Turn log take 2
Pre flight
Shortrush zerk in Rey (producing 10spt) to give 4th zerk req for Carth attack
Move pike and treb from east and 3 zerks from core to west choke
Need 5 galleys, have 2. Tromso switched to galley, 1 will be built on time, 5th to be rushed turn 4. Req 2 more trebs also to be rushed turn 4 - will req 188g
Plan to deliver 10 units - 4 zerk, 4 trebs and 2 pikes to 2SE of Carth on turn 7
Turn 1 70AD
Cop harbour -> rax
Rey zerk -> horse
Tromso galley -> harbour
Celts now have Engineering (? traded with Otto who has gold)
Turn 2 90AD
Hangsund settled N of east choke - need strengthening of this area's defences as I have stolen a pike for Carth campaign and Monguls will not be happy at being squeezed
Turn 3 110AD
Gunpowder -> Chemistry (have salt)
Oslo duct -> rax
Stock rax -> zerk
Stav worker -> musket
Otto building Sun Tzu's (but Celts already started in Entremont - super city)
Celtic trade expired - we need more money for planned rushes
Trade Otto Invention, dyes and ivory for spice, 63gpt and 65g
Trade Celts Invention for 18gpt and 36g (would prefer not to advance Celts but Otto would have traded anyway).
Turn 4 130AD
T settler -> duct (our GA will be soon - want to grow all cities to get max benefit)
Rey horse -> musket
Birka pike -> zerk
Aarhus pike -> zerk
Vodso galley -> ch
Oslo + Cop grow size 7, add worker to Stock -> size 7 also
Mil now ave to Carth - was weak last turn
Rush galley and 2 trebs
Turn 5 150AD
Cop rax -> zerk
Odense galley -> ch
Bodo treb -> worker
Kara ch -> lib
Karistad treb -> worker
Turn 6 170AD
Invasion force loaded up and placed ready for next turn
Embassy Otto - Istanbul 4 spears, size 6 - soon size 7 - 8spt, building coll. Have 5 lux (1 from Carth, 2 from us), horses but no iron
Embassy Monguls - Karakorum has 3 spears, size 4 with no growth (clown), building coll, has iron and horses but no lux
dow Carthage
Otto req gunpowder to ally - not worth it, Monguls will ally for nothing ->
ally Monguls
Turn 7 190AD
WV riots

- notice we are no longer getting spice from Otto, check trades - no longer getting gpt from Otto

. I didnt recognise that only trade route is via Carthage

.
2 AC have left Carth and approach west choke -> amphib attack
zerk d AC 1-0 ->
GOLDEN AGE
zerk d AC 2-0
Land troops 2SE of Carth - last min adjustment to leave pike + treb 1SW of rest to protect open zerk
Turn 8 210AD
AC d pike and destroys treb 2-2
WV lib -> settler
Rey musket -> zerk
Move troops next to Carth (1 pike, 2 zerk, 3 trebs left in stack)
Turn 9 230AD
All bombards fail -> delay attack 1 turn to allow other 2 zerks to join stack
Turn 10 250AD
Chemistry -> Metallurgy (need to think where we want to go here - metallurgy will obsolete SoZ but alt is Theo which I suspect Celts are researching for us)
Chivalry from GLib
T duct -> lib
WV settler -> knight
Rey harbour -> knight
Stock zerk -> knight
FC
Forbidden Palace -> lib
Sw d AC (redlined one which beat our pike) 3-2
Trebs take hp off 2NMs
zerk d NM 4-2
zerk d NM 5-2
zerk d NM 6-2 -> elite
zerk d NM 7-2 - 1 2hp NM left
horse l NM 7-3 - 1hp left - just fail taking Carth
Sarpsborg founded
Thats where I leave it
Roster
Abegweit
IstariAsuka - waiting to hear if computer fixed
Khan Asparuh
Andronicus - just played
juballs 2001 - up next
markh - on deck (roster editted)