for 21 (69/100HP)
    Turn 172, 1120 AD: Stalin's Spearman is hit for 21 (48/100HP)
    Turn 172, 1120 AD: Stalin's Spearman is hit for 21 (27/100HP)
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 3 (Stoned) is hit for 18 (82/100HP)
    Turn 172, 1120 AD: Stalin's Spearman is hit for 21 (6/100HP)
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 3 (Stoned) is hit for 18 (64/100HP)
    Turn 172, 1120 AD: Stalin's Spearman is hit for 21 (0/100HP)
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 3 (Stoned) has defeated Stalin's Spearman!
    Turn 172, 1120 AD: Sitting Bull's Francisco Pizarro (Horse Archer) (6.60) vs Stalin's Axeman (2.89)
    Turn 172, 1120 AD: Combat Odds: 99.6%
    Turn 172, 1120 AD: (Extra Combat: -10%)
    Turn 172, 1120 AD: (Extra Combat: +20%)
    Turn 172, 1120 AD: (Plot Defense: +25%)
    Turn 172, 1120 AD: (Fortify: +25%)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 21 (13/100HP)
    Turn 172, 1120 AD: Sitting Bull's Francisco Pizarro (Horse Archer) is hit for 18 (82/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 21 (0/100HP)
    Turn 172, 1120 AD: Sitting Bull's Francisco Pizarro (Horse Archer) has defeated Stalin's Axeman!
    Turn 172, 1120 AD: You have captured Yaroslavl'!!!
    Turn 172, 1120 AD: Sitting Bull's Galleon 2 (Pork Chop) (4.00) vs Stalin's Galley (2.20)
    Turn 172, 1120 AD: Combat Odds: 98.7%
    Turn 172, 1120 AD: (Plot Defense: +10%)
    Turn 172, 1120 AD: Sitting Bull's Galleon 2 (Pork Chop) is hit for 14 (86/100HP)
    Turn 172, 1120 AD: Stalin's Galley is hit for 26 (74/100HP)
    Turn 172, 1120 AD: Sitting Bull's Galleon 2 (Pork Chop) is hit for 14 (72/100HP)
    Turn 172, 1120 AD: Sitting Bull's Galleon 2 (Pork Chop) is hit for 14 (58/100HP)
    Turn 172, 1120 AD: Stalin's Galley is hit for 26 (48/100HP)
    Turn 172, 1120 AD: Stalin's Galley is hit for 26 (22/100HP)
    Turn 172, 1120 AD: Stalin's Galley is hit for 26 (0/100HP)
    Turn 172, 1120 AD: Sitting Bull's Galleon 2 (Pork Chop) has defeated Stalin's Galley!
    Turn 172, 1120 AD: Sitting Bull's Horse Archer 4 (Cahokia) (7.80) vs Stalin's Longbowman (12.60)
    Turn 172, 1120 AD: Combat Odds: 4.3%
    Turn 172, 1120 AD: (Extra Combat: -30%)
    Turn 172, 1120 AD: (Plot Defense: +40%)
    Turn 172, 1120 AD: (Fortify: +25%)
    Turn 172, 1120 AD: (City Defense: +45%)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 15 (85/100HP)
    Turn 172, 1120 AD: Sitting Bull's Horse Archer 4 (Cahokia) is hit for 25 (75/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 15 (70/100HP)
    Turn 172, 1120 AD: Sitting Bull's Horse Archer 4 (Cahokia) is hit for 25 (50/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 15 (55/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 15 (40/100HP)
    Turn 172, 1120 AD: Sitting Bull's Horse Archer 4 (Cahokia) is hit for 25 (25/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 15 (25/100HP)
    Turn 172, 1120 AD: Sitting Bull's Horse Archer 4 (Cahokia) is hit for 25 (0/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman has defeated Sitting Bull's Horse Archer 4 (Cahokia)!
    Turn 172, 1120 AD: Sitting Bull's War Elephant 3 (Cahokia) (11.20) vs Stalin's Axeman (9.25)
    Turn 172, 1120 AD: Combat Odds: 73.4%
    Turn 172, 1120 AD: (Extra Combat: -40%)
    Turn 172, 1120 AD: (Extra Combat: +20%)
    Turn 172, 1120 AD: (Plot Defense: +40%)
    Turn 172, 1120 AD: (Fortify: +25%)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 22 (78/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 22 (56/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 22 (34/100HP)
    Turn 172, 1120 AD: Sitting Bull's War Elephant 3 (Cahokia) is hit for 18 (82/100HP)
    Turn 172, 1120 AD: Sitting Bull's War Elephant 3 (Cahokia) is hit for 18 (64/100HP)
    Turn 172, 1120 AD: Sitting Bull's War Elephant 3 (Cahokia) is hit for 18 (46/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 22 (12/100HP)
    Turn 172, 1120 AD: Sitting Bull's War Elephant 3 (Cahokia) is hit for 18 (28/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 22 (0/100HP)
    Turn 172, 1120 AD: Sitting Bull's War Elephant 3 (Cahokia) has defeated Stalin's Axeman!
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 1 (Poverty Point) (6.00) vs Stalin's Axeman (6.25)
    Turn 172, 1120 AD: Combat Odds: 70.3%
    Turn 172, 1120 AD: (Extra Combat: +10%)
    Turn 172, 1120 AD: (Plot Defense: +40%)
    Turn 172, 1120 AD: (Fortify: +25%)
    Turn 172, 1120 AD: (Combat: -50%)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 19 (81/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 19 (62/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 19 (43/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 19 (24/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 19 (5/100HP)
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 1 (Poverty Point) is hit for 20 (80/100HP)
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 1 (Poverty Point) is hit for 20 (60/100HP)
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 1 (Poverty Point) is hit for 20 (40/100HP)
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 1 (Poverty Point) is hit for 20 (20/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 19 (0/100HP)
    Turn 172, 1120 AD: Sitting Bull's Crossbowman 1 (Poverty Point) has defeated Stalin's Axeman!
    Turn 172, 1120 AD: Sitting Bull's Maceman 3 (Persepolis) (8.80) vs Stalin's Axeman (7.25)
    Turn 172, 1120 AD: Combat Odds: 73.6%
    Turn 172, 1120 AD: (Extra Combat: -10%)
    Turn 172, 1120 AD: (Extra Combat: +20%)
    Turn 172, 1120 AD: (Plot Defense: +40%)
    Turn 172, 1120 AD: (Fortify: +5%)
    Turn 172, 1120 AD: (City Attack: -20%)
    Turn 172, 1120 AD: (Combat: -50%)
    Turn 172, 1120 AD: (Combat: +50%)
    Turn 172, 1120 AD: Sitting Bull's Maceman 3 (Persepolis) is hit for 18 (82/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 22 (78/100HP)
    Turn 172, 1120 AD: Sitting Bull's Maceman 3 (Persepolis) is hit for 18 (64/100HP)
    Turn 172, 1120 AD: Sitting Bull's Maceman 3 (Persepolis) is hit for 18 (46/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 22 (56/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 22 (34/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 22 (12/100HP)
    Turn 172, 1120 AD: Stalin's Axeman is hit for 22 (0/100HP)
    Turn 172, 1120 AD: Sitting Bull's Maceman 3 (Persepolis) has defeated Stalin's Axeman!
    Turn 172, 1120 AD: Sitting Bull's Geronimo (Horse Archer) (5.80) vs Stalin's Longbowman (3.15)
    Turn 172, 1120 AD: Combat Odds: 94.5%
    Turn 172, 1120 AD: (Extra Combat: -10%)
    Turn 172, 1120 AD: (Plot Defense: +40%)
    Turn 172, 1120 AD: (Fortify: +25%)
    Turn 172, 1120 AD: (City Defense: +45%)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 17 (8/100HP)
    Turn 172, 1120 AD: Stalin's Longbowman is hit for 17 (0/100HP)
    Turn 172, 1120 AD: Sitting Bull's Geronimo (Horse Archer) has defeated Stalin's Longbowman!
    Turn 172, 1120 AD: You have captured Novgorod!!!
    Turn 172, 1120 AD: You have discovered Scientific Method!
    Turn 172, 1120 AD: Imhotep (Great Engineer) has been born in Poverty Point (Sitting Bull)!
    Turn 172, 1120 AD: The borders of Persepolis have expanded!
    Turn 172, 1120 AD: Islam has spread in Yaroslavl'.
    Turn 172, 1120 AD: The Apostolic Palace voting members have announced their decision: Apostolic Palace Election (Winner Proposes Apostolic Palace Resolutions) (Requires 78 of 197 Total Votes)

    Turn 173, 1130 AD: Sitting Bull is the first to discover Liberalism!
    Turn 173, 1130 AD: You have discovered Liberalism!
    Turn 173, 1130 AD: Hinduism has spread in Persepolis.
    Turn 173, 1130 AD: The borders of MarbleArch have expanded!
    Turn 173, 1130 AD: Taoism has spread in Ecbatana.

    Turn 174, 1140 AD: Poverty Point can hurry Work Boat for 1⇴ with 24ℤ overflow, 10ℴ added to the treasury, and +1⇤ for 13 turns.
    Turn 174, 1140 AD: Mound City can hurry Worker for 1⇴ with 17ℤ overflow and +1⇤ for 40 turns.
    Turn 174, 1140 AD: Fishy has become happy.
    Turn 174, 1140 AD: WorkerGraveyard has grown to size 7.
    Turn 174, 1140 AD: WorkerGraveyard can hurry Archer for 1⇴ with 20ℤ overflow, 2ℴ added to the treasury, and +1⇤ for 27 turns.
    Turn 174, 1140 AD: Pasargadae has grown to size 7.
    Turn 174, 1140 AD: Chaco Canyon can hurry Work Boat for 1⇴ with 8ℤ overflow and +1⇤ for 10 turns.
    Turn 174, 1140 AD: Moscow can hurry Heroic Epic for 2⇴ with 16ℤ overflow and +1⇤ for 13 turns.
    Turn 174, 1140 AD: Yaroslavl' will be pacified on the next turn.
    Turn 174, 1140 AD: Bismarck has 110 gold available for trade.
    Turn 174, 1140 AD: The borders of Thracian are about to expand.
    Turn 174, 1140 AD: Gandhi will trade Feudalism
    Turn 174, 1140 AD: Sidney Reilly (Great Spy) has been born in Persepolis (Sitting Bull)!
    Turn 174, 1140 AD: You have discovered Communism!
    Turn 174, 1140 AD: Sitting Bull's Golden Age has begun!!!
    Turn 174, 1140 AD: Sitting Bull adopts Caste System!
    Turn 174, 1140 AD: Sitting Bull adopts State Property!
    Turn 174, 1140 AD: Sitting Bull adopts Free Religion!
    Turn 174, 1140 AD: Poverty Point will grow to size 6 on the next turn.
    Turn 174, 1140 AD: Stoned will grow to size 5 on the next turn.
    Turn 174, 1140 AD: Phant Land will grow to size 7 on the next turn.
    Turn 174, 1140 AD: Pork Chop will grow to size 7 on the next turn.
    Turn 174, 1140 AD: You have trained a Work Boat in Chaco Canyon. Work has now begun on a Library.
    Turn 174, 1140 AD: The borders of Thracian have expanded!

    Turn 175, 1150 AD: Poverty Point has grown to size 6.
    Turn 175, 1150 AD: Fishy will become unhappy on the next turn.
    Turn 175, 1150 AD: Stoned has grown to size 5.
    Turn 175, 1150 AD: Phant Land has grown to size 7.
    Turn 175, 1150 AD: Pork Chop has grown to size 7.
    Turn 175, 1150 AD: Pork Chop will become unhappy on the next turn.
    Turn 175, 1150 AD: Yaroslavl' has been pacified.
    Turn 175, 1150 AD: Gandhi has 50 gold available for trade.
    Turn 175, 1150 AD: Asoka has 150 gold available for trade.
    Turn 175, 1150 AD: Sitting Bull's Catapult 27 (Gordium) (5.00) vs Stalin's Longbowman (10.20)
    Turn 175, 1150 AD: Combat Odds: 2.5%
    Turn 175, 1150 AD: (Plot Defense: +20%)
    Turn 175, 1150 AD: (Fortify: +25%)
    Turn 175, 1150 AD: (City Defense: +45%)
    Turn 175, 1150 AD: (City Attack: -20%)
    Turn 175, 1150 AD: Your Catapult 27 (Gordium) has caused collateral damage! (3 Units)
    Turn 175, 1150 AD: Sitting Bull's Catapult 27 (Gordium) is hit for 28 (72/100HP)
    Turn 175, 1150 AD: Sitting Bull's Catapult 27 (Gordium) is hit for 28 (44/100HP)
    Turn 175, 1150 AD: Sitting Bull's Catapult 27 (Gordium) is hit for 28 (16/100HP)
    Turn 175, 1150 AD: Sitting Bull's Catapult 27 (Gordium) is hit for 28 (0/100HP)
    Turn 175, 1150 AD: Stalin's Longbowman has defeated Sitting Bull's Catapult 27 (Gordium)!
    Turn 175, 1150 AD: Your Catapult 27 (Gordium) has died trying to attack a Longbowman!
    Turn 175, 1150 AD: Sitting Bull's Swordsman 2 (Stoned) (6.60) vs Stalin's Longbowman (6.30)
    Turn 175, 1150 AD: Combat Odds: 59.2%
    Turn 175, 1150 AD: (Extra Combat: -10%)
    Turn 175, 1150 AD: (Plot Defense: +20%)
    Turn 175, 1150 AD: (Fortify: +25%)
    Turn 175, 1150 AD: (City Defense: +45%)
    Turn 175, 1150 AD: (City Attack: -85%)
    Turn 175, 1150 AD: Sitting Bull's Swordsman 2 (Stoned) is hit for 19 (81/100HP)
    Turn 175, 1150 AD: Sitting Bull's Swordsman 2 (Stoned) is hit for 19 (62/100HP)
    Turn 175, 1150 AD: Stalin's Longbowman is hit for 20 (80/100HP)
    Turn 175, 1150 AD: Sitting Bull's Swordsman 2 (Stoned) is hit for 19 (43/100HP)
    Turn 175, 1150 AD: Sitting Bull's Swordsman 2 (Stoned) is hit for 19 (24/100HP)
    Turn 175, 1150 AD: Stalin's Longbowman is hit for 20 (60/100HP)
    Turn 175, 1150 AD: Sitting Bull's Swordsman 2 (Stoned) is hit for 19 (5/100HP)
    Turn 175, 1150 AD: Sitting Bull's Swordsman 2 (Stoned) is hit for 19 (0/100HP)
    Turn 175, 1150 AD: Stalin's Longbowman has defeated Sitting Bull's Swordsman 2 (Stoned)!
    Turn 175, 1150 AD: Your Swordsman 2 (Stoned) has died trying to attack a Longbowman!
    Turn 175, 1150 AD: Sitting Bull's Maceman 2 (Stoned) (8.80) vs Stalin's Longbowman (7.37)
    Turn 175, 1150 AD: Combat Odds: 67.4%
    Turn 175, 1150 AD: (Extra Combat: -10%)
    Turn 175, 1150 AD: (Extra Combat: +10%)
    Turn 175, 1150 AD: (Plot Defense: +20%)
    Turn 175, 1150 AD: (Fortify: +25%)
    Turn 175, 1150 AD: (City Defense: +25%)
    Turn 175, 1150 AD: (City Attack: -45%)
    Turn 175, 1150 AD: Sitting Bull's Maceman 2 (Stoned) is hit for 18 (82/100HP)
    Turn 175, 1150 AD: Stalin's Longbowman is hit for 21 (70/100HP)
    Turn 175, 1150 AD: Stalin's Longbowman is hit for 21 (49/100HP)
    Turn 175, 1150 AD: Stalin's Longbowman is hit for 21 (28/100HP)
    Turn 175, 1150 AD: Stalin's Longbowman is hit for 21 (7/100HP)
    Turn 175, 1150 AD: Stalin's Longbowman is hit for 21 (0/100HP)
    Turn 175, 1150 AD: Sitting Bull's Maceman 2 (Stoned) has defeated Stalin's Longbowman!
    Turn 175, 1150 AD: Your Maceman 2 (Stoned) has destroyed a Longbowman!
    Turn 175, 1150 AD: Sitting Bull's Georgy Zhukov (War Elephant) (11.20) vs Stalin's Longbowman (6.84)
    Turn 175, 1150 AD: Combat Odds: 94.7%
    Turn 175, 1150 AD: (Extra Combat: -40%)
    Turn 175, 1150 AD: (Plot Defense: +20%)
    Turn 175, 1150 AD: (Fortify: +25%)
    Turn 175, 1150 AD: (City Defense: +45%)
    Turn 175, 1150 AD: Stalin's Longbowman is hit for 22 (38/100HP)
    Turn 175, 1150 AD: Stalin's Longbowman is hit for 22 (16/100HP)
    Turn 175, 1150 AD: Sitting Bull's Georgy Zhukov (War Elephant) is hit for 18 (82/100HP)
    Turn 175, 1150 AD: Stalin's Longbowman is hit for 22 (0/100HP)
    Turn 175, 1150 AD: Sitting Bull's Georgy Zhukov (War Elephant) has defeated Stalin's Longbowman!
    Turn 175, 1150 AD: Your Georgy Zhukov has destroyed a Longbowman!
    Turn 175, 1150 AD: Sitting Bull's War Elephant 7 (Pork Chop) (9.60) vs Stalin's Axeman (5.85)
    Turn 175, 1150 AD: Combat Odds: 96.0%
    Turn 175, 1150 AD: (Extra Combat: -20%)
    Turn 175, 1150 AD: (Extra Combat: +20%)
    Turn 175, 1150 AD: (Plot Defense: +20%)
    Turn 175, 1150 AD: (Fortify: +15%)
    Turn 175, 1150 AD: (Combat: -25%)
    Turn 175, 1150 AD: Sitting Bull's War Elephant 7 (Pork Chop) is hit for 16 (84/100HP)
    Turn 175, 1150 AD: Stalin's Axeman is hit for 24 (66/100HP)
    Turn 175, 1150 AD: Stalin's Axeman is hit for 24 (42/100HP)
    Turn 175, 1150 AD: Stalin's Axeman is hit for 24 (18/100HP)
    Turn 175, 1150 AD: Stalin's Axeman is hit for 24 (0/100HP)
    Turn 175, 1150 AD: Sitting Bull's War Elephant 7 (Pork Chop) has defeated Stalin's Axeman!
    Turn 175, 1150 AD: Your War Elephant 7 (Pork Chop) has destroyed a Axeman!
    Turn 175, 1150 AD: Sitting Bull's Crossbowman 4 (Stoned) (6.00) vs Stalin's Axeman (3.74)
    Turn 175, 1150 AD: Combat Odds: 99.0%
    Turn 175, 1150 AD: (Extra Combat: +10%)
    Turn 175, 1150 AD: (Plot Defense: +20%)
    Turn 175, 1150 AD: (Combat: -50%)
    Turn 175, 1150 AD: Stalin's Axeman is hit for 24 (66/100HP)
    Turn 175, 1150 AD: Stalin's Axeman is hit for 24 (42/100HP)
    Turn 175, 1150 AD: Stalin's Axeman is hit for 24 (18/100HP)
    Turn 175, 1150 AD: Stalin's Axeman is hit for 24 (0/100HP)
    Turn 175, 1150 AD: Sitting Bull's Crossbowman 4 (Stoned) has defeated Stalin's Axeman!
    Turn 175, 1150 AD: Your Crossbowman 4 (Stoned) has destroyed a Axeman!
    Turn 175, 1150 AD: You have captured a Worker
    Turn 175, 1150 AD: You have captured a Worker
    Turn 175, 1150 AD: You have captured a Worker
    Turn 175, 1150 AD: You have captured a Worker
    Turn 175, 1150 AD: You have captured Sardis!!!
    Turn 175, 1150 AD: Pork Chop will grow to size 8 on the next turn.
    Turn 175, 1150 AD: Ecbatana will grow to size 7 on the next turn.
    Turn 175, 1150 AD: Chaco Canyon will grow to size 2 on the next turn.
    Turn 175, 1150 AD: Moscow will grow to size 5 on the next turn.
    Turn 175, 1150 AD: Stalin adopts Vassalage!
    Turn 175, 1150 AD: John Stuart Mill (Great Merchant) has been born in Hyderabad (Gandhi)!

    Turn 176, 1160 AD: Eye Land will become unhealthy on the next turn.
    Turn 176, 1160 AD: Eye Land has become happy.
    Turn 176, 1160 AD: Pork Chop has grown to size 8.
    Turn 176, 1160 AD: Persepolis has grown to size 14.
    Turn 176, 1160 AD: Ecbatana has grown to size 7.
    Turn 176, 1160 AD: Chaco Canyon has grown to size 2.
    Turn 176, 1160 AD: Moscow has grown to size 5.
    Turn 176, 1160 AD: St. Petersburg will be pacified on the next turn.
    Turn 176, 1160 AD: You are the worst enemy of Stalin.
    Turn 176, 1160 AD: The borders of Yaroslavl' are about to expand.
    Turn 176, 1160 AD: Gandhi will trade Drama
    Turn 176, 1160 AD: Asoka will trade Drama
    Turn 176, 1160 AD: Sitting Bull's Caravel 1 (Eye Land) (3.00) vs Stalin's Galley (2.20)
    Turn 176, 1160 AD: Combat Odds: 79.3%
    Turn 176, 1160 AD: (Plot Defense: +10%)
    Turn 176, 1160 AD: Sitting Bull's Caravel 1 (Eye Land) is hit for 17 (83/100HP)
    Turn 176, 1160 AD: Stalin's Galley is hit for 23 (77/100HP)
    Turn 176, 1160 AD: Stalin's Galley is hit for 23 (54/100HP)
    Turn 176, 1160 AD: Stalin's Galley is hit for 23 (31/100HP)
    Turn 176, 1160 AD: Stalin's Galley is hit for 23 (8/100HP)
    Turn 176, 1160 AD: Sitting Bull's Caravel 1 (Eye Land) is hit for 17 (66/100HP)
    Turn 176, 1160 AD: Sitting Bull's Caravel 1 (Eye Land) is hit for 17 (49/100HP)
    Turn 176, 1160 AD: Stalin's Galley is hit for 23 (0/100HP)
    Turn 176, 1160 AD: Sitting Bull's Caravel 1 (Eye Land) has defeated Stalin's Galley!
    Turn 176, 1160 AD: Your Caravel 1 (Eye Land) has destroyed a Galley!
    Turn 176, 1160 AD: UpNorth has been founded.
    Turn 176, 1160 AD: Eye Land will grow to size 17 on the next turn.
    Turn 176, 1160 AD: Phant Land will grow to size 8 on the next turn.
    Turn 176, 1160 AD: Pasargadae will grow to size 8 on the next turn.
    Turn 176, 1160 AD: Gordium will grow to size 7 on the next turn.
    Turn 176, 1160 AD: Susa will grow to size 4 on the next turn.
    Turn 176, 1160 AD: Thracian will grow to size 5 on the next turn.
    Turn 176, 1160 AD: Deal Canceled: Gems to Bismarck for Gold Per Turn (6)
     
  2. Ronnie1

    Ronnie1 Deity

    Joined:
    Apr 10, 2006
    Messages:
    7,613
    Location:
    47.48N 117.77W
    Looks good nocho! :)

    What is your plan for the next 6 turns to the end of the GA?
     
  3. nocho

    nocho Deity

    Joined:
    Mar 10, 2009
    Messages:
    5,853
    Location:
    Barcelona
    I'd take Stalin's penultimate city and sign peace for feudalism.

    I'd eliminate Darius.

    I'd settle a couple more cities and send out spare troops to go conquer barb cities.

    I'd infiltrate Bismarck and steal nationalism in some turns, followed by guilds. Meanwhile finish gunpowder, hoard cash for a 100% run on MT when nationalism is stolen while proceeding chemistry.

    Switch back to slavery before GA finishes.
     
  4. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

    Joined:
    Jun 21, 2007
    Messages:
    7,002
    Gender:
    Male
    Location:
    Stockholm's B.F.C.
    Great news! You have my vote to continue...
     
  5. Ronnie1

    Ronnie1 Deity

    Joined:
    Apr 10, 2006
    Messages:
    7,613
    Location:
    47.48N 117.77W
    Go for it nocho!
     
  6. nocho

    nocho Deity

    Joined:
    Mar 10, 2009
    Messages:
    5,853
    Location:
    Barcelona
    Went for it.

    The spying business went rather rotten, otherwise all went more or less as planned.

    So first spy just vanished, I guess he just got caught without me even noticing. The second spy went up to 40% discount and then the time was right to get nationalism, but failed despite 89% chance. :gripe: Had a third emergency spy about ready, took 2 turns to get into place but he failed too. Actually at that moment Asoka had nationalism too and was willing to trade it, which I did. Got nationalism and guilds for astro and lib. That was just now this turn. So we have full EP over Bismarck still and can see all his city builds, but got no useful techs from it. :( However, we can at least see he hasn't even started Taj yet, so we could try for that. However, if we pop a non-GS from Pork Chop (about 65% chance) we'll have two GPs for a GA. We got a GS from Cahokia 2 turns ago.

    Anyway, we can now start on MT and do it in 3 turns, or first finish biology. Guess I'd go MT, already sustained delay on it thanks to our poor 007s. We self-teched gunpowder, chemistry and about half of bio.

    We indeed got feudalism from Stalin after capturing his penultimate city and we saw the demise of Darius. Captured a barb city and founded two more cities (one at a gold resource we don't have yet). A galleon with some units is on the way to Zapotec. Kremlin is finished and we're back in slavery. First forest preserves are done.

    I landed a unit in orange India to go meet Japan, but the borders had changed so didn't meet him. It actually looks a bit impossible to meet him without first capturing an Indian. :eek: He's practically enclosed in a mountain chain. We'll need forts on Indian soil to ship units to him! However, there seems to be an easy route from Delhi through Pataliputra towards Satsuma, which has a hill-pasage. It would require a fort SW of Pataliputra.

    Spoiler :

    Here is your Session Turn Log from 1160 AD to 1230 AD:

    Turn 176, 1160 AD: Sitting Bull's Caravel 1 (Eye Land) (3.00) vs Stalin's Galley (2.20)
    Turn 176, 1160 AD: Combat Odds: 79.3%
    Turn 176, 1160 AD: (Plot Defense: +10%)
    Turn 176, 1160 AD: Sitting Bull's Caravel 1 (Eye Land) is hit for 17 (83/100HP)
    Turn 176, 1160 AD: Stalin's Galley is hit for 23 (77/100HP)
    Turn 176, 1160 AD: Stalin's Galley is hit for 23 (54/100HP)
    Turn 176, 1160 AD: Stalin's Galley is hit for 23 (31/100HP)
    Turn 176, 1160 AD: Stalin's Galley is hit for 23 (8/100HP)
    Turn 176, 1160 AD: Sitting Bull's Caravel 1 (Eye Land) is hit for 17 (66/100HP)
    Turn 176, 1160 AD: Sitting Bull's Caravel 1 (Eye Land) is hit for 17 (49/100HP)
    Turn 176, 1160 AD: Stalin's Galley is hit for 23 (0/100HP)
    Turn 176, 1160 AD: Sitting Bull's Caravel 1 (Eye Land) has defeated Stalin's Galley!
    Turn 176, 1160 AD: UpNorth has been founded.
    Turn 176, 1160 AD: You have discovered Gunpowder!
    Turn 176, 1160 AD: The borders of Yaroslavl' have expanded!

    Turn 177, 1170 AD: Sitting Bull's Trebuchet 2 (Pork Chop) (4.00) vs Stalin's Longbowman (7.20)
    Turn 177, 1170 AD: Combat Odds: 8.0%
    Turn 177, 1170 AD: (Plot Defense: +45%)
    Turn 177, 1170 AD: (Fortify: +25%)
    Turn 177, 1170 AD: (City Defense: +25%)
    Turn 177, 1170 AD: (Hills Defense: +25%)
    Turn 177, 1170 AD: (City Attack: -100%)
    Turn 177, 1170 AD: Stalin's Longbowman is hit for 15 (85/100HP)
    Turn 177, 1170 AD: Sitting Bull's Trebuchet 2 (Pork Chop) is hit for 26 (74/100HP)
    Turn 177, 1170 AD: Sitting Bull's Trebuchet 2 (Pork Chop) is hit for 26 (48/100HP)
    Turn 177, 1170 AD: Stalin's Longbowman is hit for 15 (70/100HP)
    Turn 177, 1170 AD: Sitting Bull's Trebuchet 2 (Pork Chop) is hit for 26 (22/100HP)
    Turn 177, 1170 AD: Sitting Bull's Trebuchet 2 (Pork Chop) is hit for 26 (0/100HP)
    Turn 177, 1170 AD: Stalin's Longbowman has defeated Sitting Bull's Trebuchet 2 (Pork Chop)!
    Turn 177, 1170 AD: Sitting Bull's Trebuchet 3 (Clish) (4.00) vs Stalin's Longbowman (4.20)
    Turn 177, 1170 AD: Combat Odds: 69.2%
    Turn 177, 1170 AD: (Plot Defense: +45%)
    Turn 177, 1170 AD: (Fortify: +25%)
    Turn 177, 1170 AD: (City Defense: +25%)
    Turn 177, 1170 AD: (Hills Defense: +25%)
    Turn 177, 1170 AD: (City Attack: -120%)
    Turn 177, 1170 AD: Sitting Bull's Trebuchet 3 (Clish) is hit for 22 (78/100HP)
    Turn 177, 1170 AD: Stalin's Longbowman is hit for 17 (53/100HP)
    Turn 177, 1170 AD: Sitting Bull's Trebuchet 3 (Clish) is hit for 22 (56/100HP)
    Turn 177, 1170 AD: Sitting Bull's Trebuchet 3 (Clish) is hit for 22 (34/100HP)
    Turn 177, 1170 AD: Sitting Bull's Trebuchet 3 (Clish) is hit for 22 (12/100HP)
    Turn 177, 1170 AD: Stalin's Longbowman is hit for 17 (36/100HP)
    Turn 177, 1170 AD: Sitting Bull's Dog Soldier 2 (Cahokia) (4.00) vs Stalin's Chariot (5.12)
    Turn 177, 1170 AD: Combat Odds: 35.3%
    Turn 177, 1170 AD: (Extra Combat: +10%)
    Turn 177, 1170 AD: (Amphibious Attack: +50%)
    Turn 177, 1170 AD: Sitting Bull's Dog Soldier 2 (Cahokia) is hit for 23 (77/100HP)
    Turn 177, 1170 AD: Sitting Bull's Dog Soldier 2 (Cahokia) is hit for 23 (54/100HP)
    Turn 177, 1170 AD: Stalin's Chariot is hit for 16 (64/100HP)
    Turn 177, 1170 AD: Sitting Bull's Dog Soldier 2 (Cahokia) is hit for 23 (31/100HP)
    Turn 177, 1170 AD: Sitting Bull's Dog Soldier 2 (Cahokia) is hit for 23 (8/100HP)
    Turn 177, 1170 AD: Stalin's Chariot is hit for 16 (48/100HP)
    Turn 177, 1170 AD: Stalin's Chariot is hit for 16 (32/100HP)
    Turn 177, 1170 AD: Stalin's Chariot is hit for 16 (16/100HP)
    Turn 177, 1170 AD: Stalin's Chariot is hit for 16 (0/100HP)
    Turn 177, 1170 AD: Sitting Bull's Dog Soldier 2 (Cahokia) has defeated Stalin's Chariot!
    Turn 177, 1170 AD: Sitting Bull's War Elephant 10 (Stoned) (9.60) vs Stalin's Longbowman (3.30)
    Turn 177, 1170 AD: Combat Odds: 99.8%
    Turn 177, 1170 AD: (Extra Combat: -20%)
    Turn 177, 1170 AD: (Plot Defense: +45%)
    Turn 177, 1170 AD: (Fortify: +25%)
    Turn 177, 1170 AD: (City Defense: +25%)
    Turn 177, 1170 AD: (Hills Defense: +25%)
    Turn 177, 1170 AD: Sitting Bull's War Elephant 10 (Stoned) is hit for 18 (82/100HP)
    Turn 177, 1170 AD: Stalin's Longbowman is hit for 21 (4/100HP)
    Turn 177, 1170 AD: Stalin's Longbowman is hit for 21 (0/100HP)
    Turn 177, 1170 AD: Sitting Bull's War Elephant 10 (Stoned) has defeated Stalin's Longbowman!
    Turn 177, 1170 AD: You have captured Yekaterinburg!!!
    Turn 177, 1170 AD: Mesa Verde has been founded.
    Turn 177, 1170 AD: You have made peace with Stalin!
    Turn 177, 1170 AD: You have discovered Feudalism!
    Turn 177, 1170 AD: Hinduism has spread in Rostov.
    Turn 177, 1170 AD: Hinduism has spread in MarbleArch.
    Turn 177, 1170 AD: The borders of St. Petersburg have expanded!
    Turn 177, 1170 AD: Asoka has completed Angkor Wat!

    Turn 178, 1180 AD: Mesa Verde has been founded.
    Turn 178, 1180 AD: St. Petersburg celebrates "We Love the Prime Minister Day"!!!
    Turn 178, 1180 AD: The borders of UpNorth have expanded!
    Turn 178, 1180 AD: The borders of DueWest have expanded!

    Turn 179, 1190 AD: You have declared war on Darius I!
    Turn 179, 1190 AD: Sitting Bull's Chariot 1 (Cahokia) (5.20) vs Darius I's Longbowman (9.60)
    Turn 179, 1190 AD: Combat Odds: 0.7%
    Turn 179, 1190 AD: (Extra Combat: -30%)
    Turn 179, 1190 AD: (Plot Defense: +25%)
    Turn 179, 1190 AD: (Fortify: +10%)
    Turn 179, 1190 AD: (Hills Defense: +25%)
    Turn 179, 1190 AD: Sitting Bull's Chariot 1 (Cahokia) is hit for 26 (74/100HP)
    Turn 179, 1190 AD: Darius I's Longbowman is hit for 14 (86/100HP)
    Turn 179, 1190 AD: Sitting Bull's Chariot 1 (Cahokia) is hit for 26 (48/100HP)
    Turn 179, 1190 AD: Sitting Bull's Chariot 1 (Cahokia) is hit for 26 (22/100HP)
    Turn 179, 1190 AD: Darius I's Longbowman is hit for 14 (72/100HP)
    Turn 179, 1190 AD: Sitting Bull's Chariot 1 (Cahokia) is hit for 26 (0/100HP)
    Turn 179, 1190 AD: Darius I's Longbowman has defeated Sitting Bull's Chariot 1 (Cahokia)!
    Turn 179, 1190 AD: Sargon (Great General) has been born in Jute (Darius I)!
    Turn 179, 1190 AD: Sitting Bull's War Elephant 3 (Cahokia) (11.20) vs Darius I's Longbowman (6.91)
    Turn 179, 1190 AD: Combat Odds: 89.6%
    Turn 179, 1190 AD: (Extra Combat: -40%)
    Turn 179, 1190 AD: (Plot Defense: +25%)
    Turn 179, 1190 AD: (Fortify: +10%)
    Turn 179, 1190 AD: (Hills Defense: +25%)
    Turn 179, 1190 AD: Darius I's Longbowman is hit for 23 (49/100HP)
    Turn 179, 1190 AD: Sitting Bull's War Elephant 3 (Cahokia) is hit for 17 (83/100HP)
    Turn 179, 1190 AD: Darius I's Longbowman is hit for 23 (26/100HP)
    Turn 179, 1190 AD: Darius I's Longbowman is hit for 23 (3/100HP)
    Turn 179, 1190 AD: Sitting Bull's War Elephant 3 (Cahokia) is hit for 17 (66/100HP)
    Turn 179, 1190 AD: Sitting Bull's War Elephant 3 (Cahokia) is hit for 17 (49/100HP)
    Turn 179, 1190 AD: Darius I's Longbowman is hit for 23 (0/100HP)
    Turn 179, 1190 AD: Sitting Bull's War Elephant 3 (Cahokia) has defeated Darius I's Longbowman!
    Turn 179, 1190 AD: You have discovered Chemistry!
    Turn 179, 1190 AD: The borders of Mound City have expanded!
    Turn 179, 1190 AD: The borders of Eye Land have expanded!
    Turn 179, 1190 AD: Judaism has spread in Eye Land.
    Turn 179, 1190 AD: Buddhism has spread in Pork Chop.
    Turn 179, 1190 AD: St. Petersburg celebrates "We Love the Prime Minister Day"!!!
    Turn 179, 1190 AD: The borders of Novgorod have expanded!
    Turn 179, 1190 AD: The borders of GoldCoast have expanded!
    Turn 179, 1190 AD: Niels Bohr (Great Scientist) has been born in Delhi (Gandhi)!

    Turn 180, 1200 AD: Sitting Bull's Trebuchet 4 (Stoned) (4.00) vs Darius I's Longbowman (3.61)
    Turn 180, 1200 AD: Combat Odds: 74.6%
    Turn 180, 1200 AD: (Plot Defense: +4%)
    Turn 180, 1200 AD: (Fortify: +25%)
    Turn 180, 1200 AD: (City Defense: +25%)
    Turn 180, 1200 AD: (City Attack: -120%)
    Turn 180, 1200 AD: Sitting Bull's Trebuchet 4 (Stoned) is hit for 19 (81/100HP)
    Turn 180, 1200 AD: Sitting Bull's Trebuchet 4 (Stoned) is hit for 19 (62/100HP)
    Turn 180, 1200 AD: Sitting Bull's Trebuchet 4 (Stoned) is hit for 19 (43/100HP)
    Turn 180, 1200 AD: Sitting Bull's Trebuchet 4 (Stoned) is hit for 19 (24/100HP)
    Turn 180, 1200 AD: Darius I's Longbowman is hit for 21 (79/100HP)
    Turn 180, 1200 AD: Darius I's Longbowman is hit for 21 (58/100HP)
    Turn 180, 1200 AD: Darius I's Longbowman is hit for 21 (37/100HP)
    Turn 180, 1200 AD: Sitting Bull's Trebuchet 6 (Gordium) (4.00) vs Darius I's Sargon (Swordsman) (3.04)
    Turn 180, 1200 AD: Combat Odds: 86.2%
    Turn 180, 1200 AD: (Extra Combat: +10%)
    Turn 180, 1200 AD: (Plot Defense: +4%)
    Turn 180, 1200 AD: (City Attack: -120%)
    Turn 180, 1200 AD: (River Attack: +25%)
    Turn 180, 1200 AD: Sitting Bull's Trebuchet 6 (Gordium) is hit for 17 (83/100HP)
    Turn 180, 1200 AD: Darius I's Sargon (Swordsman) is hit for 22 (70/100HP)
    Turn 180, 1200 AD: Darius I's Sargon (Swordsman) is hit for 22 (48/100HP)
    Turn 180, 1200 AD: Sitting Bull's Trebuchet 6 (Gordium) is hit for 17 (66/100HP)
    Turn 180, 1200 AD: Darius I's Sargon (Swordsman) is hit for 22 (26/100HP)
    Turn 180, 1200 AD: Sitting Bull's Georgy Zhukov (War Elephant) (11.20) vs Darius I's Horse Archer (4.03)
    Turn 180, 1200 AD: Combat Odds: 100.0%
    Turn 180, 1200 AD: (Extra Combat: -40%)
    Turn 180, 1200 AD: (Combat: -50%)
    Turn 180, 1200 AD: (River Attack: +25%)
    Turn 180, 1200 AD: Sitting Bull's Georgy Zhukov (War Elephant) is hit for 12 (88/100HP)
    Turn 180, 1200 AD: Darius I's Horse Archer is hit for 31 (53/100HP)
    Turn 180, 1200 AD: Darius I's Horse Archer is hit for 31 (22/100HP)
    Turn 180, 1200 AD: Darius I's Horse Archer is hit for 31 (0/100HP)
    Turn 180, 1200 AD: Sitting Bull's Georgy Zhukov (War Elephant) has defeated Darius I's Horse Archer!
    Turn 180, 1200 AD: Sitting Bull's War Elephant 5 (Cahokia) (10.40) vs Darius I's Longbowman (2.68)
    Turn 180, 1200 AD: Combat Odds: 100.0%
    Turn 180, 1200 AD: (Extra Combat: -30%)
    Turn 180, 1200 AD: (Plot Defense: +4%)
    Turn 180, 1200 AD: (Fortify: +25%)
    Turn 180, 1200 AD: (City Defense: +25%)
    Turn 180, 1200 AD: (River Attack: +25%)
    Turn 180, 1200 AD: Darius I's Longbowman is hit for 24 (1/100HP)
    Turn 180, 1200 AD: Darius I's Longbowman is hit for 24 (0/100HP)
    Turn 180, 1200 AD: Sitting Bull's War Elephant 5 (Cahokia) has defeated Darius I's Longbowman!
    Turn 180, 1200 AD: Sitting Bull's War Elephant 3 (Cahokia) (5.48) vs Darius I's Sargon (Swordsman) (2.08)
    Turn 180, 1200 AD: Combat Odds: 99.4%
    Turn 180, 1200 AD: (Extra Combat: -40%)
    Turn 180, 1200 AD: (Extra Combat: +10%)
    Turn 180, 1200 AD: (Plot Defense: +4%)
    Turn 180, 1200 AD: (River Attack: +25%)
    Turn 180, 1200 AD: Sargon has died in combat!
    Turn 180, 1200 AD: Darius I's Sargon (Swordsman) is hit for 25 (0/100HP)
    Turn 180, 1200 AD: Sitting Bull's War Elephant 3 (Cahokia) has defeated Darius I's Sargon (Swordsman)!
    Turn 180, 1200 AD: You have captured Jute!!!
    Turn 180, 1200 AD: The Persian Civilization has been destroyed!!!
    Turn 180, 1200 AD: Rene Descartes (Great Scientist) has been born in Cahokia (Sitting Bull)!
    Turn 180, 1200 AD: The borders of Sardis have expanded!
    Turn 180, 1200 AD: Bismarck has completed The Spiral Minaret!
    Turn 180, 1200 AD: Barbarian's Archer (3.00) vs Sitting Bull's Archer 3 (WorkerGraveyard) (3.00)
    Turn 180, 1200 AD: Combat Odds: 46.6%
    Turn 180, 1200 AD: Barbarian's Archer is hit for 20 (80/100HP)
    Turn 180, 1200 AD: Sitting Bull's Archer 3 (WorkerGraveyard) is hit for 20 (80/100HP)
    Turn 180, 1200 AD: Sitting Bull's Archer 3 (WorkerGraveyard) is hit for 20 (60/100HP)
    Turn 180, 1200 AD: Barbarian's Archer is hit for 20 (60/100HP)
    Turn 180, 1200 AD: Barbarian's Archer is hit for 20 (40/100HP)
    Turn 180, 1200 AD: Barbarian's Archer is hit for 20 (20/100HP)
    Turn 180, 1200 AD: Sitting Bull's Archer 3 (WorkerGraveyard) is hit for 20 (40/100HP)
    Turn 180, 1200 AD: Barbarian's Archer is hit for 20 (0/100HP)
    Turn 180, 1200 AD: Sitting Bull's Archer 3 (WorkerGraveyard) has defeated Barbarian's Archer!
    Turn 180, 1200 AD: Barbarian's Archer (3.00) vs Sitting Bull's Archer 3 (WorkerGraveyard) (1.20)
    Turn 180, 1200 AD: Combat Odds: 99.8%
    Turn 180, 1200 AD: Sitting Bull's Archer 3 (WorkerGraveyard) is hit for 23 (17/100HP)
    Turn 180, 1200 AD: Sitting Bull's Archer 3 (WorkerGraveyard) is hit for 23 (0/100HP)
    Turn 180, 1200 AD: Barbarian's Archer has defeated Sitting Bull's Archer 3 (WorkerGraveyard)!

    Turn 181, 1210 AD: Eye Land has grown to size 18.
    Turn 181, 1210 AD: WorkerGraveyard has grown to size 9.
    Turn 181, 1210 AD: Persepolis has become happy.
    Turn 181, 1210 AD: Susa has grown to size 5.
    Turn 181, 1210 AD: Yekaterinburg has been pacified.
    Turn 181, 1210 AD: Gandhi has 50 gold available for trade.
    Turn 181, 1210 AD: has no worst enemy.
    Turn 181, 1210 AD: You are the worst enemy of Stalin.
    Turn 181, 1210 AD: Poverty Point will grow to size 8 on the next turn.
    Turn 181, 1210 AD: Mound City will grow to size 10 on the next turn.
    Turn 181, 1210 AD: Pasargadae will grow to size 10 on the next turn.
    Turn 181, 1210 AD: Rostov will grow to size 2 on the next turn.
    Turn 181, 1210 AD: Thracian will grow to size 6 on the next turn.
    Turn 181, 1210 AD: Yaroslavl' will grow to size 2 on the next turn.
    Turn 181, 1210 AD: Sitting Bull adopts Slavery!
    Turn 181, 1210 AD: Sitting Bull's Golden Age has ended...

    Turn 182, 1220 AD: The enemy has been spotted near WorkerGraveyard!
    Turn 182, 1220 AD: Poverty Point has grown to size 8.
    Turn 182, 1220 AD: Mound City has grown to size 10.
    Turn 182, 1220 AD: Mound City can hurry Stable for 1⇴ with 13ℤ overflow and +1⇤ for 32 turns.
    Turn 182, 1220 AD: Fishy can hurry Stable for 2⇴ with 25ℤ overflow and +1⇤ for 52 turns.
    Turn 182, 1220 AD: Eye Land can hurry The Kremlin for 1⇴ with 24ℤ overflow and +1⇤ for 10 turns.
    Turn 182, 1220 AD: Pasargadae has grown to size 10.
    Turn 182, 1220 AD: Gordium can hurry Forge for 1⇴ with 34ℤ overflow and +1⇤ for 12 turns.
    Turn 182, 1220 AD: Moscow can hurry Forge for 3⇴ with 25ℤ overflow and +1⇤ for 10 turns.
    Turn 182, 1220 AD: Rostov has grown to size 2.
    Turn 182, 1220 AD: MarbleArch can hurry Lighthouse for 1⇴ with 2ℤ overflow and +1⇤ for 10 turns.
    Turn 182, 1220 AD: Thracian has grown to size 6.
    Turn 182, 1220 AD: St. Petersburg can hurry Spy for 1⇴ with 30ℤ overflow and +1⇤ for 10 turns.
    Turn 182, 1220 AD: Yaroslavl' has grown to size 2.
    Turn 182, 1220 AD: Asoka has 290 gold available for trade.
    Turn 182, 1220 AD: Sitting Bull's Maceman 5 (WorkerGraveyard) (8.00) vs Barbarian's Archer (4.80)
    Turn 182, 1220 AD: Combat Odds: 94.8%
    Turn 182, 1220 AD: (Extra Combat: +10%)
    Turn 182, 1220 AD: (Plot Defense: +50%)
    Turn 182, 1220 AD: Sitting Bull's Maceman 5 (WorkerGraveyard) is hit for 15 (85/100HP)
    Turn 182, 1220 AD: Sitting Bull's Maceman 5 (WorkerGraveyard) is hit for 15 (70/100HP)
    Turn 182, 1220 AD: Barbarian's Archer is hit for 25 (75/100HP)
    Turn 182, 1220 AD: Barbarian's Archer is hit for 25 (50/100HP)
    Turn 182, 1220 AD: Barbarian's Archer is hit for 25 (25/100HP)
    Turn 182, 1220 AD: Sitting Bull's Maceman 5 (WorkerGraveyard) is hit for 15 (55/100HP)
    Turn 182, 1220 AD: Sitting Bull's Maceman 5 (WorkerGraveyard) is hit for 15 (40/100HP)
    Turn 182, 1220 AD: Sitting Bull's Maceman 5 (WorkerGraveyard) is hit for 15 (25/100HP)
    Turn 182, 1220 AD: Barbarian's Archer is hit for 25 (0/100HP)
    Turn 182, 1220 AD: Sitting Bull's Maceman 5 (WorkerGraveyard) has defeated Barbarian's Archer!
    Turn 182, 1220 AD: Your Maceman 5 (WorkerGraveyard) has destroyed a Archer!
    Turn 182, 1220 AD: Stoned will grow to size 8 on the next turn.
    Turn 182, 1220 AD: Phant Land will grow to size 10 on the next turn.
    Turn 182, 1220 AD: Clish will grow to size 10 on the next turn.
    Turn 182, 1220 AD: Persepolis will grow to size 16 on the next turn.
    Turn 182, 1220 AD: Ecbatana will grow to size 9 on the next turn.
    Turn 182, 1220 AD: Moscow will grow to size 7 on the next turn.
    Turn 182, 1220 AD: UpNorth will grow to size 2 on the next turn.
    Turn 182, 1220 AD: Sitting Bull has completed The Kremlin!
    Turn 182, 1220 AD: Hinduism has spread in Chaco Canyon.
    Turn 182, 1220 AD: Barbarian's Archer (3.00) vs Sitting Bull's Maceman 5 (WorkerGraveyard) (3.00)
    Turn 182, 1220 AD: Combat Odds: 73.4%
    Turn 182, 1220 AD: (Plot Defense: +50%)
    Turn 182, 1220 AD: Sitting Bull's Maceman 5 (WorkerGraveyard) is hit for 12 (13/100HP)
    Turn 182, 1220 AD: Sitting Bull's Maceman 5 (WorkerGraveyard) is hit for 12 (1/100HP)
    Turn 182, 1220 AD: Barbarian's Archer is hit for 30 (70/100HP)
    Turn 182, 1220 AD: Sitting Bull's Maceman 5 (WorkerGraveyard) is hit for 12 (0/100HP)
    Turn 182, 1220 AD: Barbarian's Archer has defeated Sitting Bull's Maceman 5 (WorkerGraveyard)!
    Turn 182, 1220 AD: While defending, your Maceman 5 (WorkerGraveyard) was destroyed by a Barbarian Archer!

    Turn 183, 1230 AD: The enemy has been spotted near WorkerGraveyard!
    Turn 183, 1230 AD: Stoned has grown to size 8.
    Turn 183, 1230 AD: Phant Land has grown to size 10.
    Turn 183, 1230 AD: Clish has grown to size 10.
    Turn 183, 1230 AD: WorkerGraveyard can hurry Maceman for 1⇴ with 7ℤ overflow and +1⇤ for 18 turns.
    Turn 183, 1230 AD: Persepolis has grown to size 16.
    Turn 183, 1230 AD: Ecbatana has grown to size 9.
    Turn 183, 1230 AD: Moscow has grown to size 7.
    Turn 183, 1230 AD: UpNorth has grown to size 2.
    Turn 183, 1230 AD: Bismarck has 90 gold available for trade.
    Turn 183, 1230 AD: Gandhi will trade Theology
    Turn 183, 1230 AD: Asoka will trade Guilds, Nationalism, Theology
    Turn 183, 1230 AD: A Native American Spy 3 (St. Petersburg) has been stumbled upon while operating near the German city of Dusseldorf!
    Turn 183, 1230 AD: You have discovered Nationalism!
    Turn 183, 1230 AD: You have discovered Guilds!
    Turn 183, 1230 AD: Sitting Bull's Maceman 1 (Poverty Point) (8.00) vs Barbarian's Archer (4.50)
    Turn 183, 1230 AD: Combat Odds: 95.8%
    Turn 183, 1230 AD: (Fortify: +25%)
    Turn 183, 1230 AD: (City Defense: +70%)
    Turn 183, 1230 AD: (City Attack: -45%)
    Turn 183, 1230 AD: Sitting Bull's Maceman 1 (Poverty Point) is hit for 15 (85/100HP)
    Turn 183, 1230 AD: Barbarian's Archer is hit for 26 (74/100HP)
    Turn 183, 1230 AD: Sitting Bull's Maceman 1 (Poverty Point) is hit for 15 (70/100HP)
    Turn 183, 1230 AD: Sitting Bull's Maceman 1 (Poverty Point) is hit for 15 (55/100HP)
    Turn 183, 1230 AD: Barbarian's Archer is hit for 26 (48/100HP)
    Turn 183, 1230 AD: Barbarian's Archer is hit for 26 (22/100HP)
    Turn 183, 1230 AD: Barbarian's Archer is hit for 26 (0/100HP)
    Turn 183, 1230 AD: Sitting Bull's Maceman 1 (Poverty Point) has defeated Barbarian's Archer!
    Turn 183, 1230 AD: Your Maceman 1 (Poverty Point) has destroyed a Archer!
    Turn 183, 1230 AD: You have captured Chinook!!!
    Turn 183, 1230 AD: Clearing a Forest has created 30 ℤ for Gordium.
    Turn 183, 1230 AD: Fishy will grow to size 9 on the next turn.
    Turn 183, 1230 AD: Chaco Canyon will grow to size 4 on the next turn.
    Turn 183, 1230 AD: Sardis will grow to size 5 on the next turn.
     
  7. Ronnie1

    Ronnie1 Deity

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    Nice work nocho!

    We definitely want to take the purple India asap to give us access to Toko via Pata like you said, 1 fort and we can drop troops at Satsuma.

    If we got the free GM from Economics would it make a difference in any way? Can we bulb something necessary or use it to start another GA? Banking is only 1 turn, so probably 3 to Econ. It may not be worth it.
     
  8. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    Yay! Go team!
     
  9. nocho

    nocho Deity

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    Is there anyone else left for playing a set somewhen? :eek:
     
  10. Ronnie1

    Ronnie1 Deity

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    I can still play some, just not today or tomorrow, but maybe Sunday If I can squeeze in a little planning before then, or Monday for sure.
     
  11. kcd_swede

    kcd_swede Jag är Viking!½ GOTM Staff

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    I'm history. Between my boss at work wanting a bunch of stuff in place before the summer holidays... and my boss at home wanting basically the same...
    Say, maybe one of you guys could take over the IRL stuff for me, and then I'm available 24/7.:deal:
     
  12. nocho

    nocho Deity

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    :(

    DH and Chris MIA, kcd too busy, hopefully neil will chime back in still.

    Can you take a set now, Ronnie?
     
  13. Ronnie1

    Ronnie1 Deity

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    I can start formalizing a plan later today.
     
  14. Ronnie1

    Ronnie1 Deity

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    I think we will be slowed down by conquering more than by tech rate, so I think we should focus on taking out the other northern continent without tripping the domination limit.

    I want to prep 6 Galleons, 5 with Cuirs and 1 with a few defending units. I want to attack Delhi next so we can access Japan asap. Follow along galleons and units also of course as we are pretty much war from here imo. Attack Delhi > Pata with follow along units taking the island city Hyderbad and Madurai to fully cripple Gandhi.

    Research Military Tradition > Bio > Physics (bulb part if we get another GS)

    If we get a different G Person I would jump right back into another GA and maybe switch to Caste, Police State and Nationhood to speed troop production.

    Just realized that if this game had "No City Razing" it would be much more difficult.

    Basically build troops every where or wealth. Try to build Taj I guess in Persepolis as I would prefer Eyeland to stay on navy for a while.
     
  15. nocho

    nocho Deity

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    It looks like Turbo Ants finished. :eek: Instead of the projected 3 centuries it looks like they will beat us by 5 or 6. :lol: I guess they went with the AP and a cunning bulb path.

    Go for it Ronnie. After Bio I would rather just tech medicine, it's the only critical thing left to tech. After that, with redundant research maybe just go towards rifling.

    Also I would stay in slavery. With the Kremlin whipping will be far superior to caste for getting more troops out. You can be rather merciless with our tech objectives nearly done. I'd only spare cities that significantly contribute to tech while we need it. I already got some extra stables in some places for our cuir spam.

    If you don't get the right GP from Pork Chop, try getting one from another city.
     
  16. nocho

    nocho Deity

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    Any progress?
     
  17. Ronnie1

    Ronnie1 Deity

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    I played a couple turns and then had some home issues and haven't had time to get back to it, maybe later today.
     
  18. Ronnie1

    Ronnie1 Deity

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    I played to the middle of T197. Out of time for a while.

    Russia is dead and Gandhi is on his heels. Troops everywhere coming off both ends of our island.

    Autolog and Upload log posted as attachments.

    The save is here.
     

    Attached Files:

  19. nocho

    nocho Deity

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    Good job on all the gritty work, Ronnie. 53 cuirs, not bad. :)

    As I guess I'm the only one available, I got it. If someone else feels like late game hammering, chime in. If not, maybe I'll just play on until the end.

    Basically kill-em all, but Germany. We need some settlers to replace cities and have better control over domination. Probably get one to replace Pataliputra to be able to work on the fort sooner. Well, obviously not playing for the laurels here anymore, just to get it over with. With decent final pop we might be able to dodge the spoons on score.
     
  20. nocho

    nocho Deity

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    I had some time this afternoon so played on. Away from the comp, so no upload.

    Anyway, it's 1490AD and both Indias are dead, while Japan is reduced to 1 city. However, it's off shore in the northern arctic and of course no way to reach it other than from former Japan itself.

    So the idea is to switch to US and environmentalism to rushbuy boats. However, 3 turns of anarchy. :(

    If I read the discussion thread right, the counter will start when all civs have enviro, so that's when Toku is dead. That should be 4/5 turns from now. That should give time for some extra preserves at least in former Persia.

    So we're heading for a 1550AD win or somesuch. I have quite some settlers ready for final land push.
     

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