SGOTM 9 - Bede

Roster re-check:

Bede - I'm up but will wait for cb's report before playing
Bahzel - on deck so much for Isabella
Marc Aurel - got us where we needed to be vis a vis the rest of the world
Crakie - swapped with classical
classical hero - did what was necessary
crazybeard - parts is parts

madviking - on waivers
 
Sorry this took so long. family emergency, which means I'm even more sleep-deprived than usual.

My notes show 11 turns, but the turn count shows 10, so I guess a turn-by-turn report is out.

Rubber: We now have Replacement Parts, so Rubber has been revealed. Using Mason's Ctrl+Shift+m trick, I see that there are 7 sources of Rubber: 2 on our continent (1 btwn Odense & Izmit, 1 under Crakie's Lake); 2 on the Celtic continent (1 SE of Alecia, 1 N of Verulanian); 2 on the Spanish continent (1 near Toledo, 1 near Valhalla (the Celtic Cavalry is sitting on it); and 1 on the (Celtic-held) island of Lapurdum.

Remnants of war: We started with 3 Celtic units in our Spanish borders. Two (injured) Infantry march off to a neutral tile to heal - they're still there. A Cavalry unit fortifies in place (see above).
As mentioned earlier, I killed 1 Indian Spear, but wimped out on further attacks. CA2 tells me we have 4 Zerks. One was in Bedeville, and it was a merry hunt for the others. Turned out they were all on the East Isle, in Hovd. A Galleon was dispatched to bring them to the Inland Sea.
While looking for the Zerks, I noticed several Musketmen well out of the way in Santanger. Note the location on the minimap:

Bede_SG009_AD1600_2


I dispatch our last remaining Caravel (ironically, the VSS Crazybeard) to Santanger to fetch them back. Since there's a Harbor there, I upgrade to Galleon. It doesn't show on the above image, but a Celtic Destroyer just pulled into Linomn. I decide to leave VSS Crazybeard where it is for wiser heads to deal with.

While shuttling units to the Spanish continents, look what I find:

Bede_SG009_AD1580_1


Diplomacy: As already noted, we started with Celtic units within our borders. I couldn't ask them nicely to vacate, and I wasn't about to give Brennus an ultimatum. Brennus, on the other hand did ask us nicely when our ships sailed through his territorial waters, but didn't folllow up as they sailed on.
Lincoln also snarled at us briefly. Why isn't anyone glad to see us?
We have a ROP with Osman. It expired, but Osman didn't say anything, so it's turn-by-turn now.

Tech: We researched Replacment Parts and moved on to The Corporation. The last turn I was able to reduce to reduce science to 0%, and still get the necessary beakers. It put nearly 400g in our coffers. I reset it to 70% the next turn.
Trades:
Sell Silks to Lincoln for 4gpt. (1550). Every little bit helps.
Traded Industrialization and Electricity to America for Music Theory and Democracy. Also trade Electricity to Osman for Free Artistry, Economics, and 30g. (1565) Brennus will pay 15gpt for Silks, but I decide against it.
Sell Incense to Lincoln for 3gpt (1585)
Trade Replacement Parts to Osman for 100g + 69gpt; and to Lincoln for 12g +3gpt (Lincoln got a bargain, but my instructions were to gift the techs if necessary).

Now that Celts are at peace:

Bede_SG009_AD1600_1


Micromanagement: I never said I was good at it - or competent for that matter. The next player should probably recheck every single city.

Railroads: I concentrated on making sure every city had at least one rail route to every other city. Finished on our continent, still some work to be done on the SW corner and NW spur of Spanish continent.

Garrisons: I hate ungarrisioned cities, so I moved various units to cover cities (by no means all). I also hate resistors, so I parked a Cav in Izmit, which quelched the resistance.

All spellings on city names is approximate. :p Need to know anything else?

[NB: For those who have been watching me edit this on the fly, I'm finished now]
 
I think we should stop researching for a while now, for upgrading. And how about coal plants?
 
Bede said:
Roster re-check:

Bede - I'm up but will wait for cb's report before playing
Bahzel - on deck so much for Isabella
Marc Aurel - got us where we needed to be vis a vis the rest of the world
Crakie - swapped with classical
classical hero - did what was necessary
crazybeard - parts is parts

madviking - on waivers
Shouldn't me and Crackie swap back now?
 
Crakie said:
I think we should stop researching for a while now, for upgrading. And how about coal plants?

I agree to stop research now and invest the commerce in upgrading. Coal plants are ok. We need production, since our army shall be huge.
 
Neither suggestion thrills me, but I fear that we will have to follow that route. We're already way behind in the tech race with the Celts, and shorting research will put us even further behind. However:

classical_hero said:
By my calculations, we will need 3600 gold just for the upgrades of the cannons. We will also need 3150 gold just to upgrade the Musketmen to Infantry.

I've already expended roughly 1K of that, but we need to upgrade before the assault on the Celts. If memory serves, and if Bede hasn't rearranged too much, we have about 200 beakers/turn even at 0% research, so I reluctantly agree to shutting down research temporarily.

I don't like Coal Plants. I never build them in my games. However, I lose a lot of my games (and all the games I've played at this difficulty), so that's no argument. We're losing the tech race, so we need numbers, which means we need shields, which means ::sigh:: we need Coal Plants.
 
Gents, I have completely forgotten the hell week this can be. Retail madness runs rampant and there is blood on the cash register. What this all means is that my playing time and energy is somewhere on that killing floor.

I need a skip to at least Sunday when I should be good to go.

Roster re re-check:


Bahzel - if you and Marc can move us forward to the weekend then I will be goo to go Saturday night or Sunday
Marc Aurel - got us where we needed to be vis a vis the rest of the world
Bede - got dumped on by coins
Crakie - swapped with classical
classical hero - did what was necessary
crazybeard - parts is parts


madviking - on waivers
 
I got it. Upgrades and Coal Plants are the order of the day? Along with building an even larger attack force for our little Party Crashing on Brennus.
 
I think you got the program.

Make use of as many specialists as you can (Mongolia and Spain are good places for that)
 
Here's the save: http://gotm.civfanatics.net/saves/sgotm9/Bede_SG009_AD1650_01.SAV

Turn 0/1600AD:
Move some Muskets to undefended towns on the Eastern Arm of our Continent for defense, as our peace treaty with Brennus is up in 3 turns.

IBT: IC Aqueduct -> Infantry, Vadso Market -> Infantry, Birka Musket -> Factory and
iznik5jr.jpg


Turn 1/1605AD:
Continuing the Rail Network and Infrastructure as needed

IBT: Bedeville Cavalry -> Arty, CM#3 Lib -> Market, Aarhus Factory -> Coal Plant, Tromso Arty -> Factory

Turn 2/1610AD:
Berserker dies while RLing def spear in Dehli
Berserker kills def spear in Dehli

IBT: CH's Hideout Musket -> Cav

Turn 3/1615AD:
Berserker dies while RLing def spear in Dehli

IBT: Stockholm Barracks -> Courthouse, M.C. Infantry -> Factory,
CCC Factory -> Coal Plant

Turn 4/1620AD:
Continuing the Rail Network and Infrastructure as needed

IBT: Bedeville Arty -> Coal Plant, C.L. Cav -> Factory,
Madville Arty -> Factory, Pamplona Harbor -> Lib

Turn 5/1625AD:
Berserker dies while RLing def spear in Dehli

IBT: Bahzville Cav -> Factory, Risor Cav -> Cav, Karistad Aque -> Factory
Researching give us
corptorefin4zj.jpg

And Brennus gets
s7ec.jpg


Turn 6/1630AD:
More Rails and Infrastructure

IBT: Zzzz

Turn 7/1635AD:
Last Berserker dies to def spear in Dehli :mad:

IBT: Valhalla Temple -> Courthouse

Turn 8/1640AD:
More Rails and Infrastructure

IBT: Zzzz

Turn 9/1645AD:
More Rails and Infrastructure

IBT: Bedeville Coal Plant -> Stock Exch, Aarhus Coal Plant -> Bank

Turn 10/1650AD:
More Rails and Infrastructure

Comments: We need to get out of Monarchy as the Corruption is killing us financially and our productivity. (there is entirely to much wasted coin and shields due to our corrupt officials) Gandhi still has his head in his shell. Muskets in our Core are all upgraded to Infantry. Next person should put Research to min and get some cash for more than 1 or 2 upgrades a turn to speed the upgrade process up.
 
Roster check:

Marc Aurel - make a revolution? -------------< up
Bede - on deck
Crakie - swapped with classical
classical hero - did what was necessary
crazybeard - parts is parts
Bahzel - played
 
AAH, good point about government choice. My head is stuck in a till!
 
Will get it this evening and immediately play, so only small time window for you to make further suggestions since afterwards I am off for Christmas holidays ("Driving home for Christmas!") Think I will keep playing to Bahzells advice of getting cash for upgrade. However I do not want to revolt since I believe our army is so large at the moment that it will be very expensive in rep and that seems to consume up the corruption benefit. But I promise I will check this before. Not going to war in my turns I don't have a chance to get an MGL, so no further chance to reduce the corruption. Hope I am the one who posts "India is out in the sea (lake)" Since there is only one option (Crakies invasion) left, what must be prepared now, the turns will be boring with building up army and ICS'ing (Don't worry Crakie, I had this in mind and build several cities during all my turnsets and will keep doing so!) We still have min51-to max80 turns left, so I think it's time for you masters (Bede, Crakie, Bahzell) to make a schedule on the optimum of increasing the army further and starting the invasion. How long will it take, Crakie, to throw down the Celtic empire after landing turn? Do our chances to win increase or decrease the closer we come to the final possible landing turn? What is your estimate of the required stack size? 30 infs, 30 arties and 20 cavs? More? Less???
 
Since peace is now agreed strategy and ww is not an issue anymore I will make use of another AI behavior. I need to get large amounts of money for upgrading and Celtic science rate a little lower. AI adapts its science rate to get the smallest positve income possible. That means they never run into deficit spending, no matter how much money they have on their account. So keeping AI science rate down can be done by getting large amounts of gpt from them. We would become rich by that and being happier than they are now has no bigger effect on the Celts as they already are in democracy. Only thing will be WLTKD. That raises their production a little by decreasing waste, but I think the effect on our bank account is worth it as long as I also get theior science rate down. So I will sell them all our luxes for gpt. Anybody against this strat?
 
I had thought about selling Luxes to the Celts, but I figured we didn't want to help them any more than they are already helping themself. I would not sell to Brennus for the 3 or 4 gpt I sold to Osman and Lincoln, but we need cash, and why shouldn't it be theirs?

IIRC, we don't have Nationalism, much less Communism, so see if you can get our friends to give those to us.
 
Here is the save:
http://gotm.civfanatics.net/saves/sgotm9/Bede_SG009_AD1700_01.SAV

Generally : Nothing uncommon. Everything as expected.
I did a few deals with the Celts getting 80gpt for 4 luxes.

Celtic_lux_deal.JPG

With research set to 0% we made up to 551 gpt and have upgraded all significant units. We have more than 40 units of each of the three unit types most of them at the invasion area. (some infs are still at home defending the core) There are still 65 turns left until culture_20k. Rate in Entremont is 99pt.

A short look at the defensive installations at Agedincum beach:
Lookatdefenders.JPG

Here they have TOWS, but they started SETI, so have computers now. We will have to face mech infs, but hopefully we can avoid their modern armors. Before I forget this - Since a move into a void coast tile gave me the opportunity of war decleration, we know they have subs in the sea around Agedincum, so pay attention on this.

SETI.JPG

No sign of Indian ships !!!
And since we have no Berzerks left nothing to manipulate anymore.
But at least they did something against us:

trade_embargo.JPG

As promised I did a little ICSing founding 3 further cities in the north of our continent, grabbing some Ottoman land.

ICSing.JPG

This was my last post this year! To team Bede and all lurkers: Merry Christmas and a happy new year, thanks for your attention.
 
I'm certainly willing to discuss the benefits of Fascism over Communism, but two things should be kept in mind:

In Communism, we can build the Secret Police HQ, which could greatly reduce corruption on the Spanish continent.

We've temporarily reduced research to the bone. If we want techs, we're going to have to buy or barter, and we don't really want to give away any cash. The Celts have all kinds of techs that we don't have, including Combustion amd Flight, and I expect that they will be entering the Modern Age very soon (possibly within the next turnset.

@Mason: Happy Holidays to you as well, and I look foward to "seeing" you again next year ;) The Ottomans have signed an embargo against us? After we were their only source of Iron for decades? That's gratitutude. I would probably take us one turnset to teach them the error of their ways, but there are too many reasons not to do that.
 
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