SGOTM-Persia Team akots

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Conehead - I hope you read this before you play your turns... One of your Immortals is in a Galley, W-NW of Pasargarde. You should be able to get him out on your next turn, though you may need to get the galley into the city and "wake Immortal in Galley".

There is an Elite Immortal near the highway. I recommend moving him northward to be loaded into a galley to go agains the Iroquois and Americans.

I forgot to note this in the log, but one of the American cities is Niagra Falls. It looks like the Iroquois have only 2 cities, and are 2 techs away from being able to get off the island!!!

I recommend we start building regular Immortals at Fishpoint, and send them agains barbarians. The barbarian setting appears to be QUITE high in this game. After the Immortals get promoted, we can send them against a proper enemy. We need to try to conserve the Immortals produced in Pasargarde and Perseopolis for an invasion of Iroquois/America.
 
Well I didn't really read that I just jumped right into the game. Lets just say that the Iroquois left the island to go to a certain place;). I'll post my turns tomorrow. I like leaving off on suspense.
 
I.Larkin. The diplo screen question you asked can be answered like this.

Rather than force you to declare war on a civ the same turn you accidentally bump into them I have relaxed the rules to allow you to ignore them if you like so that you can delay war. However, whenever the diplo screen is opened with a new civ, this is classed as contact being made. At this point you can do one round of trading with the new civ, but at the end of that round of trading you must declare war and remain at war until either you or the opponent is eliminated from the game.

There is no rule regarding gpt deals. If you want to make a gpt deal then you can.

My intention was that if you meet more than one civ in a single turn you cannot buy a tech from civ A then trade it to CivB for another tech and then get your money back from CivA by selling them the new tech. Maybe this isn't clear enough in the rules. I thought that by saying that you must declare before closing the diplo screen that this kind of thing would be impossible.
 
Just to phrase it differently: you are not required to make contact with a civ, but when this contact takes place (in whatever form), you must declare war.

My understanding of the rule is also: if in the future that civ tries to contact you (presumably asking for peace) you are clearly not allowed to make peace -not even to break it in the same turn.
You can, however, see what they have to offer (i.e., to check the number of cities and so on).

You can of course buy and sell techs in that single trading round. Actually, while you can make a gpt deal, it is probably not a good idea since you will be forced to break it immediately.

Sorry, mad-bax for repeating your post -I just wanted to look supportive :)
 
Why haven´t colony been built on incense hill? 3rd lux item would allow lux slider at 0%.

Nice exploration scoutsout.
 
Preturn-Looks like time for some fun.
IT- A zulu settler pair appears in Bab territory. Teno worker->worker.
1- Move warrior, archer, and 5 immortals into bab territory. Kill barb camp. Load 2 immortals in a galley and send them south. Advance some immortals toward the front.
IT- At Zulu horse attacks our elite immortal, our immortal is victorious and we enter our Golden Age. The zulu settler pair runs away. You should run.Persepolis immortals->immortals. Persepolis builds an immortal every 2 turns now. Pasargadae immortal->immortal.
2-Immortal in Pasaragdae joins immortal in galley and off to america they go. continue to move troops.
IT- Route 66 immortal->immortal. Fish point galley->galley,
3- Retreat Zulu horse with immortal. Split up our attack force, 3 immortals toward Bablyon, 2 immortals, warrior, and archer toward Bapedi. Build a colony on the incense.
IT- Persepolis immortals-> immortals.
4- 2 immortals are loaded up in our returning exploration galley. Attack Bablyon killing 3 bowmen and promoting one of our Immortals to Elite.
SGOTM-akots-fall_of_bablyon.JPG

Raze the city and a worker. Bablyon is dead.:hammer: We take no damage the whole battle. Kill cornered horse with warrior. promoting it to elite. Kill a Zulu horse, promoting another Immortal to elite. Move troops into postion to take Bapedi next turn.
IT-nada
5- Galley sails closer to america/Iroquious. Attack Bapedi with 3 immortals and an archer. Kill 3 Impi and an archer.
SGOTM-akots-fall_of_bapedi.JPG

capture a settler and a worker. Raze the city.
IT- Persepolis immortals->immortals. Pasargadae immortals->immortals.
6- Our immortals that razed Bapedi rest to heal this turn. Our workers continue to build a road to the front. Too bad immortals can't assult from the sea, I could take Grand River this turn. Knock off a barb north of Parargadae.
IT- Route 66 rest stop immortals->immortals.
7- Continue to advance troops. Unload 2 immortals south of Grand River.
IT- Persepolis immortal->immortal,
8- Knock off Barb trying to take some of our incense. Kill 2 spears in Grand River. It is still defended by a warrior. Load up another galley. Put those Zulu workers to work and continue to road to the front. Kill 2 zulu archers with 2 elite immortals, no leaders. Move immortals to take Ulundi next turn.
IT-A zulu archer slays one of our elite immortal. Our first lost. Fish point galley->galley.
9- Assult Ulundi, Lose 1 immortal, kill 2 impi.
SGOTM-akots-fall_of_Ulundi.JPG

raze the city. Attack Grand River, Kill a warrior and archer,
SGOTM-akots-fall_of_Grand_River.JPG

raze the city. Capture a settler. Attack the archer that killed our elite immortal and get Darius.[dance] We are nowhere close to a city to build an army. Start the trek to Teno.
IT- Our immortal on the Iroquious island fends off a archer. Our warrior that generated the leader is slayed. Persepolis immortal->immortal. Pasaragae immortal->immortal.
10- Unload 4 immortals near Salamanca. Our immortals are Ready to attack Hlobane next turn. Kill Iroquoris settler pair. Where do you think you are going. I want to kill the Iroquious so I am playing another turn.
IT- Zulu recapture 2 of their workers. I had to leave them behind. Lose an immortal near Hlobane to an archer. Teno worker-> worker. Route 66 immortal->immortal.
11- Attack Salamanca kill 2 spears, lose 1 immortal,
SGOTM-akots-fall_of_Salamanca.JPG

raze the city. Iroquious are dead.:hammer: Daruis builds army in teno. Attack Hlobane, lose an immortal, kill 2 impi and an archer.
SGOTM-akots-fall_of_Hlobane.JPG


Raze the city. Kill zulu archer with elite immortal, no leader. Kill american warrior.

Now that was fun. Bablyon dead, Iroquious dead. The Zulu with 1 city left. we have 4 immortals and an archer closing in on the Zulu Capital don't worry about any thing just charge at the city. 2 more immortals are almost at the american Island. Start to ship the immortals on Route 66 toward america. We have 6 immortals currently on the American Island that should be enough. The
leader is in Teno I see no need for an army so maybe we should rush the Pyraminds to help our score what do you think?
The score is 160, this game should be wrapped up soon.


Go get them Kuningas :hammer:
 
Lets stop here and discuss how we can max our score. I think the game will be over in 10 turns and lets try to max our score. First we should crank up the lux slider and set research to mininum then get as much gold as we can by disbanding unneeded improve ments. Stop producing workers in Teno to get pop up. And put a colony where the Ivory is at ex Bablyon. Then join all of the workers we can into cities. I think when should adbandon Teno when we capture the zulucapital because we have a whole mess of workers along with our troops and they are not going to get to teno in time.
 
Originally posted by Kuningas
Why haven´t colony been built on incense hill? 3rd lux item would allow lux slider at 0%.

Nice exploration scoutsout.
I should have explained this a little better, sorry. I had to pull an immortal over to the area SE of the iron hill to kill a second barbarian camp. When I was pulling him back, I put several workers on that hill to build a road, hoping to get the road finished in time to get the Immortal over to Incense hill to be put with the stack. I didn't quite make it.

Looking at the map with Babylon gone, I see an Ivory. If we get a colony on the incense, and a colony on the Ivory, we really won't need the luxuries (and a city) on the other continent, will we? (We'd need harbors on both sides to make that work...)

With the barbarians as active as they are, we will need a couple more immortals down south to keep the barbs out of the colonies, IMO....
 
Originally posted by conehead234
Now that was fun. Bablyon dead, Iroquious dead. The Zulu with 1 city left.
Well...I'm glad you had fun with it! My goal was to try to put the game in position for you to do some damage conehead, and you did some damage!
:thumbsup: :hammer: :goodjob:
Something tells me I have already played my last turns in this game...

On rushing a wonder - I think the Great Lighthouse gives us a tactical edge in this game with faster ship movement and the ability to use sea squares. That's the wonder I'd rush. If Perseopolis and/or Pasargarde could grow past size 12, the Pyramids might make more sense...

With incense hooked up and Ivory available, I think it makes more sense to keep the cities we've got and get the luxuries available to us on this continent.

Again - nice job Conehead! :hammer: Go get 'em Kuningas!
 
Ok the leader still has movement points so send him north 1 square at a time. We don't want a bunch of barbarians to slay him. What do you think able my ideas to max our score.
 
@ Conehead - If the leader is on roads you should be able to move him 9 tiles/turn...

On happiness: with Incense connected, add Ivory to that and we have 4 lux. Put 2 MPs in a size 6 city and we'll have 4 happy citizens and 2 content before the lux slider comes into play. I'm not sure we can do much better without a harbor and a harbor city on the other landmass... and I'm not sure we can get that done with the end of the game so near...
 
I think we have enough immortals on the american Island and with 2 more on the way. We can take out America quickly. Go for Boston first then Washington, to newyork, then Niagara Falls. The 2 immortals on the way should land near Philadelphia. Be sure to use the workers to road along the way. Don't forget to held straight for the zulu capital also.
 
BTW - I've been posting saves and scores to the Maintenance thread... I've got 'em all collected in a single post... and we're current.

How many more turns do you all think it will take us to win?

:hammer:
 
Make sure you rush the lighthouse with the leader in Teno. It still has some movement points bring it to our core and rush the lighthouse.
 
Also when you play take out the other civs as fast as you can we have to beat the top players on the list. Maybe we will get a bonus for that.
 
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